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Unity 2D Game Development (Englisch) Taschenbuch – 18. März 2014

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Produktinformation

  • Taschenbuch: 126 Seiten
  • Verlag: Packt Publishing (18. März 2014)
  • Sprache: Englisch
  • ISBN-10: 1849692564
  • ISBN-13: 978-1849692564
  • Größe und/oder Gewicht: 19 x 0,7 x 23,5 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 135.608 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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Über den Autor und weitere Mitwirkende

Dave Calabrese

Dave Calabrese is an independent professional video game developer who has worked in the industry since 2002. Starting as an intern and working his way up to running his own small studio, Cerulean Games, he strives to produce fun and quality entertainment while also inviting others to learn from his experience and mistakes. Dave has had the opportunity to work on branded projects for top names and produce titles for multiple platforms, including Xbox 360, iOS, PC, and Mac. Today, he continues to produce fun and original games, participate in game jams, and author books.


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0 von 1 Kunden fanden die folgende Rezension hilfreich Von Raffael Dieske am 8. Dezember 2014
Format: Taschenbuch Verifizierter Kauf
Sehr gute Wortwahl mit Witz und Charme... kann ich nur weiterempfehlen, wenn man sich in den Bereich mit Hilfe eines Beispieles hineinlesen möchte
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)

Amazon.com: 18 Rezensionen
20 von 22 Kunden fanden die folgende Rezension hilfreich
Not very useful 25. März 2014
Von woodx - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
This isn't Unity 2D Game development. This is just instructions for how to paste in some code someone else wrote. You're really not going to learn much from this book. It does say you need to know C#, suggesting that you will learn to apply that knowledge to Unity. Well, it also assumes you know Unity fairly well, since it tells you nothing you can't learn in five minutes with the Unity documentation and mostly consists of code snippets with no actual learning attached. If you already know Unity and C#, which is what is required to get the most out of this book, I don't think you'll be buying it.

For someone with less who doesn't bring knowledge of quartenions, Vector3s or unity itself, there is no useful instruction here. Any details about applying your knowledge to Unity, and how to manage GameObjects outside of the exact code provided are lacking. If you're pretty good with code and just want to see some samples of a 2D platformer, this might work for you. Otherwise, look elsewhere.
8 von 8 Kunden fanden die folgende Rezension hilfreich
Wait a month for a real book to come out. 6. Juni 2014
Von thomas carol - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
Code books that allow a novice to follow the steps to make a program without actually knowing what you're doing aren't uncommon. They can let a student tweak a working model and learn how tweak stable code without breaking it. That isn't possible with this book. Following the steps in the first chapter, I had to fix typos in the code it told me to type, and remove large chunks from an imported file before I could test code the book expected to compile without errors.

This is the literary equivalent of shovelware. The book clearly wasn't tested and was released to be the first book talking about Unity's native 2d support. If you want to learn about making 2d games in Unity, try their free tutorials or wait for a professional group to release a book.
7 von 8 Kunden fanden die folgende Rezension hilfreich
Copy Pasta that code! 11. April 2014
Von Sang Han - Veröffentlicht auf Amazon.com
Format: Taschenbuch
I have this book through safaribooks.

This book is short fast and rushed. No explanation of code written. The book will just tell you to copy paste it's code into your IDE without explaining. You need to have prior coding experience to understand any of this book which it doesn't say in the beginning of "who is this book for." Online tutorials on Unity 2d are better documented and explained better then this book. Avoid this book if you need more ramp up time to unity and c#.
4 von 4 Kunden fanden die folgende Rezension hilfreich
Not for those freshly converting to unity 20. Mai 2014
Von Mjc2811 - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I bought this book in the hopes of helping bridge the gap from XNA over to Unity. Unfortunately, this was not the book I was looking for. This is a fairly thin book with even thinner explanation or reason why the author is doing what they do. Leaving the expectation that the reader is to just copy wholesale from the book, without question or concern. Even at endgame, the final product isn't all that elaborate and leaves a lot of questions on the table.

I personally would have loved to see more topics covered or even more explanation of what was there. That said, I cannot recommend this book as I don't see the utility it possesses.
2 von 2 Kunden fanden die folgende Rezension hilfreich
Might be better to learn elsewhere... 26. April 2014
Von Tim - Veröffentlicht auf Amazon.com
Format: Kindle Edition
At first glance this book seems to be a promising step into creating 2D games utilizing the new native 2D development tools that were introduced in Unity 4.3. However, before the end of Chapter 1 that impression was all but completely shattered.

The book’s author states early on that it is expected that the reader has an understanding of both the fundamentals of Unity editor and C# programming. There is no real prerequisite knowledge listed and a novice programmer will quickly be thrown for a loop if they lack understanding of programming concepts like event handlers, event listeners, and state machines. The author’s approach to the book’s code implementation is one of copy/paste and look at the results. Although there is quite a bit of commenting within the code files that explain the fundamental actions the code is performing and when, there is little explanation of why. This lack of explanation to the reasoning behind the structure of the code makes any knowledge this book provides fall into a category of “learning to know” rather than “learning to do”. I do agree with the way the author has structured the code provided, being that it is extensible if you have the knowledge to take advantage of it. However, coming from the perspective of a former teacher, the methodology by which the end product is reached in this book is one that I refer to as “Sloppy and Paste”. I feel that providing any “learning materials” to a student that simply require copying of an existing product without explanation as to the fundamentals and reasoning behind it fails to make this book a worthwhile endeavor for anyone that actually wants learn fundamental principles of the subject.

There is a good bit of information provided that could help someone get used to navigating Unity’s 2D development tools, but once again the primary approach in the book is one of mimicry with very little explanation of the benefits or downfalls of the author’s given approach. Personally, I have spent thousands of hours teaching software and through it all I tried to avoid going the easy route and just telling my students to do something without given them a reason to follow a given process in the future.

The project provided with this book would be better used by any reader through a process of code dissection. Looking at the end product that is provided via the publisher’s website will give you a fully working, albeit simple, 2D game that contains all the fundamental properties of a 2D platformer. One could then look at the code, attempt to determine what it is doing and when they get confused jump on the internet to find the answers they are looking for. I won’t disagree that this book contains information on Unity’s 2D development tools, however, a curious beginner would be better served following the tutorials provided by Unity Technologies on their website.
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