ZBrush Magic from Pixologic's In-House Expert
What better way to learn creative and timesaving ZBrush tips and techniques than from the creators of ZBrush? Paul Gaboury, Lead 3D Application Engineer at Pixologic, travels the world teaching professionals and clients such as Pixar, Disney, and ILM how to use ZBrush. In this beautiful, four-color, easy-to-follow guide, he lays out all his secrets, as well as insights from some of the most renowned ZBrush artists in the world.
Want a quick way to create meshes or custom brushes? Need to set up a ZSphere rig with a single tool? From the basics through advanced techniques for sculpting, posing, and rendering, this fun and practical book will help you work more creatively and effectively in ZBrush. Although written for ZBrush 4R3, many of the topics in the book are universal to using the popular digital sculpting tool.
* Review ZBrush basics and create quick accessories
* Sculpt, use hard surface tools, and discover the power of Shadowbox
* Check out the CreateDiff Mesh button in the Morph Target subpalette
* Manipulate scan data and project it into a topology-ready mesh
* Save time with some quick ways to sculpt hair
* Make posing characters more fun and less work
* Learn the favorite tricks of several ZBrush artists, complete with step-by-step tips
The accompanying DVD includes all the files you need to complete the projects in the book.
Artist Spotlight contributions from:
* Christopher Brandstrom
* Vitaly Bulgarov
* Magdalena Dadela
* Mark Dedecker
* Michael Defeo
* Joseph Drust
* Mike Jensen
* Julian Kenning
* Joe Lee
* Sebastien Legrain
* Rudy Massar
* Geert Melis
* Marco Menco
* Morgan Morey
* Zack Petroc
* Steve Warner
* Tomas Wittelsbach
* Bryan Wynia
Über den Autor und weitere Mitwirkende
Paul Gaboury is the ZBrush Lead 3D Application Engineer for Pixologic, the makers of ZBrush. He helps clients such as Pixar, Disney, Hasbro, Sideshow Collectibles, Weta Workshop, and others incorporate ZBrush in their pipeline and recommends features that will improve their efficiency and the quality of their projects. Paul is an accomplished digital sculptor and also travels the world to demonstrate ZBrush at studios and schools. In addition, he was the technical editor on Introducing ZBrush 4; ZBrush Character Creation, Second Edition; and ZBrush Studio Projects: Realistic Game Characters, all from Sybex.