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Tricks of the Windows Game Programming Gurus, w. CD-ROM [Englisch] [Taschenbuch]

Andre LaMothe
4.1 von 5 Sternen  Alle Rezensionen anzeigen (116 Kundenrezensionen)

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Dieses Buch gibt es in einer neuen Auflage:
Tricks of the Windows Game Programming Gurus, w. CD-ROM: Fundamentals of 2d and 3d Game Programming (Divers) Tricks of the Windows Game Programming Gurus, w. CD-ROM: Fundamentals of 2d and 3d Game Programming (Divers) 4.8 von 5 Sternen (4)
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Kurzbeschreibung

Oktober 1999
Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.

Produktinformation

  • Taschenbuch: 1000 Seiten
  • Verlag: Sams; Auflage: Bk&CD Rom (Oktober 1999)
  • Sprache: Englisch
  • ISBN-10: 0672313618
  • ISBN-13: 978-0672313615
  • Größe und/oder Gewicht: 5,1 x 18,4 x 22,9 cm
  • Durchschnittliche Kundenbewertung: 4.1 von 5 Sternen  Alle Rezensionen anzeigen (116 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 648.638 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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Produktbeschreibungen

Amazon.de

New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform. Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place on the bookshelf of any working (or aspiring) game developer.

The incredibly rich detail within this book on virtually all facets of game development on the DirectX platform is what sets it apart from other titles. The author, a truly legendary game programmer, conveys his expert knowledge with a sense of authority and flair in a massive format (nearly 1,000 pages). After a tour of basic Windows C programming, this book centers on Microsoft DirectX for game development. Though most of the printed book centers on DirectDraw (for 2D APIs), these APIs are used to render 3D worlds. (A wide variety of articles on Direct3D are included on the accompanying CD-ROM.) The author also shows how to get the most out of other Microsoft APIs for high-performance gaming, including sound (DirectSound and DirectMusic) and input (with DirectInput).

Rarely does the ordinary programmer get a glimpse into the high-powered world of video game development. That's what's offered here with plenty of techniques and tips for creating leading-edge game effects (such as simulating the laws of physics in your games, like gravity, or creating smarter characters with artificial intelligence). Whether you are an aspiring game developer or an interested game enthusiast with a programming background who wants a peek under the hood, Tricks of the Windows Game Programming Gurus shows you how it's done in an exciting, technically rich, and authoritatively told tutorial on how to use DirectX for creating realistic video games. --Richard Dragan

Topics covered: Game basics, history of video games, 3D modelers and graphics tools, Windows C programming primer, graphics, COM, DirectX and DirectDraw fundamentals, DirectDraw surfaces, double buffering, working with bitmaps, color-keying, vector rasterization, 2D transformations and clipping, input and DirectInput, sound effects with DirectSound and DirectMusic, binary search trees (BSTs) for 3D worlds, multithreading, artificial intelligence for games, physics modeling, gravity, bouncing effects and particle systems, and Direct3D and 3D programming (on CD-ROM).

Synopsis

Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.

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Kundenrezensionen

Die hilfreichsten Kundenrezensionen
3 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Absolut empfehlenswert für den Einstieg in DirectX 19. Januar 2001
Von Ein Kunde
Format:Taschenbuch
Ich habe mir dieses Buch zusammen mit Andre LaMoth's Buch "Windows Game Programming For Dummies" gekauft und bin absolut zufrieden mit dem Inhalt dieses Buches. Andre fängt praktisch bei null an und führt den Leser zielgerichtet auf die Spiele-Programmierung mit DirectX zu. Nachdem DirectX im wesentlichen vorgestellt ist, geht es erst richtig los: angefangen bei Vektor- und 2D-Grafik, über Kollisionsabfragen, bishin zu künstlicher Intelligenz (und vieles, vieles mehr!!) wird alles abgedeckt - eben alles, was man für sein eigenes erstes Spiel brauchen könnte. Die Programmbeispiele funktionieren ALLE (außer natürlich, wenn man nicht mit dem Compiler umgehen kann). Seine unterhaltsame und doch sehr informative und packende Schreibweise animierten mich, auch in den letzten freien Minuten, die ich hatte, mir das Buch vorzunehemen. Englischkenntnisse sollte man natürlich mitbringen, genauso wie natürlich C-Kenntnisse (C++ wird bei Auftreten von Andre erklärt). Insgesamt gesehen ein sehr lohnendes Buch (auch für den Preis) - macht Appetit auf Band 2.
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2 von 2 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen A good book, but not all that was promised. 9. November 1999
Format:Taschenbuch
Andre Lamothe is one of the best game programming writers in terms of explaining complex matters clearly. So, this book looked like the Holy Grail of modern game programming. Well, not quite...
1) Until you get into the text itself, you don't find out that this is only volume one of a two-volume set. It is not mentioned anywhere on the book's cover, nor in any of the promotional material. If you're most interested in the 3D part (and who wouldn't be, since non-3D games are a dying breed, and good books on Direct3D Immediate Mode are practically nonexistent?), you'll have to wait until Lamothe finishes volume two. Since THIS volume shipped quite late, God only knows when you'll see THAT one. (There are some tutorials on 3D on the CD-ROM, but they're not written by Lamothe, which means that they don't have his trademark knack for explaining difficult concepts.)
2) Volume 1 is actually an extended re-write of his earlier "Windows Game Programming for Dummies." If you've read that book, you'll find that the vast majority of the topics (and the order they are presented in, such as: first general Windows programming, then GDI, then a game console framework, then COM, and finally DirectX itself) and even the "engine" source code comes directly from the "...Dummies" volume. Granted, "Tricks..." does go into a lot more detail and covers some newer features of DirectX (force-feedback, DirectMusic) that the earlier book didn't touch. Also, if you have any professional aspirations, it's a lot less embarrassing to say you picked up a technique from a book titled "Tricks of the Windows Game Programming Gurus" instead of "Windows Game Programming for Dummies!
Lesen Sie weiter... ›
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1 von 1 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Good Book but code is FILLED with bugs 25. Juli 2000
Format:Taschenbuch
The book itself is really good but unfortunately alot of the code is buggy as hell. First of all the source code from the early chapters have lots of useless code that you dont need till a few chapters later. You can cut out about 200 lines of code from them. And worst of all is that code from the later chapters wont even compile half the time. Andre could easily fix this by posting updated code on his site but for some reason refuses to. Also Andre seems to insist on using straight C instead of C++ which is kind of aggravating. I would only suggest this book to a complete beginner.
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1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Whoa! Andre, you the man! 22. Juli 2000
Format:Taschenbuch
OK. So this review might be a little late and from the looks of the other reviews, it isn't even necessary. But I hope I can give you a little more detail than the average bear. So hear is my 2 cents, in a million words or less.
Well Andre LaMothe has done it again! I loved this book! Andre takes you step by step through DirectX, specifically, DirectDraw, DirectInput (with force feedback!) DirectSound and DirectMusic. As everyone has already noticed, the 3d work was delegated to the online books and articles. Adrian Perez's new book is on its way to my house, but I can't wait for Andre's Vol II! And true to Andre's form, he takes you through the current topic with understandable explanations, lot's of code and plenty of figures! Each chapter has several working demos with source code.
Andre graciously takes the bits and pieces from the demos and puts them in a library providing you with a "2D 8-bit/256 color back buffered DirectX engine that has support for any resolution, along with clipping to the primary display surface" (that's a quote). He also provides the 16 bit version of this library on the CD.
I'm going to try and give you a good idea of what is in the book (beyond regurgitating the table of contents). So if you don't want to read this, just buy the book! You won't regret it.
The book is for new comers to DirectX. But, even if you are a DirectX guru, you may still want to get this book for its chapters on AI and Basic Physics Modeling.
The book is divided into 4 parts.
Part 1 is "Windows Programming Foundations" which I really enjoyed because I don't program in Windows (I'm a Unix weenie). If you already know how to program in Windows, you can skip part 1. But I suggest you check out the end of chapter 4.
Lesen Sie weiter... ›
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Die neuesten Kundenrezensionen
5.0 von 5 Sternen Muß man gelesen haben
Eines der besten DirectX Bücher die ich bisher gelesen habe! Leider nur 2D aber sonst wirklich gut erklärt
Am 23. Februar 2001 veröffentlicht
5.0 von 5 Sternen Einfach nur super!
So wie Andre Lamothe schreibt sollten alle Computerbücher geschrieben werden. Er benutzt nicht den bei Computerfachbüchern verwendeten trockenen, monotonen Stil sondern... Lesen Sie weiter...
Am 18. August 2000 veröffentlicht
5.0 von 5 Sternen Excellent Buy this book
Andre has the best writing style I have every come accross. I was introduced to it with "The Black Arts of 3D games programming" and now with this latest book I am not... Lesen Sie weiter...
Veröffentlicht am 14. Juli 2000 von Kevin Pascoe
5.0 von 5 Sternen Get This Book !
I was new to game programming, and this book was the best book I read on the subject. The code works, the tips and tricks are really useful, not nly in game programming, but loads... Lesen Sie weiter...
Veröffentlicht am 29. Juni 2000 von Glen Small
5.0 von 5 Sternen No bedtime stories please, I'm studying.
Many of us have said "I want to be a gameprogrammer!" but as soon as we start reading our first how-tobook we fall asleep. Lesen Sie weiter...
Veröffentlicht am 23. Juni 2000 von Patrick S Himes
4.0 von 5 Sternen Excellent book for beginners
Speaking from the position of the beginner, I can say first hand that this book has helped me tremendously in beginning with DirectX. Lesen Sie weiter...
Veröffentlicht am 21. Juni 2000 von Edwin Vane
5.0 von 5 Sternen Don't read this�read the book!
I can't recommend this book enough. If you buy only one book on game programming (and even if you don't), buy this one. Lesen Sie weiter...
Veröffentlicht am 21. Juni 2000 von Ian Lent
5.0 von 5 Sternen Great beginner book
I felt lucky to find this book, because it was at the EXACT level i needed to start learning how to program games. I had just finished a high school C++ class. Lesen Sie weiter...
Veröffentlicht am 19. Juni 2000 von Chris Hunnicutt
5.0 von 5 Sternen THE BEST WAY TA LEARN
I am 11 years old and have been programing for about a year, and I can say this book has helped me a lot! If I am 11 and I can do it why can't any one else. Lesen Sie weiter...
Am 13. Juni 2000 veröffentlicht
5.0 von 5 Sternen Great For Newbie C++ DirectX Gamers!
I'm fairly new to the C++ DirectX gaming scene. So far, this book has helped out a lot. I can't wait to get the second book and Andre's other books. Lesen Sie weiter...
Am 13. Juni 2000 veröffentlicht
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