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The book begins by introducing the editing environment, including the toolbar, inspectors, menus, and timeline. From there it explains how to create and manipulate objects (graphics) and how to convert them into symbols (Flash's term for oft-used images) that can be stored in libraries.
It covers simple and complex animations, including ones with interactivity--from rollovers to movies with sound and conditional actions. Readers learn how to create frame-by-frame animations, use motion and shape tweening, optimize movies for playback on the Web, and many other key features of Flash.
As with all Visual QuickStart Guides, Flash 4 uses a column of text side by side with screen shots for every step. Readers can set their own pace by reading all of the text, just the steps, or just the illustrations and captions. Skipping ahead or reading the book in a nonlinear fashion is easy since each section recaps any previous steps that may be necessary for that lesson.
Flash 4 is a cross-platform guide, but there are minimal differences between the Windows and Macintosh applications; illustrations are used from either one or the other, but only from both when the differences are significant. This keeps the book lean; readers familiar with how menus look on both platforms will find it very clear.
Flash may not be as complicated as Macromedia Director, but it's not simple either. Becoming fluent in the application will require a few days of study. But with Flash 4 Visual QuickStart Guide, new users can get some basic animations completed in a few hours: a little bit of flash in a little bit of time. --Angelynn Grant
Topics covered: using the editing environment, including the timeline, stage, toolbar, menus and keyboard shortcuts; creating and modifying objects, using layers, saving objects as symbols and using libraries; creating frame-by-frame animations, animations with motion and shape tweening; using masks, movie-clip symbols, interactivity with frame actions and buttons; adding sound to movies, complex interactivity, including conditional actions; preparing a movie for optimal playback on the Web, including Flash Player settings; and publishing HTML for Flash Player files.
This book is targetted towards the newbie, not the advanced Flash user.
If you want to get the basics downpat... Lesen Sie weiter...
This book is a good beginner's entrance to Flash. But, the book seems like you have no experience in computers. Lesen Sie weiter...Veröffentlicht am 1. Juli 2000 von B. Schneider
Ok, it would appear that people have reviewed this one to death, but I felt the need to add my two-bits. Lesen Sie weiter...Veröffentlicht am 23. Juni 2000 von Steven A. Bell
This book provides detailed step by step instructions on how to make buttons, animations, movie clips, etc. Lesen Sie weiter...Am 19. Juni 2000 veröffentlicht
Having played around with an evaluation version of this program for a couple of weeks, with varying degrees of success, I decided to make my life easier and buy a tutorial. Lesen Sie weiter...Veröffentlicht am 17. Juni 2000 von Philip Runciman
I decided to buy this book after fumbleing around on my own and not getting anywhere fast. Within hours of basically just paging through the book i was able to start putting an... Lesen Sie weiter...Am 17. Juni 2000 veröffentlicht
All you have to have is 1 full day to read and follow along with this book cover to cover and you can pick up all the basics of Flash. Lesen Sie weiter...Veröffentlicht am 15. Juni 2000 von Gwen Leigh
Before I bought this book I tried some cheaper Flash 4 books in German, which was very frustrating. This book is the perfect guide to Flash 4, leaving no (beginners-)question... Lesen Sie weiter...Am 13. Juni 2000 veröffentlicht
I bought Flash with the idea of putting up some Flash content (maybe even a game or two) on my website. Months later, it was still waiting for me to do something. Lesen Sie weiter...Veröffentlicht am 20. Mai 2000 von S. Donohue