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Wizards and Warriors [Englisch] [Taschenbuch]

Jason Darby

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5. Juli 2011
With "Wizards and Warriors: Massively Multiplayer Online Game Creation" you can create your own MMO game, even if you have no programming or game design knowledge. Utilizing the latest version of the popular MMO program Realm Crafter(c), simply follow this step-by-step guide and soon you will be playing a game of your own creation, without ever needing to learn complex programming language. Learn what makes a great MMO game, and then get started on yours!


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Introduction. Chapter 1: Massively Multiplayer Online Games. Chapter 2: More about MMO's. Chapter 3: Your MMO Idea. Chapter 4: Realm Crafter. Chapter 5: Your Content. Chapter 6: Creating a Zone. Chapter 7: Days and Seasons. Chapter 8: Attributes. Chapter 9: Ability. Chapter 10: Items. Chapter 11: Factions. Chapter 12: Actors and NPC's. Chapter 13: Combat. Chapter 14: Projectiles. Chapter 15: Animations. Chapter 16: Game Screen & Inventory. Chapter 17: Creating Particle Effects. Chapter 18: Why Particles. Chapter 19: Compiling your game. Chapter 20: Other considerations.

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Amazon.com: 1.8 von 5 Sternen  4 Rezensionen
5 von 5 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen An Expensive User Manual 6. März 2012
Von Drillfoot - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
I'm a big fan of this author, his other books on game engines or tools are outstanding. This one however fails to meet the criteria of his other books.

This book was a big dissapointment. It is just as the other user said. It's a basic manual for the Realm Crafter Professional edition, and has about 3 tutorials. These include, but are not limited too how to add media to your project, and how to make terrain using a heightmap.

This book is something the developers should have released with Realm Crafter Pro. So instead this acts well as a user manual that should be given to the user upon purchase of Realm Crafter.

I will say if you just picked up Realm Crafter Pro, and would like a detailed explanation of the tools and tabs included in Realm Crafter, this book MIGHT be for you. However most users will already understand the tabs and basic engine functions 'out of the box'.

What this book should of done was show you how to drop a character onto the terrain, set up a basic quest, and maybe kill a few monsters and turn the quest in. That would of made this book at least half way worth the purchase price.
7 von 9 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Not impressed 9. August 2011
Von Spammuel - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
I bought this book to learn about MMORPG programing. Unfortunately, the book is mostly a user manual for the RealmCrafter software. The book goes into great detail describing what every item on every menu does. It also functions as a basic tutorial on how to use the software. There is a bit of additional data, like an out of date list of current MMORPGs and some resource websites, but this data hardly makes up for the uselessness of the rest of the book.

This book is best suited for a complete novice who wants to learn how to use the RealCrafter software.

The most entertaining part for me was the first chapter, where it has a history of MMORPG games, most of which I have played at some point in my gaming career.

I give the book two stars because it does have some useful tidbits of information hiding in it.
2 von 2 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen As Previously Stated - A User's Manual 10. Mai 2012
Von Scogiejko - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
This is NOT a book I would recommend.

While I didn't walk away from this book with nothing. I was majorly disappointed to find it was nothing more than basically a user's manual. After I purchased the program this book uses as reference, 'Realm Crafter Pro'. I found it to be a very buggy program and quickly learned that the information in the book was already outdated, with only a few of the topics covered in this book actually working in the program. Overall I felt that the book would have been more informative if it had used a better MMORPG engine as an example. I did however enjoy the authors knowledge and experience of what is needed to create an MMORPG. He gave some useful techniques for planning an MMORPG and there where some nice tips as to how to move forward with such a project.
2.0 von 5 Sternen Common Knowledge and Filler 14. Dezember 2013
Von A. Moss - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Verifizierter Kauf
The target audience is purportedly MMO developers. Let's break down the "content" of this book:

Chapter 1 - Massively Multiplayer Online Games
Chapter 2 - More about MMOs

There's very little in these two chapters that an average MMO developer wouldn't already be familiar with.
There's nothing in these two chapters that can't be gleaned from Wikipedia.

Chapter 3 - Cultivating your MMO Ideas

There isn't too much in this chapter. It's mostly just the generic brainstorming advice.
But the author does provide a few helpful game starter ideas.

Chapters 4-16

As many prior reviewers have noted, this portion of the book is the missing manual for Realm Crafter. The author assumes
that his audience has no difficulties producing 3D content but needs screenshots in order to be able to navigate the application
menus. Or perhaps he wants to use up some pages. BUT you will probably stumble upon some information here that you
have missed elsewhere.

Chapter 17 - Game Design Ideas

The author provides some decent and some not-so-decent game ideas.

I do recommend that Realm Crafter developers purchase this book. I don't regret purchasing it. It's not very good, though.
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