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User Interface Design for Programmers [Englisch] [Taschenbuch]

Joel Spolsky
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Kurzbeschreibung

26. Juni 2001 1893115941 978-1893115941 1st ed. 2001. Corr. 2nd printing 2006
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic designthe mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers insteadstrong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolkys primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes UI design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

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Produktinformation

  • Taschenbuch: 160 Seiten
  • Verlag: Apress; Auflage: 1st ed. 2001. Corr. 2nd printing 2006 (26. Juni 2001)
  • Sprache: Englisch
  • ISBN-10: 1893115941
  • ISBN-13: 978-1893115941
  • Größe und/oder Gewicht: 1,3 x 18,6 x 23,4 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 129.554 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Produktbeschreibungen

Pressestimmen

From the reviews:

"He picks apart commercial products from big companies, showing their UI mistakes. I love that."
Dr. Dobb's Journal

"The author of a popular independent website gives you a book about what programmers need to know about user interface design. Spolsky concentrates especially on the common mistakes that too many programs exhibit. Most programmers dislike user interface programming, but this book makes it easy, straightforward, and fun. It is written with an audience of programmers in mind, but does not assume any prior programming knowledge nor any specific programming language." (Amazon.co.uk, April, 2001)

"This book offers many useful pointers on designing user interfaces which even experienced programmers should need. The 18 chapters cover topics ranging from effective use of colour to metaphors and usability testing. Underlined throughout is the most fundamental principle that ‘a user interface is well designed when the program behaves how the user thought it would’. The style is informal, humorous and anecdotal. There are numerous examples of design at its worst, each with an explanation of why the design is poor." (Richard Avery, The Computer Bulletin, March, 2002)

Synopsis

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design--the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead--strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes UI design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.


In diesem Buch (Mehr dazu)
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14 von 14 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Gute Anregungen, wenig konkretes 22. August 2001
Format:Taschenbuch
Der Autor beschreibt recht anschaulich die Probleme der Programmierer mit dem User-Interface und zeigt Lösungsansätze. Das Ganze wird mit Beispielen anschaulich gemacht. Wer allerdings konkrete Handlungsanweisungen sucht wie nun dieser oder jener Dialog aussehen sollte wird vergeblich suchen. Der Schwerpunkt des Buches liegt eindeutig darauf, klar zu machen dass der User im Mittelpunkt steht und der Progammierer bzw. UI-Designer versuchen muss seine Wünsche und Vorstellungen zu verstehen und vorherzusehen. Insgesamt empfehlenswert und durch die Konzentration auf die Grundlagen auch relativ zeitlos.
War diese Rezension für Sie hilfreich?
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Amazon.com: 4.0 von 5 Sternen  42 Rezensionen
48 von 56 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Programmers, find out why UI designers have it tough! 29. Juli 2001
Von Andrew Otwell - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Joel is a good writer who happens to be a programmer. That alone is enough to reccommend this one-of-a-kind book. His website contains tons of insightful, opinionated essays, and most of the time he's right, whether his topic is design, business stragegy, HR, or coding techniques. He's an ex-Microsoft employee who's saavy enough to know what MS does right and what they don't.
In this book, much of which is available at his site, he's taking an approach that I don't think anyone else has: why UI design matters to programmers. He's not talking to experienced visual desingers, or HCI people, or interaction desingers or what have you. He's talking to programmers, the folks who will actually write lines of code. This book, in a quick 150 pages, shows programmers why interaction designers will spend, say, two days worrying about a couple of words or the placement of two buttons.
Like Steve Krug's book "Don't Make Me Think", it's a somewhat lightweight treatment of the topic for an experienced UI desinger, but you'd be foolish to pass it up for that reason. This, along with Krug would be a great book for Project Managers or senior staff wondering what all the fuss about "usability" really means. Where Jakob Nielsen's preachy fussiness can bore you to tears, Joel and Krug will make you eager to put their ideas into practice.
Any company that can get its programmers, managers, and designers on the same page about the still under-appreciated value of UI design (and the analysis that goes into it) will find they can make better products faster.
34 von 40 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Overly generic 11. Januar 2002
Von "the_coder" - Veröffentlicht auf Amazon.com
Format:Taschenbuch
As a programmer, I fit the stereotype and know very little about UI design. Although I was only looking to gain a basic understanding of design, I still found the book's coverage overly generic. The content can be summed up as follows: use tabs, do what Microsoft does, heuristics are overdone in many apps, test designs incrementally, don't overuse colors, and avoid all the fluff in web page design.
Critical design issues such as color combinations, UI standards, and best controls for particular jobs were not covered. The author glossed over these by telling the reader to find out what metaphor the user expects and design the application in that context. Despite these failings, the book is well written and can be read rapidly.
This book rates about two stars for content and four for readability. Overall, this book rates approximately three stars.
11 von 11 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Enjoyable from Start to Finish 4. Oktober 2002
Von Kent Anderson - Veröffentlicht auf Amazon.com
Format:Taschenbuch
It was a pleasure to read this book. Joel has an amazing writing style that is friendly, upbeat, funny, and insightful. While he clearly isn't the world's definitive expert on UI design, his years of real world experience and wealth of examples make this book both valuable and enjoyable. This has to be one of my favorite technical books.
Joel's irreverent, tell-it-like-it-is, approach is part of the charm of this book. For example, chapter 10 is titled, "People Can't Control the Mouse" and chapter 13 is titled, "Those Pesky Usability Tests". From my years of software development in the games industry, many of his points on UI design hit home in a big way. I was actually shocked at how applicable the entire book was to game development. As a professional programmer, I felt the book was talking my language and completely in agreement with my own experiences.
The truth is that there are so many boring and questionable technical books out there, it's refreshing to read something that is so honest and dead-on right.
16 von 18 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen A must-read for every software designer 13. Juli 2001
Von Keith Platfoot - Veröffentlicht auf Amazon.com
Format:Taschenbuch
UI Design for Programmers is an excellent guide to creating intuitive, usable software interfaces for the real world. The light tone and frequent anecdotes make it a pleasure to read, I finished the book the day after it arrived. Very refreshing compared to the dry, technical style of most other computer books. I would highly recommend it to anyone who designs interfaces for any type of software or web-based application.
10 von 11 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen The Title is Honest 4. Mai 2006
Von Jeff Staddon - Veröffentlicht auf Amazon.com
Format:Taschenbuch
One of the first question I always notice about books: Is the title honest? For this book I can unabashedly say, Yes. This book is for programmers.

I've been a full time developer for just over 5 years. Making technology work is my game, but when it comes to designing UIs, it's more like random dart throwing and voodoo. But, considering some of the stuff I've seen other people put out. . . my stuff is not too bad! Still, I like doing a professional job and users expect programmers like us to know UI design-in spite of the fact most of us can't even draw decent stick figures!

The best thing about this book is Joel speaks my language. He makes art comprehensible to the techny. Not an easy accomplishment, but Joel is no ordinary guy either. He runs his own ISV in New York City and hosts one of the most popular software development blog sites around. (joelonsoftware.com) To survive financially in a place like NYC says something of his abilities. This book like his other writings bear that out: great concepts, great illustrations and well packaged thought.

One note, this book is about principles of design. It is not a quick how-to book. If you need some templates for a GUI project you are starting tomorrow, or need to know the ins/outs of a particular OS graphical system, this book isn't for you. But, if like me you've struggled with every new UI and are searching for guiding principles, this book is great!
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