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Vagrant Story Official Strategy Guide (Bradygames Strategy Guides)
 
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Vagrant Story Official Strategy Guide (Bradygames Strategy Guides) [Englisch] [Taschenbuch]

Dan Birlew
3.1 von 5 Sternen  Alle Rezensionen anzeigen (8 Kundenrezensionen)

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Produktinformation

  • Taschenbuch: 176 Seiten
  • Verlag: BRADY GAMES (10. Mai 2000)
  • Sprache: Englisch
  • ISBN-10: 1566869714
  • ISBN-13: 978-1566869713
  • Größe und/oder Gewicht: 27,4 x 19,8 x 1 cm
  • Durchschnittliche Kundenbewertung: 3.1 von 5 Sternen  Alle Rezensionen anzeigen (8 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 2.183.890 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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Produktbeschreibungen

Kurzbeschreibung

BradyGAMES strategy guide has maps for every mission and tips and strategies for surviving battles. A bestiary, weapons list, and character descriptions are included. Detailed walkthrough revealing secret areas and solutions to puzzles.

Der Autor über sein Buch

An epic quest, a tale of evil...
Vagrant Story is a truly amazing gaming experience. The storyis engaging from the very first scenes, and the characters will staywith you forever. With a uniform polygonal rendering throughout,Vagrant is an amazing achievement in interactive entertainment.

The game's story is incredible. Your character, Ashley Riot, is a "Riskbreaker" for the Valendia Knights of the Peace (VKP). Your mission is to infiltrate the manor of Duke Aldous Byron Bardorba, which has been overtaken by a mysterious cult named Mullenkamp. The cult's leader, Sydney Losstarot, and his henchman John Hardin, seem intent on finding some object that the Duke has stolen from them. Unable to find it, they kidnap young Joshua Bardorba, the Duke's son. Agent Riot attempts to intervene, but Sydney possesses powers beyond imagining, powers granted him by "the Dark". He summons a mythical beast, a Wyvern, to keep Agent Riot busy while he and Hardin flee with the ducal heir. Ashley overhears that they are running to the ancient and abandoned city of Lea Monde, a place shrouded in legend and evil. As Ashley Riot, it is your mission to infiltrate the ancient city of Lea Monde, to witness the horrors within, and to save the Duke's son and stop the diabolical Sydney.

Vagrant Story features a unique semi real time combat system. There are an uncountable number of weapons and armors available. The trick is to take them to any "Workshop" and combine them into greater items; Bronze and Iron make Steel, Silver and Iron make Damascus, etc. Then you must equip Ashley with these items and head into combat. In Lea Monde, you'll fight 78 types of monsters, including Undead, Dragons, and creatures of pure Evil. The combat system allows you to target by body part; arms, legs, body or even head. And throughout Lea Monde, you'll find tomes containing magic spells called "Grimoires". Once you use these books, Ashley remembers the spell forever. But can you find ALL the Grimoires?

As Ashley fights, he begins to recall killing arts he once knew from a past life, called "Battle Abilities". Each time you strike with a weapon, points toward recalling more Battle Abilities are gained. Each time you kill an opponenent, points are gained toward recalling "Break Arts", super-powerful attacks to flatten your foes with. But each time you strike, your RISK increases. If RISK gets too high, you can't fight anymore. So the point is, Ashley must remain cool and detached during battle. It is a very cool combat system indeed. Once learned, it provides the player with hours and hours of gameplay fun. The replay value is extremely good, since new areas and new monsters become available to explore and conquer ONLY in a replay.

Sounds complex though, doesn't it? Well I won't lie, IT IS! I wish that I had a guide half the time that I was playing it. Luckily for you, the Vagrant Story Official Guide is available to save you from the headaches I endured. This break through manual includes shot-by-shot puzzle solutions, tactics for every single boss and enemy, and complete items and weapons lists, with tips on weapons-making and blade-hilt combinations throughout. "If you combine these two blades, you'll get this..." or "If you attach this gem and this hilt to this sword, you'll have an awesome Human-slayer," etc.

So if you're preordering Vagrant Story, which is a darned good idea for any gamer looking for a challenge, then I recommend you get the Vagrant Story Official Strategy Guide as well. Know the secrets neccessary to unlock the truth of the City of Evil...


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Kundenrezensionen

Die hilfreichsten Kundenrezensionen
Format:Taschenbuch
Well, I bought that book, because I wanted to have some clues about the weapon-types and stuff. The book made a lot of mistakes concerning this point. The book doesn't give real role playing gamers the information they need. For beginners I think, it could be a little helpful with all the maps, but if you want to play it the 2nd time (with all secrets and hidden grimoires etc.) it is definetly not the right thing. You can find better walkthroughs online (for free)...
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Great Book, Useful Tables 14. August 2000
Format:Taschenbuch
All I say is: it rocks! The guide helped me through some very tight spots, the maps are great, and the Tables very exhaustive. If you need somebody to play the game for you, then maybe even this guide cannot help you, but there's no doubt: The Official Guide to Vagarant Story is the best buy for this game. Buy it, It will give you the most from this excellent game. Another good job by Mr. Birlew.
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Format:Taschenbuch
The Vagrant Story guide is one of the best strategy guide efforts I've seen in a long time. Virtually every facet of the game is covered in tremendous detail. It starts off with a HUGE introductory section, and quickly dispels the inevitable confusion gained from reading through the instruction booklet in regards to the characters, game controls, battle engine, and inventory management. No mode of the game is left uncovered, and each is given an appropriate amount of attention and detail. The weapons, spells, abilities, and items sections are not just comprised of mere lists; pages are taken to describe exactly what each thing does, as well as how to most effectively manage your quantities of each given the limited carrying capacity available in the game.

The game walkthrough is handled with the same degree of detail. Each main area starts off with a very thorough map, which shows how each room connects to the other areas, as well as the booty and bosses contained within them. Given the VS is a game that requires a decent amount of backtracking, it is a pleasure to note that these maps are repeated throughout the guide as older areas are revisited in the walkthrough; this saves the gamer the time and effort of flipping back through 20 or so pages to find out the best way to navigate to the next destination. The room descriptions are wonderful, as they point out what nasties and obstacles are found in each and how to get around each one. Accompanying screenshots are large and clear.

The game's numerous bosses each require very different strategies, and this is just another area where this guide shines. Don't expect merely a sentence or two that give you the boss' name and a list of its abilities; you get that, plus numerous (and thoroughly tested) strategies to bring each one down based on your playing style. You'll be told what types of weapons and spells work the best, as well as how to manage your RISK factor so it works to your advantage rather than a disadvantage. Also worth mentioning is the extensiveness to which particular character abilities are most suitable to dealing with each foe-quite useful.

The guide doesn't leave you hanging after the final boss either. The "extra" areas of the game that are only available for play after completing the mission once are presented, in no less detail than the rest of the book, in the final section

There were only a few noticeable weaknesses to be found. Solutions are abound to all of the game's block puzzles, but the screenshot-to-screenshot approach the author took did not seem the most appropriate method. These sections of the walkthrough require multiple re-reads before you can understand the perspective they were written from. And the occasional "wrong direction" instructions may leave some gamers frustrated if they're not able to pick up on the solution after a few steps. Many of the high-end weapons and other equipment were noticeably absent from the tables in the intro section. There was also the occasional area name left off of the maps, and some sections of the walkthrough began without telling the player how they got from the last location to the current one. Plot spoilers are also present in some parts, so one must be careful not to look too far ahead. But because these are exceptions rather than consistencies, it's not enough to bring the book down to a mediocre rating.

Overall, this is a fantastic guide for a fantastic game. Each page is packed with game-related information only, and no wasted space is to be found. If you're in the market for VS literature, you're bound to find something in this book to give you the edge.

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