am 23. September 1999
This book isn't about how to write a game; this book is about the OpenGL API and how to effectively use it to generate great 3d graphics. Every concept is outlined in an easy to follow, step by step manner. Every chapter outlines exactly what is covered in that chapter with plenty of cross-references to other chapters. If you are seeking a book about how to make the next Quake, this isn't it. If you need to find out what OpenGL is, how to use it, and how to make your graphics programs fly, THIS IS THE BOOK FOR YOU. 'Nuff said.
am 11. August 1999
This book is the definitive reference for OpenGL programming, both as a reference for the experienced OpenGL programmer and for the experienced programmer with no real 3D experience. The book has good explanations and plenty of pictures and diagrams that give a novice a clear view of 3D programming in OpenGL. Highly recommended for those wanting to get a deep understanding, but not a beginners book.
am 8. Oktober 1999
I found this book to be great, from an in depth introduction to shaddows and textures with OpenGL. I also found the refrences for Apple OpenGL (ALG), X-Windows OpenGL (GLX), and Win32 OpenGL (WGL) to be very helpful. The book is a must have for any 3D graphics or game programmer. Even explains advanced topics like shaddows and curved surfaces!
4 von 7 Kunden fanden die folgende Rezension hilfreich.
am 20. November 2000
This book explains in a very understandable way how to use the various features of OpenGL. The examples are very good, because they only contain the necessesary statements for outlining the use of a special feature. I think it's more than worth its price.