- Taschenbuch: 435 Seiten
- Verlag: Focal Pr (10. August 2011)
- Sprache: Englisch
- ISBN-10: 0240522273
- ISBN-13: 978-0240522272
- Größe und/oder Gewicht: 18,8 x 1,8 x 23,1 cm
- Durchschnittliche Kundenbewertung: Schreiben Sie die erste Bewertung
- Amazon Bestseller-Rang: Nr. 436.580 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
- Komplettes Inhaltsverzeichnis ansehen
Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation (Englisch) Taschenbuch – 10. August 2011
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Über den Autor und weitere Mitwirkende
has animated and directed movies for over 50 clients in his 25+ year career. Clients include the BBC, Channel 4, Tesco, Marks and Spencer, BT and Electrolux. His movie "Electrolux Home products - Why?" has won two IVCA awards and a New York Film and Television award. Steve has taught animation for 12 years among some of the UK's leading Universities. He is currently Senior lecturer in Character Animation at Central St Martins College of Art and Design.
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He's always asking me to "borrow" sprites and animated images from other games to help give his own projects variety.
When I saw this book I thought it could help him.
1) Requires you to build a lite, animation table to practice the 2D exercises. The instructions in the book are easy to follow and make the process look easy. For animation paper, the author even has a list of stores in the back of the book to purchase animation supplies from
2) Also, you should get a copy of Maya or 3D Max. You can get a trial and/or "personal" version of either program for download. No copies provided with book, which would have been nicer.
3) Lastly I'd say you need to have some drawing skill, practice under your belt. Hard to create animations if you can't draw them. With that said, the first lessons start teaching you the basics by using balls. . . thus most of us can draw a circle. So no big deal.
4) Later the book moves into character movement. Again this felt like an introduction into drawing people and figures in motion. Then he combines the figures with the ball. The book ends up with showing emotions as the face is one of the most "animated" parts of a body.
5) Lots of illustrations in hand-drawn format (2D) or using the programs (3D), so we are given an introductory primer to both apps and in general how to approach animation.
The book gets to the point and doesn't waste time but gets you drawing and animating something quickly.
Granted there are full complete "Bibles" on each of the software programs mentioned. Similar to how a book on writing teaches the fundamentals of plot, characterization and POV, the point of this book is to teach you how to approach animation, not how to be an expert in Maya or 3D Max.
For the animation dummies out there who have always thought they'd like to start learning animation but didn't know where to start, this is a good place to begin!!
Author Steve Roberts has certifiable credentials in the animation industry, and he freely shares his knowledge and skill here and doesn't hold back. He does assume that you know how to draw, and doesn't attempt to teach you the basic skills of character creation, just how to animate the characters you've already created. There are DOZENS of excellent books on drawing, and I was grateful that he didn't spend time on how to draw.
So, that said, if you already know how to draw, or you're using the drawings of someone you've commissioned, you can jump right in to get expert advice on turning those 2D drawings into animatable 3D models. While the book only references the two leading 3D packages (3DS Max and Maya, both by Autodesk), the concepts are broad enough to be used in other 3D animation programs like the free "Blender." With the focus on character animation, the meat of the book is how to animate a character, or even inanimate objects, in a lifelike manner. Walk cycles, limb movement, the "anticipation" the human body does when preparing to stand or sit are explained in wonderful detail. Not so much a "click this, then click this" approach, but a "shine the light" approach on body language, acting, facial expressions, and even lip-synching.
Character Animation Fundamentals is an in-depth tutorial on the art of animation as it is performed within the 3D world. It's not a fast read, nor should it be. Each chapter builds upon skills learned in the chapter that precedes it, making it more of a course study than a book that you'll flip to page 354 just to find out how to make a character blink. Take the time with it, start at the beginning and don't skip around, and by the end, you'll have more than you need to launch off into the 3D world on your own, and never look back.
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