Unreal Development Kit Game Programming with UnrealScript und über 1,5 Millionen weitere Bücher verfügbar für Amazon Kindle. Erfahren Sie mehr


oder
Loggen Sie sich ein, um 1-Click® einzuschalten.
oder
Mit kostenloser Probeteilnahme bei Amazon Prime. Melden Sie sich während des Bestellvorgangs an. Erfahren Sie mehr
Alle Angebote
Möchten Sie verkaufen? Hier verkaufen
Der Artikel ist in folgender Variante leider nicht verfügbar
Keine Abbildung vorhanden für
Farbe:
Keine Abbildung vorhanden

 
Beginnen Sie mit dem Lesen von Unreal Development Kit Game Programming with UnrealScript auf Ihrem Kindle in weniger als einer Minute.

Sie haben keinen Kindle? Hier kaufen oder eine gratis Kindle Lese-App herunterladen.

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide [Englisch] [Taschenbuch]

Rachel Cordone
4.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
Unverb. Preisempf.: EUR 41,72
Preis: EUR 38,90 kostenlose Lieferung. Siehe Details.
Sie sparen: EUR 2,82 (7%)
  Alle Preisangaben inkl. MwSt.
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Auf Lager.
Verkauf und Versand durch Amazon. Geschenkverpackung verfügbar.
Lieferung bis Donnerstag, 23. Mai: Wählen Sie an der Kasse Morning-Express. Siehe Details.

Weitere Ausgaben

Amazon-Preis Neu ab Gebraucht ab
Kindle Edition EUR 17,30  
Taschenbuch EUR 38,90  

Wird oft zusammen gekauft

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide + UDK Game Development
Preis für beide: EUR 88,89

Die ausgewählten Artikel zusammen kaufen
  • UDK Game Development EUR 49,99

Kunden, die diesen Artikel gekauft haben, kauften auch


Produktinformation

  • Taschenbuch: 466 Seiten
  • Verlag: Packt Publishing (16. Dezember 2011)
  • Sprache: Englisch
  • ISBN-10: 1849691924
  • ISBN-13: 978-1849691925
  • Größe und/oder Gewicht: 19,1 x 2,3 x 23,5 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 64.057 in Englische Bücher (Siehe Top 100 in Englische Bücher)

Welche anderen Artikel kaufen Kunden, nachdem sie diesen Artikel angesehen haben?


In diesem Buch (Mehr dazu)
Ausgewählte Seiten ansehen
Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Rückseite
Hier reinlesen und suchen:

Kundenrezensionen

5 Sterne
0
3 Sterne
0
2 Sterne
0
1 Sterne
0
4.0 von 5 Sternen
4.0 von 5 Sternen
Die hilfreichsten Kundenrezensionen
4.0 von 5 Sternen Unrealscript pur 21. April 2013
Format:Taschenbuch|Von Amazon bestätigter Kauf
Vorneweg, das Buch ist spitze.
Fast jedes neue Code-Beispiel wird mit einigen Witzen und Scherznamen zugänglicher gemacht und auch sonst gefällt mir der Schreibstil sehr gut.
Erklärt wird von den Grundlagen bis zum fortgeschrittenen Wissen.
Mein einziges Problem besteht in der Versteifung auf UnrealScript alleine.
Der eigentliche Level-Editor des UDK wird fast nicht genutzt/erklärt, wodurch der Leser ständig nur im zuständigen Text-Programm unterwegs ist und Kommandozeilenaufrufe eingibt um das Test-Spiel zu starten.
Das ist vollkommen in Ordnung, führt aber ohne Abwechslung schnell zu Langeweile.

Insgesamt ist das Buch topp.
Wer eine gute Einführung sucht kann damit nicht falsch liegen. Allerdings sollte man sich Zeit nehmen
und die einzelnen Kapitel langsam durchgehen
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 4.8 von 5 Sternen  26 Rezensionen
12 von 12 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Phenomenal book for a topic that has little published 8. Januar 2012
Von Jason Olsan - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Von Amazon bestätigter Kauf
On ordering this book, I had a very low bar. Most UDK books are written about creating levels in the editor and a chapter (with about half a chapter's worth of information) about UnrealScript. I've always thought that UnrealScript is the one topic that is woefully under represented considering its importance it writing a quality game. At such a low price for the Kindle, I was willing to purchase this book with a high amount of skepticism.

I am so glad I did and am more than happy that I was wrong. This book goes well past the "How to write your first program" rigmarole of most UnrealScript books. It steps straight into how UnrealScript works, what the keywords are used for, and real-world examples of what you can do with UnrealScript. I thought I had a good knowledge of UnrealScript basics, but within the first 30 pages Rachel's book already showed me a MUCH simpler approach to changing a camera than what I spent three days doing.

The most amazing thing about this book is the professional approach she takes with the organization of her code. She brings up important points that novices in the development field should know about writing maintainable code. Having worked in the software development industry for 15 years, this book feels simple enough to help new people but is comprehensive enough to be a boon to a seasoned developer.

If you want to learn UnrealScript, BUY THIS BOOK.
7 von 7 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great Book for Beginners 8. März 2012
Von supermiek - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Von Amazon bestätigter Kauf
This is the best UnrealScript tutorial/blog/video/book/you-name-it I have found. It is definitely an excellent place for beginners to start out with programming UnrealScript. If you have a good background in another language like Java or C#, really any other object oriented or scripting language, you can gloss over the first few chapters as the author explains what ints/floats, variables, methods, classes, loops, etc... are. She does a good job of not only explaining WHAT to do by WHY you are doing it. By the time you get halfway through the book, you will have a simple top down game working; your own weapon, power-ups, enemies and scoring. In the next few chapters she moves on to some slightly more intermediate topics like states, some Kismet (like creating actions and events that you can use in Kismet), adding multiplayer support to your simple game and how to debug and optimize your scripts. Then she finishes the book with some "odds and ends" as she calls them like using external DLL's and actor components.

This book is JUST programming. You will need to supplement it with other books or tutorials online for things like design and content creation (modeling, animation, art, etc...) to have a good looking game but, she gives you a good base to start out making the game fun to play.

Kindle buyers:
I bought the Kindle version and some of the formatting is messed up or characters were dropped in important places, like a minus sign in a function. All of them I have run across so far have been easy for an intermediate/advanced programmer to find but would probably cause some frustration for a beginner when their code won't compile. On the plus side, I do like being able to add highlights, notes, and bookmarks as well as search in the Kindle Reader app.
5 von 5 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Get this UnrealSCript book while it's fresh! 4 and 1/2 stars! 31. Januar 2012
Von B-Train - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Rachel Cordone's Unreal Development Kit - Game Programming with UnrealScript (Packt Publishing, 2011) is right now the best reference on the subject. The rapid release schedule of UDK makes it difficult to write about and teach, and Cordone's book uses the December 2011 version of UDK, which was released the same month. As far as I know, that makes it the only up to date reference book. More than that, it provides value to experienced coders by adding UnrealScript to their arsenal, then goes even further by adding UDK's Kismet and multiplayer development to the experienced UnrealScript writer's skills.

With more than 420 pages of instructional content, it looks a bit daunting at first, but a fast skim through the text shows Cordone is having fun with her material. Her gamer's personality comes through and the text is conversationally informal and refreshing for the reader. Overall she maintains a comfortable environment where the beginner experiences more enjoyable progress and less anxiety over the material.

The book is best for beginner game developers. or beginners to UnrealScript, but if readers have had even a basic programming course, or ever worked with any kind of scripting at all, they'll see rapid progress in the Unreal environment.

For a point of reference, I came to video game development from a multimedia and web background, and I have a little experience with other scripting, and a lot of experience in the UDK editor and with Kismet. As a game artist and level designer, I sense that some of the stuff in here I might never use, and it would be an advantage if a few more of the complex functions had descriptions of why they're used, or in what situation, from a game play standpoint instead of a coder's motives.

However, it's not difficult to advance. At a regular but relaxed pace, I was able to complete the first two chapters in about a weekend, and I'll probably be done with Chapter 3 (on the engine class hierarchy) by next weekend. I'm drooling at the Kismet chapters coming up. There's some great code on handling meshes and materials that I can see interesting uses for. And hey, who among us hasn't dreamed of making their own weapons and their own enemies? There's also a chapter on the fundamentals of setting up and working with the client/server relationship, for those who want to team up with friends to beat down their own creations in a multiplayer game.

It's been six or more years since there was a comprehensive book written on this subject, and the development and mod communities have been asking for an UnrealScript reference for the entire release life of UDK. In Cordone's book they have it, using the most updated version of the engine. This book is at it's most useful and valuable right now. So don't wait around. Go get it!
As of this writing, the e-book is on sale right now 15% off.

[...]

Full/fair disclosure. The reviewer was granted a free copy of the e-book, but he doesn't shill for something he wouldn't use or didn't believe in.

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Waren diese Rezensionen hilfreich?   Wir wollen von Ihnen hören.
Kundenrezensionen suchen
Nur in den Rezensionen zu diesem Produkt suchen

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 


Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   
Ähnliche Foren


Lieblingslisten


Ähnliche Artikel finden


Ihr Kommentar


Datenschutzerklärung von Amazon.de Versandbedingungen von Amazon.de Umtausch- & Rücknahme bei Amazon.de