From Publishers Weekly
While generally sound, this collection is badly in need of a trimming. It is hard to see, for example, why Dozois thought to include Geoffrey A. Landis's uninspired throwback to the time when manned lunar landings were still the stuff of science fiction. And Dozois's breathless introductions to these 28 stories are annoying distractions. Still, there is more than enough material here with real merit. Outstanding are Nancy Kress's story about children genetically altered to require no sleep and Connie Willis's chillingly restrained tale of an ancient evil haunting the rubble-strewn streets of World War II London. Gregory Benford finds a new world at the intersection of particle physics and Eastern mysticism. Unsurprisingly, computers appear frequently in these pages but, in what may be a telling example of the late Isaac Asimov's benign influence, they pose no threat to humans--none, that is, beyond their ability to capture our sympathy, as they do in Chris Beckett's tale of an Italian macchina , or robot, and our love, as illustrated by Mark L. Van Name and Pat Murphy's customized Home Information and Appliance Network.
Copyright 1992 Reed Business Information, Inc.
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From Kirkus Reviews
Another bumper crop of 28 new tales, varying in length from novella down to a handful of pages, drawn from sf's 1991 magazines and anthologies. The standouts: Nancy Kress's assured tale of genetic enhancements that do away with the need to sleep; a splendid far-future yarn from Walter Jon Williams wherein a humanity united under Buddhism faces the challenge of warlike aliens; an eerie fusion of physics and Indian religions from Gregory Benford; memory theft and a bleak near-future from Brian W. Aldiss; an equally bleak 20th-century retrospective from Kim Stanley Robinson; another of Mike Resnick's sprightly future-Africa variations, and of Connie Willis's tales of the London Blitz. Also on the agenda: computer personalities, alternate histories, corporate dirty tricks, feral children, time travel, knowledge of the future, supermen, genetic warfare, homelessness, revenge, photographs, shipwreck on the moon, future sex, alien hurricanes, death, robots, art, generational conflicts, and WW II. Well up to par in terms of quality, quantity, and scope: the essential guide to science fiction's shorter-format activities. --
Copyright ©1992, Kirkus Associates, LP. All rights reserved.