Having had read through most of the reviews for this book, I noticed that there may be the need for a discription of D&D. An average gaming night starts for me, when I go to my good friend's house. Most of the time we have five to nine people show up. When I first came to the game, I was confused on how it all worked. Basically the dungeon master starts by telling a story. Then each person who created a character explains what their character would do in the specific situation. For example, the DM (dungeon master)might start an adventure by saying "Your band of adventurers finally comes to a town on the outskirts of a large grey castle. You see many identicle signs nailed to nearly every wooden structure. They read 'princess Sara has been kidnapped. Strong and able adventurers needed, please inquire at the front gates of the castle." Then the players may discuss the signs and someone might say "we proceed to the front gates." Once there the player might continue by speaking to a guard "excuse me, we are here to inquire about the ..." Any people met in the adventure will then be played by the DM. This is all just story telling. All kids do it, adults do it when they write novels and are even honored for it. It is the people with active imaginations who come up with the great inventions in this world.
I have heard a few small stories of how people have taken the game too far, but rarely does anyone point out the possitve affects for people with personal troubles. When kids are having a hard time in their lives, some may need to escape the verbal abuse, divorse or some other overwhelming situation. I have known of people who have turned to drugs or became obsessive about their appearance. If these kids could have instead had a group of intellegent people they saw weekly and created worlds of fantacy to get themselves through the tough times, then I would rather see that. The people who actually make it their whole life, are the ones with the problems, it's not the game. They could have, just as easily become obsessed with any other pleasing activity.
I cannot speak for all players, but the ones I know are strong, intellegent people. They are going to collage and are in good relationships. My friends have a wide variety of interests and the people in the group are starting a total of three companies. We have had problems and have gotten through them, just as everyone has. I was not D&D that caused them, however.
So, if you are a worried friend or parent, be awair of your friend or child's whole life, not just that they are starting D&D.