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ZBrush Digital Sculpting Human Anatomy [Englisch] [Taschenbuch]

Scott Spencer
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Kurzbeschreibung

12. Januar 2010
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.
 
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Wird oft zusammen gekauft

ZBrush Digital Sculpting Human Anatomy + ZBrush Character Creation: Advanced Digital Sculpting + ZBrush Studio Projects: Realistic Game Characters
Preis für alle drei: EUR 129,45

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Produktinformation

  • Taschenbuch: 416 Seiten
  • Verlag: John Wiley & Sons; Auflage: 1. Auflage (12. Januar 2010)
  • Sprache: Englisch
  • ISBN-10: 0470450266
  • ISBN-13: 978-0470450260
  • Größe und/oder Gewicht: 20,2 x 2,2 x 25,2 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 64.099 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Mehr über den Autor

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Produktbeschreibungen

Buchrückseite

Create memorable human figures for movies and games
 
To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.
 
Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.
 
* Understand the basic tenets of form, proportion, gesture, and rhythm
* Master basic anatomical terms for skeletal regions and muscle groups
* Break down the regions of the body into simple geometric shapes
* Begin roughing in your figure with Claytubes and other tools
* Create the impression of flesh over underlying muscle and bone
* Learn ZBrush remeshing and color-mapping techniques
* Flesh out your figure with fine detail and costuming
* Repurpose your figure for film, video games, Web, or digital output
* Build skills you can also apply to Maya(r), 3ds Max, Blender, and Photoshop
 
VALUABLE COMPANION DVD
 
Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice.
 
Use ZBrush tools to perfect the fine detail of muscle construction
 
Sculpt different kinds of fabric to clad a heroic character
 
Lay the groundwork for believable facial expression with a solid foundation

Über den Autor

Scott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures.

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In diesem Buch (Mehr dazu)
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Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis | Rückseite
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2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Ein absolutes Muss für Künstler 3. März 2010
Von C. Michel
Format:Taschenbuch
Ich bin mit dem Buch sehr zufrieden. Die neuen Brushes werden eingehend dargestellt, wichtiger ist jedoch die ausführende Darstellung der menschlichen Anatomie in Verbindung mit der Umsetzung in Zbrush.
Diese Grundlagen muss man als angehender digitaler Bildhauer sowieso verinnerlicht haben, hier werden diese in ausführlichen Kapiteln oder Videos abgehandelt; man kann die einzelnen Schritte somit im Programm leicht nachvollziehen. Sehr spannend und auf unterhaltsame Weise lehrreich!
Ich sehe dieses Buch als den "Bammes" für Zbrush-Artists.
War diese Rezension für Sie hilfreich?
5.0 von 5 Sternen Der richtige Einblick 26. Juli 2010
Von RocTa
Format:Taschenbuch
Ich war zu erst skeptisch ob dieses Buch mir dabei helfen würde mit ZBrush anatomisch korrekt Humanoide Formen zu erschaffen. Aber dieses Buch gibt die Richtige Anweisung, klar ist aber auch das man mit diesem Buch nicht zum Meister wird. Dazu gehört viel Übung, was viel wichtiger ist, was auch in diesem Buch gleich zu Anfang angesprochen wird, ist das man auch mal einen Bleistift und ein Zeichenblock zur Hand nehmen sollte um Menschen zu Zeichnen. Oder das man sich Bewusst alles um sich herum in der Umwelt lernt genau zu Beobachten bzw. zu Studieren. Dadurch fällt es einem viel leichter seine Vision in ZBrush darzustellen und um zu setzen. Ein Kauftipp für alle die ernsthaft mit ZBrush erschaffen wollen. Das Englisch ist einfach und man versteht es leicht auch wenn man kein Profi in Englisch ist.
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 4.9 von 5 Sternen  34 Rezensionen
11 von 13 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen a must have 28. Januar 2010
Von Isdom24 - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
This book is an excellent follow up to all previous zbrush books. Why?, two reasons...One, it refers to zbrush version 3.5 which has some major changes from previous zbrush versions. But the greatest joy is in following the tutorial of a "realistic hero" character. My lady friend always asks me about all other zbrush books..."why do all the characters look ugly?" the answer is simple. It's far easier to create an alien or an ogre. But now Scott Spencer enables us non academically educated artists to create a somewhat life-like character. This is no easy task, but Mr. Spencer enables even a non artist like myself to do so. I no longer have to create aliens and ogres and can actually create a character that is aesthetic to the layperson's eye! BASIC KNOWLEDGE OF ZBRUSH IS A MUST! So keep that in mind. But once you understand the zbrush interface and you are comfortable with the basic standard, clay, inflate, and flatten brushes, you will love this book. Hopefully, the next version will be of a "life-like" female superhero.

THIS BOOK IS A MUST HAVE along with "The Essential" by an author who now advocates mudbox. ZSpheres have come a long way with v.3.5 zspheres2 so he might regret leaving zbrush. BTW...There is no info on zsketching in this new Scott Spencer book, but nevertheless, your skills will grow leaps and bounds as an artist (digital sculpturist) as he does a great job explaining gesture and form as well as detail.
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Zbrush and Anatomy bible!!!CD solution! 9. August 2012
Von Dan Mihaila - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
Hey there!

I don't have enough words to describe what this book is! Where should I start? The book is perfectly structured! The way Scott Spencer is explaining is not dumbed down like you see on some learning sources, but in the same time is clear as tear drop. He is not wasting any word, instead he manages to touch upon every aspect you might think of. While reading some chapters, certain questions were poping in my mind, but every and each of them were answered eventually later in the book.
The videos are made in the same manor. Clear, on spot, supporting you with everything he can (models, Ztools, reference images, proportions literately drawned by him ready for you to take them into Maya or Zbrush with you while you build your base mesh and many many more).
All in all, I must reiterate this, it is the bible you need when you start learning Zbrush and modeling. It is a resource that you will use to start with and, I'm sure, you will get back to later on just to use as a reference to whatever you might sculpt.
Now, the DVD issue. I know some people complained about Sybex quality on the DVD... I share your opinion in some way but I found a solution and it worked for me without any problem. Here is what I did: Inserted the DVD, opened the autoplay, clicked on Chapter 1 which opened a window with the files allocated for the given chapter. I selected them and copied in a folder on my hard disk. After this, I did the same with everything. When I was done copying all of them, I extracted the files on every chapter and there it was: good to go and being on my hard there was no waiting time what so ever. I saw some guy complaining about the sound... There is no sound issue! So if you find this problem than it has to do with your codecs (TIP: use VLC player since I find it to have a higher max volume than BsPlayer or Windows Media Player. Usually at 60% in VLC is louder than 100% in BsPlayer.).
The last bit, I recommend everything Scott Spencer did. I also got his other 2 books and they are the same. Start with this one since this is the foundation you need in sculpting and than move ahead and continue with the other 2 books. On top of this, if you can find his Zbrush 4 Introduction from Gnomon Workshop you won't regret. I watched it quite late, after I was already quite familiar with the program and it still showed me quite a lot of things I didn't know.
The only problem I have? A negative side of what Scott Spencer did? He has only 3 books out... He is only one...

P.S: Subjects touched in his books that I could not find in other resources or I couldn't find a decent way to understand them:
DISCLAIMER: This is from a personal point of view, and from what I searched so if there are other sources I didn't manage to get to feel free to correct me.
1) UV mapping - Character Creation: Advanced Digital Sculpting
2) Normal Maps, Displacement Maps, Texture maps and Uv Master in ZBrush - Character Creation: Advanced Digital Sculpting
3) Topology and remeshing in Zbrush - ZBrush Digital Sculpting Human Anatomy
4) A well structured path from easy to complex when it comes to Anatomy, Body Landmarks and Anatomy terminology in sculpture - ZBrush Digital Sculpting Human Anatomy
5) All the proportions across the body you will ever need in humanoid sculptures and even in creature developing - ZBrush Digital Sculpting Human Anatomy
6) A logic way of explaining STRUCTURE and why is so important (or in other words, how to avoid a lumpy look when you sculpt) and the other two most important considerations when sculpting: Gesture and Proportion - ZBrush Digital Sculpting Human Anatomy
7) Small techniques that are implied in various places but no one is bothering with explaining them in an elaborate manor and even further, demonstrate their utility - ZBrush Digital Sculpting Human Anatomy
And many many more!

I hope you enjoy the book as much as I do! Happy Sculpting!

Regards, Dan Mihaila
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Expertly written and invaluably useful 29. Juli 2012
Von Damian Huntley - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Von Amazon bestätigter Kauf
I'm new to zbrush and indeed any 3d application, so suffice to say, I really needed a resource that would hold my hand through the process of getting to grips with zbrush. Scott Spencer doesn't assume you know everything and he also assumes that people will jump in to random chapters and expect to understand how the software works. Thanks to Scott's careful handling, even if you do jump in too deep you will soon find yourself on firm ground as Scott reiterates keystrokes and mouse clicks needed to perform exercises. Two notes of caution: firstly, the book is based on a previous release of zbrush so users of zbrush 4r3 or later would be WELL advised to couple this book with Zbrush character creation 2nd edition also by Scott Spencer. Secondly, zbrush is addictave; don't buy any books on zbrush unless you are prepaired to cease functioning as a normal human. I would also highly reccomend Introducing zbrush 4. If you buy the ebook, zsupporting Dvd can be downloaded from booksupport.Wiley.com. thankyou for a hugely enjoyable learning experience.
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