- Taschenbuch: 240 Seiten
- Verlag: Packt Publishing (25. Oktober 2013)
- Sprache: Englisch
- ISBN-10: 1849692467
- ISBN-13: 978-1849692465
- Größe und/oder Gewicht: 19 x 1,4 x 23,5 cm
- Durchschnittliche Kundenbewertung: 3 Kundenrezensionen
- Amazon Bestseller-Rang: Nr. 504.754 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
Building 3D Models with modo 701 (Englisch) Taschenbuch – 25. Oktober 2013
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Über den Autor und weitere Mitwirkende
Juan Jiménez García
Juan Jiménez García started to doodle with 3D software back in 2004, with Lightwave 6. He then started to specialize in modeling, specially hard surface modeling, such as cars, furniture, all kinds of machines and engineering related stuff, and so on. He joined a small broadcasting company in his town, as a camera operator, and in charge of all CG imagery. He also started to explore CG for architectural works. In his spare time, he joined forces with some video game modding groups dedicated to driving simulations, modeling several racing cars for games such as Rfactor and Nascar Racing.
Once he left that company during the middle of 2012, he started to try to make himself visible in the field of interior design, offering visualization services for interior designers. He then opened his own webpage www.factor3d.com, and brand named Factor3D, which he still develops in the market of CG visualization for several customers in his area, conducting live workshops, and giving private formation with the help of some old work companions, launching a formation center in his town to promote the use of modo.
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3D is not easy to learn, because of its complexity. If you are a modeler and focus on this part only, than it could be a little bit easier (perhaps), but other artists have to know much more. They have to know everything about lighting and materials, photography backgrounds, knowledge in animations and compositing and much more ... a really big big world!
Especially to learn every part of Modo will take a long time, but this book is really a great start to learn. It is written very well and every chapter - part of the 3D World - is easy to understand! Juan did a fantastic job!
The way the content is organized in this book is very good and helpful. It looks like a guideline for every 3D artist. So you can use it in case of searching for something special as well.
This review is based on the eBook I read, but I can say, the pictures are clear and showing everything important and they are colored. :)
You will spend a short time in the beginning to become an overview about the most important and useful tools for modeling. This overview comes to the point and if needed, you will get an extra information for each tool if it has more functionality.
In this book there are many pictures, what I find very useful for explanations. This is really nice because you will see the differences in renders or you can compare these pictures directly within Modo.
Another nice thing in this book is that you get not only a short overview how to insert lights in a scene, more how it works in a scene. Example: How you can setup a three point light technique.
When it comes down to build the scene, you will find tips and tricks to build a very nice compositing. Also Juan explains the "Rule of Thirds" and what FOV (Field of View) is. Another important point for a good compositing is to use DOF (Depth of Field). This will be very well explained too.
Last but not least the author gives an overview about render settings and render quality, which are most important and what you can do to increase this quality. Also he describes how to setup the render output for a more realistic look in post-production.
For everyone who knows Modo and who wants to dive deeper into Modo, not only scratching the surface, this is not the right book. Because this book has not the intention to explain every aspect and every tool of Modo - it is more written for everyone how wants to learn Modo with ease from the ground up and get in short time an impressive overview about a scene should look. But this is done in a very good way, I had really fun to read it!
Tip: For everyone who is new to Modo and new in the 3D World, Modo has a really big content library full of presets. Take a look into these presets as well ... you can use and study these presets, how they were created and organized in a scene.
If you will ask me, after reading this book "Building 3D Models with Modo 701", what should I do next my answer will be, most likely, read more about Lighting, look what real photographer will do for a great shot and open your eyes when you are walking around and take care of shadows, lighting and materials in the real world!
Reviewed 2013, November
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The first section covers the tools. Good deal. There are many specialty tools (the flex tool, for example) that I did find a tad bewildering at first glance. Well, now I know that this tool can be used to pose my 3d models and I can use it, whereas I could not before I bought this book. I am into the Materials section of the book at the moment, which is fantastic because Modo's Shader Tree can be flummoxing and intimidating. Thankfully, the author wrote a step by step guide for creating textures and materials.
After learning the Shader Tree, I'll learn to light, render, and do a bit of postwork on my scene. I will know how to create a Modo model, from scratch to finish.
I don't know exactly how to describe the author's methodology...it's as if he thought, "Now, which key elements do I need to explore, in order to give my readers the power to USE Modo?" And wrote from that starting point.
Once again, this sort of practical approach is exactly what I need. I place myself in the intermediate class of modelers, being familiar with Lightwave and having used Zbrush. When someone buys a new modeling package though, that someone is going to need a footpath to guide him/her through the new software. I am glad I found this footpath.
I don't often review a book before finishing it. However, I almost didn't get this book because, after reading some of the reviews, I feared it wouldn't be a worthwhile buy. However, I've enjoyed reading it, and I have found it to be accurate and positively corrective. (I was using the Y hotkey for the wrong reason, for example.) I didn't want anyone else to pass on this book for the same reason I ALMOST did, if that makes sense.
So...if you aren't a Modo master...if you can't create a model in Modo from poly #1 to postworked image -- I would recommend this book to you. If you're looking for a book that teaches from a tutorial perspective though, do a search for Modo 701 here on Amazon and read up on the other Modo-specific book. It's very good, too.