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Unity iOS Game Development Beginners Guide [Kindle Edition]

Gregory Pierce

Kindle-Preis: EUR 19,98 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

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This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls. This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity. This book is packed with clear instructions and careful explanations for creating a powerful social networking site using Drupal 7. With each chapter, you add new features and content until your social network is ready to be released to the Internet where it can grow. By the end of this book, you will have a powerful social network which you can either choose to model on the case-study, or create to your own unique design. This book is aimed at anyone looking to create their own social networking website, including: Businesses – building a social network around a product or service can improve your company profile and increase customer loyalty, while an internal social network gives you employees a place to keep resources, discuss ideas, raise concerns, and keep up to date on company policies. Hobbyists – create a community around your hobbies and interests; create a local or distributed user group. Organizations and charities – raise your profile, promote your events, services, and fundraisers, and get help from the community in organizing them. Families – for large families based across the country or across the globe, keep up to date with everyone, and let everyone know what you are up to. You don't need any experience of Drupal or PHP to use this book. If you are a Drupal user you will find this book a great way to rapidly tailor an existing installation into a socially orientated website.

Über den Autor und weitere Mitwirkende

Gregory Pierce has worked in software development and executive management, across a variety of high-technology industries, for over 18 years. Gregory started his professional computer software career as a software test engineer for the Microsoft Corporation in 2002. Since then he has gained experience across a variety of industries; while working in the defense and space industry for Sytex, Director of Research and Development for Bethesda Softworks and Zenimax Media, Software Architect for the Strategic Applications group within CNN, and later Time Warner, Technology Evangelist at JBoss/Red Hat, Vice President of Technology for Blockbuster, and finally Director of Global Software Development for the Intercontinental Hotels Group. A published technical author, Gregory has used his experience to give back to communities by lecturing on a variety of technology subjects, contributing to open source projects, and participating in organizations such as Junior Achievement. Gregory holds an MBA in Global Business from the Georgia Institute of Technology and a BS in Computer Science from Xavier University of Louisiana. In this book, many of the chapters and artwork contained herein are commissioned by Sojourner Mobile, provider of the monetization platform that has made it all possible. He co-authored Direct3D Professional Reference during the early days of DirectX.



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Die hilfreichsten Kundenrezensionen auf (beta) 2.8 von 5 Sternen  13 Rezensionen
10 von 11 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen Quite possibly the least informative book I have purchased. 7. April 2012
Von C Toussieng - Veröffentlicht auf
Format:Kindle Edition|Verifizierter Kauf
This book is unbelievably bad. What specifically? All of it. It takes information which can be easily garnered from the Unity and/or Apple websites, distills it down to a minimally useful amount, then charges you for it.

For instance, the chapter on In-App purchase (which is called out in the books description- therefore one would imagine it would be covered in a useful way) is so poorly written as to be laughable. If you need In-App purchases, certainly do go get the prime31 plugin- and read the documentation and sample code that comes with it- it's 100x better than this book.

I'm hoping you save your money and go read the excellent tutorials and forums at Unity before spending a dime on this. If you must spend $40, go buy a month of video lessons from Digital Tutors- I guarantee you will learn more.
2 von 2 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen Missing crucial sample code for chapter 1 31. März 2013
Von John Brewer - Veröffentlicht auf
Format:Kindle Edition|Verifizierter Kauf
The first thing chapter 1 has you do is open Unity and load and run the "Chapter 1" project. However the "Chapter 1" project is missing from the sample code download from This makes the book essentially useless for me, since the whole reason I bought it was to quickly get up to speed on Unity for iOS.
1.0 von 5 Sternen Completely Useless 23. Dezember 2013
Von Kevin - Veröffentlicht auf
Format:Taschenbuch|Verifizierter Kauf
This book depends upon example code which is to be downloaded from their website. Unfortunately, that code is messed up and is missing Chapter 1. You know, the very chapter you need in order to get started? I opened an account at the Packt publishing website and looked up the book to see if the available code there was more recent from that I had when I purchased the book (they sent me a link to download the code). This is what I see there as of today (12/22/13):

Code Download - 2012-02-23 - 201,767.08 KB
Errata - 1 submitted: last submission 06 Mar 2013

Errata type: Code
The code files for Chapter 1 and 7 will be uploaded soon.

Errata type: Code

The code files for the book are updated.

The book was published in Feb 2012. In March of this year, an errata was posted claiming that Chapters 1 and 7 would be uploaded soon (over a year after release). Now in December 2013, it is still unchanged. I downloaded the code file from there and it's still missing Chapter 1 (actually, there's a folder titled "Chapter 1" which is stuck inside the assets folder for Chapter 3, but Unity does not recognize it, probably due to missing content).

By the way, this is the second copy of the book that I have received. The first copy was mis-made: pages in reverse order, some pages upside down, some in the wrong location, some cut off. I returned it to Amazon and got a replacement that is at least made properly as a book, yet this book is useless without workable example code. You are to follow the instructions in the book on the sample Unity projects. That's how it works. The book cannot teach you anything without the sample code. I highly suspect that the positive reviewers of this book are shills, as how could they use the book without the sample Unity projects?
4.0 von 5 Sternen good guidelines 5. April 2012
Von W Boudville - Veröffentlicht auf
The subtitle on the cover says 'less theory, more results'. Well, the book certainly lives up to that claim. It is goodly suited for a beginner who maybe does not have a deep programming background in any programming language. What struck me immediately about the text was the relatively small amount of C# code snippets provided by Pierce. Instead, he focuses more on the descriptive aspects of the narrative. Here is much of the value of the book. Because it is not actual code, the advice tends to be general purpose. In broadest form, for coding any game in any language. But even when restricted to writing for iOS, the remarks are good guidelines for game design. That are not tied to any specific version of iOS or Unity or C#. It frees the book to be a standard text that can endure over several years, instead of being instantly obsoleted in 2 years, say.

As far as the choice of C# for the programming language, yeah ok. Pierce is correct when he says that it is a short distance from Java and C++, and those 2 are the most popular object oriented languages. Still, it begs the question as to why he did not just opt for one of them. Since C# is from Microsoft, and is their equivalent of Java, but optimised for their operating systems. Well the current book is about programming games for the iOS, which is from Apple, and iOS is, as far as I know, some derivative of Unix. But after C# was released, .Net and hence its attendant C# was ported to OS X (Apple). The Unity scripting engine was written under .Net and does not support Java or C++. Ergo the book talks in C#.

But if we purse the logic one step further back, why was Unity written under .Net? In turn, the text explains that by using the Common Language Infrastructure, Unity can suppose several scripting languages.
1.0 von 5 Sternen Refunded It 6. Juni 2012
Von JasonR - Veröffentlicht auf
Format:Kindle Edition|Verifizierter Kauf
I already know quite a bit about Unity, but wanted to learn a little more about some topics they claim to cover. This book would be worth the $16.19 on the Kindle Edition, even a few chapters that provide insight and save time when working with iOS would be worth it. The problem is the book offers nothing new or insightful.

The book basically covers a few pages of the Unity docs, then goes into 3rd party plugins they recommend, each plugin gets a couple of pages. Frankly, a simple search on Google will give you more insight. As somebody else already mentioned, if you want to learn how to use Prime31's plugins, Prime31 already does a good job of explaining them to you. If you want to understand Mixamo's animation system, they do a great job explaining it.

It's worth mentioning the book is already outdated in a few places, the three pages on particles reference the older pre-Shuriken particle system.

In summary, the book is a very few pages on Unity concepts, a few pages on iOS/iPhone concepts, and many pages are various plugins they recommend you buy and read the documentation from the vendors of those plugins. It's a dishonest offering, my expectations were already very low; however, they weren't even close to being met. Stick with the Unity documentation itself, it's better than what this book offers and you'll save money.
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