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The Complete Effect and Hlsl Guide (Englisch) Taschenbuch – 1. Juli 2005

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The topic of "The Complete Effect and HLSL Guide" is shader development and management, and therefore it is written for any developers who have some interest in being efficient at using and integrating shaders within their applications. This book is written to serve as both a teaching and reference manual, making it a must-have to everybody from hobbyist programmers to professional developers. The approach taken throughout "The Complete Effect and HLSL Guide" makes it the perfect book for anyone who wants to integrate shaders into their application and take advantage of the power of the DirectX effect framework and the HLSL shading language.

Über den Autor und weitere Mitwirkende

Sebastien St-Laurent holds a degree in Computer Engineering from Sherbrooke University in QuA(c)bec (Canada) where he graduated at top of his class in 1999. Since then, he has been working for Z-Axis, LTD (an Activision Studio) and has worked on many video game titles including: Space Invaders (PC), Dave Mira Freestyle BMX (Playstation and PC), Dave Mira Freestyle BMX2 (Xbox), Aggressive Inline (Xbox) and BMX XXX (Xbox). Sebastien is currently the Xbox lead engineer for the company with tasks ranging from 3D engine development to shader and special effect creation. His recent work has been aimed at R&D work for an upcoming title targeted at next-generation consoles (Xbox 2 and Playstation 3) focusing his research extensively on shader development for a technical demonstration.


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Format: Taschenbuch
This book is only useful as a HLSL reference. If you are planning on using this book as a tutorial to get started with HLSL programming, forget it. The main problem is that the author does not manage (or even try) at all to give the big picture. The book does not contain a single complete example, only (few) snippets covering distinct aspects of HLSL. In addition to that, the book is totally unsystematic (from a didactic point of view), it starts out with long lists of keywords, functions and an excerpt from the language's grammar, and continues in that vein without presenting you with an entry point. The explanations given do not have enough context to be understandable without prior knowledge. So don't buy this book unless you're looking for a reference.
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)

Amazon.com: HASH(0x90978318) von 5 Sternen 7 Rezensionen
9 von 9 Kunden fanden die folgende Rezension hilfreich
HASH(0x90caed5c) von 5 Sternen A worthy reference book for developers already working with shaders 10. März 2006
Von Jon Steed - Veröffentlicht auf Amazon.com
Format: Taschenbuch
This makes a good companion reference to the DirectX SDK. The HLSL Intrinsic Function Reference included as an appendix is especially good, citing the supported shader versions and performance considerations for each entry.

If you're just getting started with Direct3D or shaders, then this is probably not the right book for you (instead, check out "Shaders for Game Programmers and Artists" by the same author). Although this book does cover some bare-bones and basic shaders, it's probably better to use this book if you are looking for reference information not found in the SDK.

Also note that this book is based on the Summer 2004 DirectX SDK. The best parts of the book are still absolutely current, but it would be wise to keep a copy of the latest SDK docs handy just in case.
4 von 4 Kunden fanden die folgende Rezension hilfreich
HASH(0x90caedb0) von 5 Sternen Good guide 25. August 2005
Von Cody - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
This book starts out by giving you a good history behind the shader language.


- really good for references

- it lists every single variables/functions for the shader along with the description

- excellent information/reference on Intrinsic Functions

- it has a good list of vertex shader 3.0 assembly instructions


- need more samples? :)

Overall, I found this book is good to start learning HLSL. Besure that you've grabbed a concept of direct3d before reading this book. I also find out that after reading this book it's so much easy to read wolf's books.
6 von 7 Kunden fanden die folgende Rezension hilfreich
HASH(0x90caf0a8) von 5 Sternen Horrible book 22. September 2007
Von H. Lee - Veröffentlicht auf Amazon.com
Format: Taschenbuch
If you intend to use this book to learn HLSL or Cg, I strongly advise against it. It could be a reasonable reference book, but definitely not a book for learning.

First of all, the writing is terrible. Grammar errors everywhere make tons of descriptions hard to comprehend.

Second, incorrect examples everywhere. I suggest the author should at least cut and paste his codes from working programs. Give some examples:

- All the bold fonted ID3DXEffect** effect intefaces in Chapter 11 were mis-spelled. It should contain one single I in all these D3DEffect**, not Double I. (The author had it wrong for all of them, i.e. IID3DXEffect** throughout the entire chapter.)

- page 46, Function name is called "lighing" while the caller site called "light(.." This program will not work.

- page 54, COLOR0 was defined as a float2, while the Color returned by function Light_PointSpecular is returned as a float4.

- page 58, function Light-PointDiffuse, the hyphen was written as a underscore in the caller site. In the same example, Light1_Color was used as an argument (so does the example in page 60), however, it was not defined anywhere in the code other than used as an passing argument.

to name a few ...
1 von 1 Kunden fanden die folgende Rezension hilfreich
HASH(0x90caf5d0) von 5 Sternen Not Useful 2. Juni 2010
Von Carolina Road - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
If you want to learn about shaders then look elsewhere because you're not going to learn how to write your own shaders with this thing. This book seems to be more of a quick reference. It also seems to be slanted heavily towards vertex shaders with little information about pixel shaders.
HASH(0x90caee70) von 5 Sternen Great as a reference guide 19. Juni 2006
Von Rodrigo Damazio - Veröffentlicht auf Amazon.com
Format: Taschenbuch
This book is a good introduction to HLSL, and works great as a reference guide. The author's writing style is very synthetic and straight to the point. Would love to see something like this for GLSL.
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