About This Book
- Build a 2D game using the native 2D development support in Unity 4.3
- Create a platformer with jumping, falling, enemies, and a final boss
- Full of exciting challenges which will help you polish your game development skills
Who This Book Is For
This book is ideal for anyone who wants to learn how to build 2D video games or wants to expand their knowledge of the Unity game engine. To get the most from this book, having knowledge of C# and Unity is important, however, if you are less experienced in these areas, this book still gives you all the necessary tools to create your own game.
What You Will Learn
- Create a 2D game using Unity 4.3's native 2D technologies
- Control collisions using layered collision management
- Manage events using basic timed sequencing– specifically, a boss battle
- Discover how to track the score and game state
- Design the development and deployment of state systems for object management
- Use C# events and delegates to pass information between objects
- Understand the usage of Unity's tag system
- Make 2D sprites make other 2D sprites explode with extreme prejudice
Prepare yourself to travel back to the 90s and build a game like they used to make, using today's technology. That's right; we're talking about making 2D games using Unity!
This book will help you build 2D games in Unity using the engine's 2D technologies added in Version 4.3. You'll learn the basics of importing assets and building foundation technology all the way up to full combat and boss battles! With the book's straightforward and practical approach, each chapter takes you a step closer to the final game. We will wrap things up by looking into the basic aspects of the game's UI.
Once you reach the end and have integrated a final boss battle, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!
Über den Autor und weitere Mitwirkende
Dave Calabrese is an independent professional video game developer who has worked in the industry since 2002. Starting as an intern and working his way up to running his own small studio, Cerulean Games, he strives to produce fun and quality entertainment while also inviting others to learn from his experience and mistakes. Dave has had the opportunity to work on branded projects for top names and produce titles for multiple platforms, including Xbox 360, iOS, PC, and Mac. Today, he continues to produce fun and original games, participate in game jams, and author books.