- Gebundene Ausgabe: 312 Seiten
- Verlag: Catalyst Game Labs (März 2008)
- Sprache: Englisch
- ISBN-10: 0979204712
- ISBN-13: 978-0979204715
- Größe und/oder Gewicht: 22,2 x 1,9 x 28,6 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 10.673 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Classic Battletech Total Warfare (Englisch) Gebundene Ausgabe – 6. Dezember 2007
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The product of over twenty years of gaming experience, Total Warfare presents the rules of the BattleTech game system as never before. Fully integrated and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech; it's the perfect companion for standard tournament play.
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The book is neatly divided into chapters similar to the introduction rules set except that it now includes ALL unit types. Movement will show you how 'mechs, infantry, vehicles, aircraft, etc... move rather than simply just mechs. This repeats itself for each chapter before entering chapters that detail the specific unit types and weaponry. At the end of the book there are several tables (that may also be downloaded from Catalyst for free) that help you organize everything in the book and to provide quick reference during play.
I first started with the Introduction Box. After that I got Sword and Dragon along with the map compilation sets. After picking up this book I began to introduce the new units and rules into our games at home, and my friends and I can never see ourselves going back to "simple" Battletech. Battletech has become our tactical wargame of choice.
Long point: If, on the other hand, you realize that the average war isn't solely dependent on giant robots for the win, this is the right book for you. Having been a BT4 player since just after 2000 (I've had pages fall out of my copies of BT Master Rules and Maximum Tech, they are so heavily used), it is good to see a nice chunk of L1, L2 and L3 Battletech codified and compiled into one easy reference. It is a big book, and for some things you will have to hunt and read until you memorize it, but for the one-stop slaughterhouse in the Inner Sphere and Clan territories, this is well worth the sticker price. The authors even went so far as to chop up Aerotech and throw in the ground support system for good measure.
The downsides: Artillery is not covered in this volume. The space battle section of the Aerotech coverage only goes as far as Dropships, leaving Jumpships and Warships out entirely. The largest downside is simple: this is only the play rules. If you want to build your own units (one of the great hallmarks of Battletech), you will need the sister volume CBT Techmanual (Classic Battletech).
Rating Justification: Four out of five stars is well worth it, simply because they compacted and simplified a very large amount of BT4 into one play-oriented volume. It would have been nice to have the full spectrum of combat in one volume (Arty, space naval engagements, odds and ends not included here), but it is also logical that such concerns be handled in a more strategic setting (hence the third book, CBT Tactical Operations (Classic Battletech)).
Have a nice day.