Am höchsten bewertete positive Rezension
5 von 5 Personen haben dies hilfreich gefunden.
am 13. November 2013
I'll make this simple: if you have "Lords of Waterdeep" and enjoy it, get this expansion. I'll explain why:
in the base game, for both the intrigue cards, and the Lord cards, there are very few acutal variations. sure the flavor text might be different, and the cube color (adventurer) might differ from card to card, but the mechanics are pretty samey. It led to a lot of predicatability in the gameplay. It felt more like a side by side race to the finish, than it did a game with player interaction.
The expansion adds up to six new lord cards, each of which accrue end-game boni different than the base set Lords, and as such play differently. One mitigates corruption penalties, one get boni for expansion quests and buildings, etc. there is no more "I see you are taking Arcana and Warfare cards, you must get a bonus for those".
The new intrigue cards add a ton of variety, especially for a two-player game. there are new kinds of intrigue actions, many of which allow you to interact more with the other player(s). There is more of an opportunity to throw a monkey-wrench in the opponnents strategy, and more options for your own to choose from. Some very good plot quest cards are added as well, which make for new and interesting strategie possibilities that pop up mid game.
New Boards/Buuildings and Gameplay
the two new player boards and new buildings add a variety of locations to use, that differ greatly from the base game. . instead of just being more of the same, the new locations are usually quite different in their effects, and give the players more options to chose from.The number of locations where there is a "?" adventurer, so you can choose which type to recruit, is greatly increased. The Skullport expansion in particular increases the number of viable paths to victory, and adds a very interesting "get a lot, get hurt a little" mechanic. certain actions can be taken for great gain, you must also take a number of "corruption" markers, that count as a penalty in the end-game scoring. how much of a penalty depends on how many markers were taken by ALL the players in the game. It adds a new level of interaction. the players are always watching their own, and their opponents corruption levels, gambling how much more they can take, or how quickly they can rid themselves of it, shortly before the game ends, and leaves their opponents stuck with the penalty points.
this expansion finally makes the game feel "complete". I never play without including BOTH expansions, period. I repeat: if you own "Lords of Waterdeep" and like it, get this. no question.