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The Zero Game [Englisch] [Taschenbuch]

Brad Meltzer
3.2 von 5 Sternen  Alle Rezensionen anzeigen (4 Kundenrezensionen)

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Taschenbuch, 1. August 2004 --  
Audio CD, Gekürzte Ausgabe, Audiobook --  


1. August 2004
The New York Times bestselling author of The Millionaires and The First Counsel returns to Wash-ington, D.C., with the story of an insider's game that turns deadly. Matthew Mercer and Harris Sandler are best friends who have plum jobs as senior staffers to well-respected congressmen. But after a decade in Washington, idealism has faded to disillusionment, and they're bored. Then one of them finds out about the clandestine Zero Game. It starts out as good fun-a simple wager between friends. But when someone close to them ends up dead, Harris and Matthew realize the game is far more sinister than they ever imagined-and that they're about to be the game's next victims. On the run, they turn to the only person they can trust: a 16-year-old Senate page who can move around the Capitol undetected. As a ruthless killer creeps closer, this idealistic page not only holds the key to saving their lives, but is also determined to redeem them in the process. Come play The Zero Game-you can bet your life on it.

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  • Taschenbuch: 496 Seiten
  • Verlag: Grand Central Publishing (1. August 2004)
  • Sprache: Englisch
  • ISBN-10: 0446613762
  • ISBN-13: 978-0446613767
  • Größe und/oder Gewicht: 16,8 x 10,6 x 3,8 cm
  • Durchschnittliche Kundenbewertung: 3.2 von 5 Sternen  Alle Rezensionen anzeigen (4 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 1.697.338 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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'This is non-stop, well researched action that does not insult the intelligence. The scenarios are credible, the tension excruciating and the ending slaps you in the face.' Guardian This is non-stop, well researched action that does not insult the intelligence. The scenarios are credible, the tension excruciating and the ending slaps you in the face. Guardian Gets the blood pumping The New York Times, on THE MILLIONAIRES Grisham had better beware, for there's a new kid on the block. In THE TENTH JUSTICE young Brad Meltzer - all of 26 - has formulated a thriller that fairly crackles, having pace, confidence and velocity-charged story-telling The Irish Times Breakneck ... an action-packed read Mail on Sunday on DEAD EVEN Meltzer has earned the right to belly up to the bar with John Grisham, Scott Turow and David Baldacci People Magazine -- Dieser Text bezieht sich auf eine andere Ausgabe: Taschenbuch .


Matthew Mercer and Harris Sandler are bored and disillusioned after a decade as Washington senior staffers, and the clandestine Zero Game sounds like good fun. But when someone close to them ends up dead, they realise the game is far more sinister, and soon they're running for their lives. -- Dieser Text bezieht sich auf eine vergriffene oder nicht verfügbare Ausgabe dieses Titels.


Die hilfreichsten Kundenrezensionen
2 von 2 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen quagmire 23. Januar 2005
Von Ein Kunde
Although Meltzer's novel opens up the door to a probably realistic view of Washington, D.C. and takes the reader to the heart of the lobby-tainted doings of the political parties, it gets entangled in a long drawn-out search scene which tries the reader's patience. Furthermore, typically American, there's a fixation on action and too little attention paid to filling out the profiles of the characters.
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2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Packender Politthriller - sehr empfehlenswert! 6. Juni 2004
Matthew Mercer und Harris Sandler arbeiten im weißen Haus in Washington. Nach 10 Jahren entscheiden sie sich für ein anscheinend harmloses Spiel, das "Zero Game" bei der auf das Ergebnis von Abstimmungen gewettet wird.
Zunächst erscheint alles harmlos, bis plötzlich Matthew ermordet wird. Damit nimmt die Geschichte eine dramatische Wendung und plötzlich wird klar, dass das Spiel nicht so unschuldig ist, wie sie sich das vorgestellt hatten.
Das Buch nimmt dann rasante Wendungen, bis Harris mit Hilfe einer Praktikantin herausfindet, was wirklich hinter dieser Sache steckt.
Das Buch erzählt fesselnd über das politische Tagesgeschäft in D.C. und verbindet dies mit einer atemberaubende Geschichte.
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1.0 von 5 Sternen frustrierend 16. Juli 2012
Es fängt an im besten Brad Meltzer Stil ,und der Rest scheint bei einem achtklässler geschrieben zu sein.Reine Zeit und Geld verschwendung.
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4.0 von 5 Sternen Spannende Idee, leichte Schwächen 9. Mai 2006
Von Soylent
Format:Taschenbuch|Verifizierter Kauf
Das Buch ist spannend, unterhaltsam und auch in Englisch gut zu lesen. Die Story könnte etwas mehr hergeben, da sich der Hauptteil vornehmlich mit der Flucht der Hauptakteure beschäftigt. Zum Glück existieren genügend Geheimnisse um das Zero Game und die Aktivitäten um die Goldmine, so dass man das Buch kaum aus den Händen legen kann.
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Die hilfreichsten Kundenrezensionen auf (beta) 3.4 von 5 Sternen  155 Rezensionen
51 von 55 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen No Zero Here 8. Februar 2004
Von Jamie S. Rich - Veröffentlicht auf
Format:Gebundene Ausgabe
It's tough to review a Brad Meltzer book. Any discussion of the plot is going to give too much away. Over drinks, I was attempting to tell a friend about THE ZERO GAME. She hadn't started reading it yet, and I was midway through. "Oh, you're going to love it," I said. "The premise alone is enough to hook you."
"Don't tell me," she said.
"No, no, seriously," I pushed. "I won't ruin it. You see, these guys who work in congress as aides and stuff, they have this game. It's super secret, and they bet on legislation, guessing the outcome of votes and stuff."
"That's too much, stop."
"Well, you can imagine from that all the different ways Meltzer can take it."
"Seriously. I don't want to know anymore."
"No," I said. "You don't get it. That's information you get just on the first ten pages. I didn't spoil anything. The book is packed with twists and turns, probably more than any of Brad's other books. By page fifty, you're going to be so sucked in; you're never going to want to put it down."
And it's true. In the first fifty pages of a 460-page thriller, there is already one turn of events so shocking that you start the next chapter fully expecting to discover Meltzer is messing with you. "No," you say, "he CAN'T do that." But he does! And at that point, THE ZERO GAME is just getting revved up. The rest of the novel is a mad, breathless dash to find the answer to the sort of convoluted plot only people who are part of the US government could dream up!
THE ZERO GAME is full of Meltzer's usual narrative tricks. Shifting points-of-view, untrustworthy characters that switch allegiances at the flip of a page, young idealists, and a hero (or two) pushed out of their comfort zone, suddenly finding themselves on a run for their lives, having to scramble to find the strength and skill to survive. It boggles my mind that there hasn't yet been a movie adaptation of one of Brad's books. THE ZERO GAME was easily more exciting than any modern film I saw last year. It's a popcorn thriller, an action-packed suspense story that doesn't need special effects or the chiseled features of a $20M paycheck to excite. Proof positive that there's nothing like a good book to get the imagination--and the adrenaline--pumping.
51 von 58 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen A trivial game turns deadly. 29. Januar 2004
Von E. Bukowsky - Veröffentlicht auf
Format:Gebundene Ausgabe
Matthew Mercer and Harris Sandler work on Capitol Hill. Matthew is an assistant to a Congressman, and Harris is the youngest chief of staff ever hired by a Senator. Both young men are very bright, but they are a bit bored and looking for some laughs. They decide to play "The Zero Game," in which they place bets on their ability to push through meaningless pieces of legislation. No one gets hurt, the guys can make a few bucks, and it's all in good fun. Unfortunately for Mercer and Sandler, there's more to the "zero game" than meets the eye. The seemingly trivial pursuit proves to be extremely dangerous for its participants.
Brad Meltzer, the author of "The Zero Game," does well when he discusses the inner workings of Congress, especially the machinations of lobbyists, the horse trading that occurs during appropriations meetings, and the quid pro quos that grease the wheels of politics.
Unfortunately, it takes more than this to make a successful political thriller. The plot of "The Zero Game" is both far-fetched and repetitious. Brad Meltzer has written a book of over four hundred and fifty pages, with numerous descriptions of one chase sequence after another.
To his credit, Meltzer's good guys, Harris and Vivian Parker, a seventeen-year-old Senate page, are affable, intelligent, and engaging characters. They are tough and idealistic, and they put up a good fight. It is also refreshing that Meltzer does not include a hokey romantic subplot in this novel. However, the villains are straight out of central casting, the dialogue is stilted, and the unrealistic story goes on far too long. As a political thriller, "The Zero Game" ultimately misses the mark.
10 von 10 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen A definite eye roller 11. Januar 2007
Von Sean - Veröffentlicht auf
After starting off on a high note, The Zero Game quickly falls into the same plot structure as DaVinci code, ie. Find a, run, run...find a, run, run...on and on for five hundred pages or so. I did find some of the Washington "insider" stuff to be interesting, so kudos to Meltzer for his extensive research. But as far as the story goes, I wasn't buying it for a second. Unfortunately the entire plot hinges on a character who is supposed to be brilliant acting like an idiot throughout. At no point was I convinced that the protagonist couldn't simply call the authorities and then hide out until the whole matter was resolved. And the villains are so ridiculous and one-dimensional it's not even funny. You've seen these guys a million times. Based on the research that went into this book, I wouldn't write Meltzer off, but he definitely needs to dedicate more of his time to crafting a compelling story with believable characters.
12 von 14 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Meltzer is getting better and better... 2. Februar 2004
Von Robert Wellen - Veröffentlicht auf
Format:Gebundene Ausgabe
I read the Millionaires first, which despite it's absurd ending, I enjoyed. I read First Counsel(which honestly did not stay very long in my mind) and The Tenth Justice next (have not read Dead Even) and it was clear that Meltzer had a ways to go--good ideas, some sloppy execution...however, if you line up the books in the order they written, he has grown. This was a really interesting and original story. The best part of the book is the "game" (hilarious and ingenious) and the inside look at Congress (his research is outstanding). The characters, Matthew, Viv, and Harris are among his best. It is cool see a multicultural cast of characters. The problem? Well, the biggest was the fact that the two chase scenes are FAR too long. He had this problem in other books, but these went on and on. It would have been better to hear more about the Midas Project (I need to be vague so as not to ruin the book) and the political stories behind it. I would have enjoyed more character driven issues and less running around. And, as another reviewer so smartly noted, the dust jacket gets many things wrong--particularly Viv's age--which is 17, not 16. I must commend Meltzer on his restraint in plot twists--there is a whopper early on--but he uses them wisely--another sign of growth. I hear he has recently moved to Florida. I hope he does not lose his ear for the political or urban thriller.
17 von 21 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen Zero Game 23. März 2004
Von D. Bailey - Veröffentlicht auf
Format:Gebundene Ausgabe
Either the person who wrote the description on the book jacket did not read the book, or if Brad Meltzer wrote it, he forgot that he killed off his main character early on. The description includes the dead character as one who is still alive and "in a frenetic chase from the secret tunnels under the Captiol to an abandoned gold mine halfway across the country, the TWO friends ...on the run, THEY turn to...the only person they can trust: 16-yr.-old..." AMAZING! The one character is dead BEFORE any of this happens! This was the beginning of many disappointments and confusion for me. If this had been the first Brad Meltzer book I had read, I would never choose his books again.
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