2 von 2 Kunden fanden die folgende Rezension hilfreich.
am 1. Oktober 1999
Fluff is annoying, and this book is an excellent example of clearly explaining theory, with concise examples, but without pandering to an author's daydreams to fill space.
My one complaint is that it looks like they were attempting to fluff some more pages into this book by dragging out the API method signatures... each method in the API is preceeded by a redundant 1-line intro. Here's a made-up example:
> The following method returns Milk from the given Cow:
> public Milk getMilkFromCow(Cow cow);
Duuhhh! The net effect is that it is really hard to use this as a reference for the API since the methods are scattered in between other text. So, in the end you'll probably have to reference the javadoc from Sun. Why doesn't any publisher list the methods nicely in a table for quick reference? Interjecting this text is really annoying, especially when it could be done before, after, or not at all.
Anyway, that's my only complaint so far (I'm on page 48) Otherwise this book is exactly what you'll need to quickly go from essential theory (I had no idea there was so much going on behind the scenes!) to writing apps. Also, there are lots of EXCELLENT illustrations. I had to hold back a star for the API layout, but otherwise this book is very impressive!
1 von 1 Kunden fanden die folgende Rezension hilfreich.
am 8. August 1999
This is an excellent book on Java's 2D Graphics classes. It's both straight-forward and complete, and the author discusses topics with unique clarity. The author gives some background on graphics theory but always ties it to actual Java classes and the 2D Graphics framework. I kept saying things like, "Oh! That's what anti-aliasing means" and "Oh! That's what a 'raster' is." I highly recommend this book.
am 20. November 2012
Mir gefällt das Buch sehr gut. Zum einen erklärt es die Grundlagen recht gut und
zum anderen geht es auf viele wichtige Details ein.
Als Alternative gibt es noch das Buch "Java 2D Graphics" von Vinvent Hardy.
Auch sehr gut, aber etwas mehr für Fortgeschrittene und mehr auf grafische Effekte aus.
Für beide eine klare Kaufempfehlung.
(Als Fachbuch-Freak habe ich auch beide, weil die Bücher sich irgendwie gut
ergänzen, obwohl es auch Überschneidungen gibt.)
Nur 4 Sterne, weil mir das Buch von Vincent Hardy noch etwas besser gefällt und
dort ein Framework entwickelt wird und mehr Effekte gezeigt werden.
am 21. Juni 1999
This book picks up where Sun's documentation on the 2D API falls short. What it does well is describe the details of the API's classes and their methods, much like other OReilly books on Java. The book also has a few code examples, including some that demonstrate the use of Sun's JPEG classes that are not officially part of Java 2.
1 von 2 Kunden fanden die folgende Rezension hilfreich.
am 3. April 2000
This is a great book for those interested in working with graphics 2d in java. I never really liked o'reilly's books since most of them in my opinion are not too clear with not a lot of examples. This one however is very clear, complete and easy too! After reading this book you will truly enjoy using the numerous outstanding features in the java's JFC Graphics 2D. I highly recommend this book to anyone interested in this subject.