ZBrush Digital Sculpting Human Anatomy und über 1,5 Millionen weitere Bücher verfügbar für Amazon Kindle. Erfahren Sie mehr
  • Alle Preisangaben inkl. MwSt.
Nur noch 6 auf Lager (mehr ist unterwegs).
Verkauf und Versand durch Amazon.
Geschenkverpackung verfügbar.
Menge:1
Gebraucht: Gut | Details
Verkauft von Warehouse Deals
Zustand: Gebraucht: Gut
Kommentar: Gelesene Ausgabe in gutem, sauberen Zustand. Seiten und Einband sind intakt (ebenfalls der Schutzumschlag, falls vorhanden). Buchrücken darf Gebrauchsspuren aufweisen. Notizen oder Unterstreichungen in begrenztem Ausmaß sowie Bibliotheksstempel sind zumutbar. Amazon-Kundenservice und Rücknahmegarantie (bis zu 30 Tagen) bei jedem Kauf.
Ihren Artikel jetzt
eintauschen und
EUR 11,85 Gutschein erhalten.
Möchten Sie verkaufen?
Zur Rückseite klappen Zur Vorderseite klappen
Anhören Wird wiedergegeben... Angehalten   Sie hören eine Probe der Audible-Audioausgabe.
Weitere Informationen
Alle 2 Bilder anzeigen

ZBrush Digital Sculpting Human Anatomy (Englisch) Taschenbuch – 12. Januar 2010


Alle 2 Formate und Ausgaben anzeigen Andere Formate und Ausgaben ausblenden
Amazon-Preis Neu ab Gebraucht ab
Kindle Edition
"Bitte wiederholen"
Taschenbuch
"Bitte wiederholen"
EUR 48,00
EUR 25,41 EUR 25,08
34 neu ab EUR 25,41 4 gebraucht ab EUR 25,08

Wird oft zusammen gekauft

ZBrush Digital Sculpting Human Anatomy + ZBrush Character Sculpting, Volume 1: Projects, Tips & Techniques from the Masters + ZBrush Character Creation: Advanced Digital Sculpting
Preis für alle drei: EUR 121,07

Die ausgewählten Artikel zusammen kaufen
Jeder kann Kindle Bücher lesen — selbst ohne ein Kindle-Gerät — mit der KOSTENFREIEN Kindle App für Smartphones, Tablets und Computer.


Produktinformation

  • Taschenbuch: 416 Seiten
  • Verlag: John Wiley & Sons; Auflage: 1. Auflage (12. Januar 2010)
  • Sprache: Englisch
  • ISBN-10: 0470450266
  • ISBN-13: 978-0470450260
  • Größe und/oder Gewicht: 20,3 x 2,2 x 25,4 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (3 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 19.329 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Mehr über den Autor

Entdecken Sie Bücher, lesen Sie über Autoren und mehr

Produktbeschreibungen

Buchrückseite

Create memorable human figures for movies and games
 
To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.
 
Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.
 
* Understand the basic tenets of form, proportion, gesture, and rhythm
* Master basic anatomical terms for skeletal regions and muscle groups
* Break down the regions of the body into simple geometric shapes
* Begin roughing in your figure with Claytubes and other tools
* Create the impression of flesh over underlying muscle and bone
* Learn ZBrush remeshing and color-mapping techniques
* Flesh out your figure with fine detail and costuming
* Repurpose your figure for film, video games, Web, or digital output
* Build skills you can also apply to Maya(r), 3ds Max, Blender, and Photoshop
 
VALUABLE COMPANION DVD
 
Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice.
 
Use ZBrush tools to perfect the fine detail of muscle construction
 
Sculpt different kinds of fabric to clad a heroic character
 
Lay the groundwork for believable facial expression with a solid foundation

Über den Autor und weitere Mitwirkende

Scott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures.

Welche anderen Artikel kaufen Kunden, nachdem sie diesen Artikel angesehen haben?


In diesem Buch (Mehr dazu)
Ausgewählte Seiten ansehen
Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis | Rückseite
Hier reinlesen und suchen:

Kundenrezensionen

5.0 von 5 Sternen
5 Sterne
3
4 Sterne
0
3 Sterne
0
2 Sterne
0
1 Sterne
0
Alle 3 Kundenrezensionen anzeigen
Sagen Sie Ihre Meinung zu diesem Artikel

Die hilfreichsten Kundenrezensionen

2 von 2 Kunden fanden die folgende Rezension hilfreich Von C. Michel am 3. März 2010
Format: Taschenbuch
Ich bin mit dem Buch sehr zufrieden. Die neuen Brushes werden eingehend dargestellt, wichtiger ist jedoch die ausführende Darstellung der menschlichen Anatomie in Verbindung mit der Umsetzung in Zbrush.
Diese Grundlagen muss man als angehender digitaler Bildhauer sowieso verinnerlicht haben, hier werden diese in ausführlichen Kapiteln oder Videos abgehandelt; man kann die einzelnen Schritte somit im Programm leicht nachvollziehen. Sehr spannend und auf unterhaltsame Weise lehrreich!
Ich sehe dieses Buch als den "Bammes" für Zbrush-Artists.
Kommentar War diese Rezension für Sie hilfreich? Ja Nein Feedback senden...
Vielen Dank für Ihr Feedback. Wenn diese Rezension unangemessen ist, informieren Sie uns bitte darüber.
Wir konnten Ihre Stimmabgabe leider nicht speichern. Bitte erneut versuchen
Format: Taschenbuch Verifizierter Kauf
Ich habe mich vor einiger Zeit für dieses Buch entschieden da ich mich in Zbrush vertiefen wollte. Ich muss sagen dass ich die Entscheidung keine Sekunde bereue! Der Autor erklärt anschaulich Mittel und Wege, die menschliche Anatomie besser zu erfassen und in Zbrush umzusetzen. Desweiteren werden die Übingen aus dem Buch durch die äußerst hilfreiche DVD ergänzt. Deshalb bleibt für mich zu sagen, dass dieses Buch ein absolutes muss für einen Anfänger mit künstlerischem Background ist. Allgemein kann ich Bücher von diesem Verlag nur empfehlen ! =)
Kommentar War diese Rezension für Sie hilfreich? Ja Nein Feedback senden...
Vielen Dank für Ihr Feedback. Wenn diese Rezension unangemessen ist, informieren Sie uns bitte darüber.
Wir konnten Ihre Stimmabgabe leider nicht speichern. Bitte erneut versuchen
Von RocTa am 26. Juli 2010
Format: Taschenbuch
Ich war zu erst skeptisch ob dieses Buch mir dabei helfen würde mit ZBrush anatomisch korrekt Humanoide Formen zu erschaffen. Aber dieses Buch gibt die Richtige Anweisung, klar ist aber auch das man mit diesem Buch nicht zum Meister wird. Dazu gehört viel Übung, was viel wichtiger ist, was auch in diesem Buch gleich zu Anfang angesprochen wird, ist das man auch mal einen Bleistift und ein Zeichenblock zur Hand nehmen sollte um Menschen zu Zeichnen. Oder das man sich Bewusst alles um sich herum in der Umwelt lernt genau zu Beobachten bzw. zu Studieren. Dadurch fällt es einem viel leichter seine Vision in ZBrush darzustellen und um zu setzen. Ein Kauftipp für alle die ernsthaft mit ZBrush erschaffen wollen. Das Englisch ist einfach und man versteht es leicht auch wenn man kein Profi in Englisch ist.
Kommentar War diese Rezension für Sie hilfreich? Ja Nein Feedback senden...
Vielen Dank für Ihr Feedback. Wenn diese Rezension unangemessen ist, informieren Sie uns bitte darüber.
Wir konnten Ihre Stimmabgabe leider nicht speichern. Bitte erneut versuchen

Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)

Amazon.com: 41 Rezensionen
5 von 5 Kunden fanden die folgende Rezension hilfreich
Good book but do not order Kindle edition! 13. Januar 2013
Von Ted - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
This book appears to be excellent. However I realized as soon as I opened it that I made a serious mistake ordering the Kindle edition. The book is quite dependent on the CD that comes with the paper edition, and there is no web site to separately download the CD files. Thus you pay almost as much as the hard copy and lose much of the functionality.
11 von 14 Kunden fanden die folgende Rezension hilfreich
a must have 28. Januar 2010
Von Isdom24 - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
This book is an excellent follow up to all previous zbrush books. Why?, two reasons...One, it refers to zbrush version 3.5 which has some major changes from previous zbrush versions. But the greatest joy is in following the tutorial of a "realistic hero" character. My lady friend always asks me about all other zbrush books..."why do all the characters look ugly?" the answer is simple. It's far easier to create an alien or an ogre. But now Scott Spencer enables us non academically educated artists to create a somewhat life-like character. This is no easy task, but Mr. Spencer enables even a non artist like myself to do so. I no longer have to create aliens and ogres and can actually create a character that is aesthetic to the layperson's eye! BASIC KNOWLEDGE OF ZBRUSH IS A MUST! So keep that in mind. But once you understand the zbrush interface and you are comfortable with the basic standard, clay, inflate, and flatten brushes, you will love this book. Hopefully, the next version will be of a "life-like" female superhero.

THIS BOOK IS A MUST HAVE along with "The Essential" by an author who now advocates mudbox. ZSpheres have come a long way with v.3.5 zspheres2 so he might regret leaving zbrush. BTW...There is no info on zsketching in this new Scott Spencer book, but nevertheless, your skills will grow leaps and bounds as an artist (digital sculpturist) as he does a great job explaining gesture and form as well as detail.
5 von 6 Kunden fanden die folgende Rezension hilfreich
Zbrush and Anatomy bible!!!CD solution! 9. August 2012
Von Dan Mihaila - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
Hey there!

I don't have enough words to describe what this book is! Where should I start? The book is perfectly structured! The way Scott Spencer is explaining is not dumbed down like you see on some learning sources, but in the same time is clear as tear drop. He is not wasting any word, instead he manages to touch upon every aspect you might think of. While reading some chapters, certain questions were poping in my mind, but every and each of them were answered eventually later in the book.
The videos are made in the same manor. Clear, on spot, supporting you with everything he can (models, Ztools, reference images, proportions literately drawned by him ready for you to take them into Maya or Zbrush with you while you build your base mesh and many many more).
All in all, I must reiterate this, it is the bible you need when you start learning Zbrush and modeling. It is a resource that you will use to start with and, I'm sure, you will get back to later on just to use as a reference to whatever you might sculpt.
Now, the DVD issue. I know some people complained about Sybex quality on the DVD... I share your opinion in some way but I found a solution and it worked for me without any problem. Here is what I did: Inserted the DVD, opened the autoplay, clicked on Chapter 1 which opened a window with the files allocated for the given chapter. I selected them and copied in a folder on my hard disk. After this, I did the same with everything. When I was done copying all of them, I extracted the files on every chapter and there it was: good to go and being on my hard there was no waiting time what so ever. I saw some guy complaining about the sound... There is no sound issue! So if you find this problem than it has to do with your codecs (TIP: use VLC player since I find it to have a higher max volume than BsPlayer or Windows Media Player. Usually at 60% in VLC is louder than 100% in BsPlayer.).
The last bit, I recommend everything Scott Spencer did. I also got his other 2 books and they are the same. Start with this one since this is the foundation you need in sculpting and than move ahead and continue with the other 2 books. On top of this, if you can find his Zbrush 4 Introduction from Gnomon Workshop you won't regret. I watched it quite late, after I was already quite familiar with the program and it still showed me quite a lot of things I didn't know.
The only problem I have? A negative side of what Scott Spencer did? He has only 3 books out... He is only one...

P.S: Subjects touched in his books that I could not find in other resources or I couldn't find a decent way to understand them:
DISCLAIMER: This is from a personal point of view, and from what I searched so if there are other sources I didn't manage to get to feel free to correct me.
1) UV mapping - Character Creation: Advanced Digital Sculpting
2) Normal Maps, Displacement Maps, Texture maps and Uv Master in ZBrush - Character Creation: Advanced Digital Sculpting
3) Topology and remeshing in Zbrush - ZBrush Digital Sculpting Human Anatomy
4) A well structured path from easy to complex when it comes to Anatomy, Body Landmarks and Anatomy terminology in sculpture - ZBrush Digital Sculpting Human Anatomy
5) All the proportions across the body you will ever need in humanoid sculptures and even in creature developing - ZBrush Digital Sculpting Human Anatomy
6) A logic way of explaining STRUCTURE and why is so important (or in other words, how to avoid a lumpy look when you sculpt) and the other two most important considerations when sculpting: Gesture and Proportion - ZBrush Digital Sculpting Human Anatomy
7) Small techniques that are implied in various places but no one is bothering with explaining them in an elaborate manor and even further, demonstrate their utility - ZBrush Digital Sculpting Human Anatomy
And many many more!

I hope you enjoy the book as much as I do! Happy Sculpting!

Regards, Dan Mihaila
3 von 3 Kunden fanden die folgende Rezension hilfreich
Expertly written and invaluably useful 29. Juli 2012
Von Damian Huntley - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
I'm new to zbrush and indeed any 3d application, so suffice to say, I really needed a resource that would hold my hand through the process of getting to grips with zbrush. Scott Spencer doesn't assume you know everything and he also assumes that people will jump in to random chapters and expect to understand how the software works. Thanks to Scott's careful handling, even if you do jump in too deep you will soon find yourself on firm ground as Scott reiterates keystrokes and mouse clicks needed to perform exercises. Two notes of caution: firstly, the book is based on a previous release of zbrush so users of zbrush 4r3 or later would be WELL advised to couple this book with Zbrush character creation 2nd edition also by Scott Spencer. Secondly, zbrush is addictave; don't buy any books on zbrush unless you are prepaired to cease functioning as a normal human. I would also highly reccomend Introducing zbrush 4. If you buy the ebook, zsupporting Dvd can be downloaded from booksupport.Wiley.com. thankyou for a hugely enjoyable learning experience.
3 von 4 Kunden fanden die folgende Rezension hilfreich
An absolute must have for any digital character sculptor's library. 2. Februar 2010
Von Ara - Veröffentlicht auf Amazon.com
Format: Taschenbuch
Whether you are sculpting human or alien characters with ZBrush, your ability to create convincing results with an efficient workflow is extremely dependent on your knowledge of sculpting anatomy. As any established character artist will tell you, the education you get through sculpting your first human body following anatomically correct guidelines is one of the most important learning processes you will go through. Scott's book is an indispensible companion for you on this journey.

The book thoroughly covers the head, torso, arms and legs, all the way from the skeletal regions and muscle groups to fatty tissue and skin. It also covers how to sculpt them with top level ZBrush expertise. If that's not enough, the book's companion DVD has videos of Scott going through and showing you how to do the steps in the book, base models from you to start your human sculpture, and the results of his work that you can study.

If you are struggling with the gap between your creations and the ones you see on ZBrush Central or CG blockbuster movies, the content of this book will get you closer to making top shelf characters. It is extremely well written with excellent step by step instructions you can follow. I wish I had it during my journey of sculpting my first anatomy figure; however, I am thankful to have it now because it is extremely useful as reference when I am struggling with a certain area in my character work.

An absolute must have for any character digital sculptors library.
Waren diese Rezensionen hilfreich? Wir wollen von Ihnen hören.