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Unreal Game Development in Six Weeks [Englisch] [Taschenbuch]

Ashish Amresh , Alex Okita

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Kurzbeschreibung

3. August 2010
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development. This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art. Unreal(R) is a registered trademark of Epic Games, Inc. Copyright in the Unreal Development Kit, Unreal Tournament, and Unreal Engine 3 is owned by Epic Games. Content of those programs included in screen shots in this book is copyrighted by Epic Games and used with the permission of Epic Games.

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Unreal Game Development teaches game makers the basics of designing a computer game, and requires only a basic knowledge of computers and a desire to create an original game to prove a successful handbook. From using 3D tools and 2D image-editing choices to programming and using design tools, this book teaches how to use Unreal Engine 3 to design a computer game, providing a step-by-step tutorial mirroring a curriculum used successfully at a six-week summer program for high school students that has been running for over five years. Very highly recommended! --The Midwest Book Review

Über den Autor

Ashish Amresh leads the Computer Gaming curriculum initiatives at the School of Computing and Informatics at Arizona State University. He completed his MS in computer science from ASU in 2000, then worked in the video game industry as a graphics engineer programmer, and returned to ASU to work on his doctorate in computer science. While working on his doctoral degree, Amresh led the efforts in building the prototype that eventually resulted in the launching of the Decision Theatre at ASU in May 2005. In the same year he was awarded the Graduate College Teaching Excellence Award. Alex Okita is a professional computer game and film generalist with credits on games developed by Wideload Games, Inc., Bungie Software, Secret Level, Inc., Yuke's Co, Midway Games and many more. He worked for four years as an Unreal Engine 3 technical director for Black Point Studios and continues to work as an Unreal Contract Artist/Programmer on cutting edge projects for high profile clients. Alex lives and works in the San Francisco Bay Area.

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Amazon.com: 3.7 von 5 Sternen  7 Rezensionen
25 von 25 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Good for UT3 not UDK 28. September 2010
Von Drew Snyder - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I've been teaching 3D Game Prototyping for the past 10 years, and for the past 2 years have solely used the Unreal Game Engine in my classroom. I was psyched to find out last year that there was going to be a new Unreal manual that would be an alternative to bulky and hard to use Mastering Unreal Series of books.

This book was a big disappointment. For the past year, there has been a free version of the Unreal Engine Editor collectively known as UDK or the Unreal Development Kit. Prior to that was an older version known usually as the UT3 Editor and Engine. This book is on the older version of Unreal, not the newer one.

There is a belief that somehow there is little difference between the two development systems, which is not true. The bulk of my time prepping my Prototyping course has been revising all my handouts and lectures to work in UDK. Almost everything had to be changed. So if you want to use this book for UDK, expect to be frustrated, and be aware that although the author claims that this book can be used for both UT3 and UDK, the few references to UDK in the book are inaccurate, such as giving the wrong file extension for a UDK level file.

This book was also rushed. For example there is no index. My students and I have found mistakes and errors, and it just seems that someone wrote this book, but no one ever sat down to actually make sure that what is in the book makes sense. To its benefit, there is a good chapter on how to make a weapon in 3DS Max and bring it into Unreal, as well as some in depth character information. And one thing that the Mastering Unreal series has going for it is that the books include all the content discussed in the book. There is no CD with this new book and no downloadable content from the book's page on the publisher's site.

Regrettably there is no alternative book, so now there are 3 overpriced books that can partially assist you in learning how to use Unreal technology, and none of them are relevant to the latest version of the system that is available. If you are looking for reference information you can try going to [...], and trying to use the hodge podge of docs that are available. In the end the place my students go to most often, are the new UDK specific tutorials that are available from download from the udk site and available in streaming format from [...].

Unreal is a powerful technology and worth the effort, but just be prepared to spend a lot of time cursing and surfing the user forum for answers.
2 von 2 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Frustrating, too general, and rushed 26. Februar 2011
Von Big Jilm - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
I understand that this is a book on the Unreal engine and not GIMP or 3DS Max, however the author too frequently relies on the crutch of "X is outside the scope of this book" to gloss over skills that it then dedicates an entire chapter to exploring. The result is that you can either ignore those chapters, or you can stop, learn the skills yourself somehow, and then return to the chapter at hand. Doing the latter gets frustrating really fast. As soon as you learn one skill and return to the book, the next paragraph throws another wrench at you that stops you in your place.

Don't get me wrong. Following this book will teach you new skills, but it may also drive you nutty in the process. I think the format would have worked much better in a video series, where the viewer could follow along with the instructor and pause/rewind as needed. Still images just don't go far enough to explain items that the author flies past.
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Probably the best overall book for learning how to make games with the the Unreal Engine 26. Juni 2011
Von MrBCut - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This book is great if you are looking to learn how to mod and make games with the Unreal Engine! There are a lot of resources and materiel scattered all over the web on mod and game development with Unreal Engine 3, but what I appreciate with this book is a) its all in one nutshell from what is the engine to the deeper things such as the actual mod and game development and b) this book is actually a textbook that was used in a game design course so it really is catered to help you learn. I would recommend if you are starting out this is the best book to start with and then continue to add additional resources and information. My mod project has come really far because of this book and I am really thankful I bought it!
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