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Enormous density of generic know how on user interfaces,
Rezension bezieht sich auf: The Humane Interface. New Directions for Designing Interactive Systems. (Taschenbuch)
Although written back in the year 2000 this book's content is still of tremendous use to software engineers creating PC-/Mac-based software as well as those developing embedded systems and designing new user interfaces.
Aza Raskin also explains the basics of user interfaces. This is what makes the reader more immune against the larger mistakes people make when simply using standard controls from libraries like eg. the MFC without thinking any further.
He also provides the reader with a sound basis for decisions on what a to be developed interface should look like, how it should behave and, above all, wWHY is should be that way.
Aza writes about
- what a user's mind is capable of: locus of attention, habits, concurrency, the unconscious, interrupted work, ...
- modes and monotony: the bad thing about modes, user-preferences, non-verb versus verb-noun, visibility, the beginner-expert-dichotomy
- measuring user interface efficiency: GOMS, Fitts' Law, Hick's Law, ...
- unification in user interfaces: highlighting, indication, selection, commands, interaction, cursor design, ...
- navigation: intuitive vs. natural, icons, ...
- interface issues outside the user interface
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