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Torment (Planescape)
 
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Torment (Planescape) [Englisch] [Taschenbuch]

Ray Vallese , Valerie Vallese
3.2 von 5 Sternen  Alle Rezensionen anzeigen (11 Kundenrezensionen)

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Produktinformation

  • Taschenbuch: 256 Seiten
  • Verlag: Wizards of the Coast (1. Oktober 1999)
  • Sprache: Englisch
  • ISBN-10: 0786915277
  • ISBN-13: 978-0786915279
  • Größe und/oder Gewicht: 17,9 x 10,8 x 1,9 cm
  • Durchschnittliche Kundenbewertung: 3.2 von 5 Sternen  Alle Rezensionen anzeigen (11 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 70.657 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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Ray Vallese
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Produktbeschreibungen

Kurzbeschreibung

An eternal war The endless Blood War rages, a never-ending battle between the fiends of the planes. Amid this horrific conflict, a single hero with no memory of his past seeks to discover his true identity. Of course, this being the planes, his companions on his quest are ... unusual. But if you can't trust a floating skull, an eccentric investor, and a succubus, who can you trust? Practically no one. Based on the best-selling computer game from Interplay.

Synopsis

A hero, stricken with amnesia, wanders through the planes in search of his identity whilst having to do battle with demons and a whole cohort of treacherous companions.'

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1 von 1 Kunden fanden die folgende Rezension hilfreich
Von Ein Kunde
Format:Taschenbuch
I played the computer game first. I was amazed at the quality. I thought it should win RPG of the year. The characters were well developed and interactive. The plot and graphics were rich and detailed. I bought the book to better understand the characters, to get more insight into the plot, and ,in general, to get more of what I loved in the computer game. I wanted more insight. The writing in a novel would seem to be less restrictive, limited only by the imagination. The book gives more, but the computer game has SO MUCH written dialogue, that it almost plays like a separate interactive novel. In many ways, the book barely even touches the complexity of some of the characters or side plots in the computer game. The book disappointed me with the treatment of the meeting of Ravel in the maze (very unremarkable), the scant appearance of Fall-from-Grace (she leaves the plot line very quickly), and some significant variations in the characters from the computer game, in style, and sometimes in personality. I felt that Morte was held back too much, and Dak'kon was made too personal in the novel. The computer game has much more DEPTH overall that this book doesn't touch, but the book adds some subtle details and clarifies major plot points that weren't completely clear in the game and leaves out others (where was Dionarra! ). The book certainly clarifies the ending (at least in the way my first computer game has ended). If you've already played the game, I recommend this book only if you truly loved it and want to fill out more details. The question would be how much you are willing to pay for more background. The plot is the same, and much is anticipated, but many scenes were in new places and many characters had subtle twists. If you haven't played the game yet, DON'T BUY THE BOOK! The plot and characters are so much better developed in the computer game. Let the enriched media enchant you all the way. Reading the novel first would have reduced the wonder I felt when playing the game. Get the game first, then buy the book if you're still interested. I hope this helps.
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3 von 4 Kunden fanden die folgende Rezension hilfreich
Format:Taschenbuch
How come the story was so brilliant in the computer game, and yet this novel is so bad? Is this story too big to fit into a book? Does it have too many scenes? Does the game end up providing you with vastly more background than a book ever can? Is user-interaction a key part of the story? "No", I think the answer must be: a good book of the story is possible. But this novel is not it. This novel is just badly written.

The book is bad, and far worse than the original computer game. The story in the computer game was mature, sophisticated, complex and intruiging; but the book in most ways seems targetted at 8-14 year olds. The sophisticated story is in conflict with the childish writing.

I had bought the book hoping to have some of the beautiful, dramatic scenes from the game played out in full -- such as the memory from Dionarra's stone, for instance. But the book manages to fit only a (remarkably) small number of events and scenes in its 240 pages, and in an unusual choice it has included the boring events and omitted the dramatic ones.

There is an interesting problem: how on earth can you write a novel in which the main character has no name? The book struggles clumsily with this stylistic problem, eventually naming him "Thane" at the end of chapter 3.

The authors seem to have written it as a 'soap book'. Every single chapter ends on a cliff-hanger, which is invariably resolved within 3/4 of the first page of the new chapter. It gives the book an unexciting tick-tick-tick periodic pace, like a metronome. I can't imagine why they did it.

The book's dialog and characterisation are irritating. The hero, Thane, has been given mind of an awkward, innocent 12-13 year old -- struggling with adolescent falling-in-love, with trying to make sense of the world and other people. This is incongruous given his role in the story. Annah speaks in irritatingly over-the-top Dickensian slang. Dakkon has the speech and mannerisms of a late-20th-century rational liberal humanist.

The book is filled with these things: descriptions of the world as if it were a wholly new thing to Thane as though he were innocent and adolescent; and awkward conversation that expresses over and over again Thane's internal uncertainties.

Thane in the book reminds me a lot of Rincewind from Terry Pratchet's Discworld novels -- because of his adolescence, and because he is an unpowerful character, always running away from things, never having a clue about what is happening or why. He doesn't have any of the remarkable, insightful dialog from the game; when he defeats his nemesis it is by clumsy accident. (Unfortunately this book exhibits none of Pratchet's humour).

To a large extent, the book's dynamics are in accord with its protrayal of the hero: the chapters and events sweep past, with the hero an impotent and perplexed participant, passive. The reader is also perplexed and impotent. The book's 17 events (one per chapter!) are like a fairground ride going past different scenery -- neither the hero nor the reader have no idea why, or how, or what comes next, and nor can they really engage with the events or shape them.

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Von John
Format:Taschenbuch
... you'll love the book. If you havent played the game then you won't. This book helps fill in a lot of questions re: the Nameless One and is a pleasant complement to the game.

A lot of fun.

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Die neuesten Kundenrezensionen
Torment ist eine Qual
Planescape Torment war ursprünglich ein von BioWare entwickeltes Computer-Rollenspiel, das auf dem AD&D-Kampfsystem basierte. Lesen Sie weiter...
Veröffentlicht am 20. Mai 2005 von Drizzt Do'Urden
The Fall of TSR...
This book was not worth the 5 dollars I paid for it. I own every book published by TSR (to my knowledge), and have always been a staunch supporter and avid fan of their work. Lesen Sie weiter...
Veröffentlicht am 24. Juli 2000 von PETER MILAKOVICH
Real Fantasy...
I liked this book. Story is very good and rare, i never get bored while reading , a full of fast action and unexpected scenes inside, fantasy fans must definitely read ....
Veröffentlicht am 10. Juni 2000 von Silverwraith
Gutes Buch Gutes Spiel
Das Buch war wirklich eine gute Ergänzung zu diesem FANTASTISCHEN Spiel. Eigentlich spiele ich Online-Actiongames aber da ich schon Fallout unglaublich fand war dieses Spiel... Lesen Sie weiter...
Am 14. Mai 2000 veröffentlicht
Excellent storyline, bad writers.
"Torment" is the tragic tale of a man's quest for the truth to his immortallity. As with the computer game, the ending of this book left me with an unbearable sad... Lesen Sie weiter...
Am 23. Februar 2000 veröffentlicht
Good novelization of a GREAT game
If you like computer role-playing games and haven't checked out Black Isle's FANTASTIC Planescape: Torment, stop reading this and go buy the game. Lesen Sie weiter...
Veröffentlicht am 31. Januar 2000 von David Whittle
Good, but not great
In general, computer games simply don't translate well to novels. The usual reason why is because a game is interactive, how you play the game help shape the story. Lesen Sie weiter...
Veröffentlicht am 24. Januar 2000 von methos6969@yahoo.com
Der Geist des Spiels ist perfekt eingefangen
Die Autoren schaffen es in ihrem Buch die exzellente Atmosphäre und Spannung des Spiels mit dem Medium Buch zu verknüpfen. Lesen Sie weiter...
Am 15. Januar 2000 veröffentlicht
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