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Unity iOS Game Development Beginners Guide [Kindle Edition]

Gregory Pierce

Kindle-Preis: EUR 17,30 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

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This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls. This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity. This book is packed with clear instructions and careful explanations for creating a powerful social networking site using Drupal 7. With each chapter, you add new features and content until your social network is ready to be released to the Internet where it can grow. By the end of this book, you will have a powerful social network which you can either choose to model on the case-study, or create to your own unique design. This book is aimed at anyone looking to create their own social networking website, including: Businesses – building a social network around a product or service can improve your company profile and increase customer loyalty, while an internal social network gives you employees a place to keep resources, discuss ideas, raise concerns, and keep up to date on company policies. Hobbyists – create a community around your hobbies and interests; create a local or distributed user group. Organizations and charities – raise your profile, promote your events, services, and fundraisers, and get help from the community in organizing them. Families – for large families based across the country or across the globe, keep up to date with everyone, and let everyone know what you are up to. You don't need any experience of Drupal or PHP to use this book. If you are a Drupal user you will find this book a great way to rapidly tailor an existing installation into a socially orientated website.


  • Format: Kindle Edition
  • Dateigröße: 4758 KB
  • Seitenzahl der Print-Ausgabe: 314 Seiten
  • Verlag: Packt Publishing (23. Februar 2012)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • ASIN: B007E6YE1E
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Word Wise: Nicht aktiviert
  • Amazon Bestseller-Rang: #383.980 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

  •  Ist der Verkauf dieses Produkts für Sie nicht akzeptabel?


Es gibt noch keine Kundenrezensionen auf
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Die hilfreichsten Kundenrezensionen auf (beta) 2.8 von 5 Sternen  13 Rezensionen
8 von 9 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen Quite possibly the least informative book I have purchased. 7. April 2012
Von C Toussieng - Veröffentlicht auf
Format:Kindle Edition|Verifizierter Kauf
This book is unbelievably bad. What specifically? All of it. It takes information which can be easily garnered from the Unity and/or Apple websites, distills it down to a minimally useful amount, then charges you for it.

For instance, the chapter on In-App purchase (which is called out in the books description- therefore one would imagine it would be covered in a useful way) is so poorly written as to be laughable. If you need In-App purchases, certainly do go get the prime31 plugin- and read the documentation and sample code that comes with it- it's 100x better than this book.

I'm hoping you save your money and go read the excellent tutorials and forums at Unity before spending a dime on this. If you must spend $40, go buy a month of video lessons from Digital Tutors- I guarantee you will learn more.
2 von 2 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen Missing crucial sample code for chapter 1 31. März 2013
Von John Brewer - Veröffentlicht auf
Format:Kindle Edition|Verifizierter Kauf
The first thing chapter 1 has you do is open Unity and load and run the "Chapter 1" project. However the "Chapter 1" project is missing from the sample code download from This makes the book essentially useless for me, since the whole reason I bought it was to quickly get up to speed on Unity for iOS.
1.0 von 5 Sternen This book is hopelessly out of date and referenced code is unavailable 12. Juni 2014
Von JHC - Veröffentlicht auf
The author uses many downloadable items to complete his projects. Unfortunately some items are no longer available for download from the sources he quotes. To make matters worse these missing bits are required in the following chapters . He also declines all responsibility for this situation although he wrote a book using these dependencies. As stated by other reviewers the missing download code errata has still not been updated. I believe this book is so far out of date and filled with missing pieces that it should be withdrawn from sale as I informed the publisher. Do not buy unless you enjoy pain and frustration.
1.0 von 5 Sternen Completely Useless 23. Dezember 2013
Von Kevin - Veröffentlicht auf
Format:Taschenbuch|Verifizierter Kauf
This book depends upon example code which is to be downloaded from their website. Unfortunately, that code is messed up and is missing Chapter 1. You know, the very chapter you need in order to get started? I opened an account at the Packt publishing website and looked up the book to see if the available code there was more recent from that I had when I purchased the book (they sent me a link to download the code). This is what I see there as of today (12/22/13):

Code Download - 2012-02-23 - 201,767.08 KB
Errata - 1 submitted: last submission 06 Mar 2013

Errata type: Code
The code files for Chapter 1 and 7 will be uploaded soon.

Errata type: Code

The code files for the book are updated.

The book was published in Feb 2012. In March of this year, an errata was posted claiming that Chapters 1 and 7 would be uploaded soon (over a year after release). Now in December 2013, it is still unchanged. I downloaded the code file from there and it's still missing Chapter 1 (actually, there's a folder titled "Chapter 1" which is stuck inside the assets folder for Chapter 3, but Unity does not recognize it, probably due to missing content).

By the way, this is the second copy of the book that I have received. The first copy was mis-made: pages in reverse order, some pages upside down, some in the wrong location, some cut off. I returned it to Amazon and got a replacement that is at least made properly as a book, yet this book is useless without workable example code. You are to follow the instructions in the book on the sample Unity projects. That's how it works. The book cannot teach you anything without the sample code. I highly suspect that the positive reviewers of this book are shills, as how could they use the book without the sample Unity projects?
2.0 von 5 Sternen unfortunate 10. März 2013
Von Michael - Veröffentlicht auf
Format:Taschenbuch|Verifizierter Kauf
This book has good things in it but as a beginner book the author sometimes skips a step and now you are trying to figure out how to follow the instructions. Errata for the chapters is also missing and when I tried to go to the support site the zipped file contains nothing. I'm a busy guy and would like to spend my time on how to develop games in unity and not spending on trying to second guess what the author meant. I ended up returning the kindle version.
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