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The Pragmatic Programmer: From Journeyman to Master
 
 

The Pragmatic Programmer: From Journeyman to Master [Kindle Edition]

Andrew Hunt , David Thomas
4.4 von 5 Sternen  Alle Rezensionen anzeigen (33 Kundenrezensionen)

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Programmers are craftspeople. They are trained to use a certain set of tools(editors, object mangers, version trackers) to generate a certain kind of product (programs) that will operate in some environment (operating systems on hardware assemblies). Like any other craft, computer programming has spawned a body of wisdom, most of which isn't taught at universities or in certification classes. Rather, most programmers arrive at the so-called tricks of the trade over time, by independent experimentation. In ThePragmatic Programmer, Andrew Hunt and David Thomas codify many of the truths they've discovered during their respective careers as designers of software and writers of code.

Some of the authors' nuggets of pragmatism are concrete, and the path to their implementation is clear. They advise readers to learn one text editor, for example, and use it for everything. They recommend the use of version-tracking software for even the smallest projects, and promote the merits of learning regular expression syntax and a text-manipulation language. Other (perhaps more valuable) advice is softer. The authors note in their section on debugging, "if you see hoof prints think horses, notzebras". That is, suspect everything, but start looking for problems in the most obvious places. They offer some advice on making estimates of time and expense, and on integrating testing into the development process. You'll want a copy of The Pragmatic Programmer for two reasons: It displays your own accumulated wisdom more cleanly than you ever bothered to state it and it introduces you to methods of work that you may not yet have considered. Working programmers will enjoy this book.

Topics covered: A workmanlike approach to software design and construction that allows for efficient, profitable development of high-quality products. Elements of the approach include specification development, customer relations, team management, design practices, development tools, and testing procedures. The authors present their approach with the help of anecdotes and technical problems. --DavidWall, amazon.com

Amazon.com

Programmers are craftspeople trained to use a certain set of tools (editors, object managers, version trackers) to generate a certain kind of product (programs) that will operate in some environment (operating systems on hardware assemblies). Like any other craft, computer programming has spawned a body of wisdom, most of which isn't taught at universities or in certification classes. Most programmers arrive at the so-called tricks of the trade over time, through independent experimentation. In The Pragmatic Programmer, Andrew Hunt and David Thomas codify many of the truths they've discovered during their respective careers as designers of software and writers of code.

Some of the authors' nuggets of pragmatism are concrete, and the path to their implementation is clear. They advise readers to learn one text editor, for example, and use it for everything. They also recommend the use of version-tracking software for even the smallest projects, and promote the merits of learning regular expression syntax and a text-manipulation language. Other (perhaps more valuable) advice is more light-hearted. In the debugging section, it is noted that, "if you see hoof prints think horses, not zebras." That is, suspect everything, but start looking for problems in the most obvious places. There are recommendations for making estimates of time and expense, and for integrating testing into the development process. You'll want a copy of The Pragmatic Programmer for two reasons: it displays your own accumulated wisdom more cleanly than you ever bothered to state it, and it introduces you to methods of work that you may not yet have considered. Working programmers will enjoy this book. --David Wall

Topics covered: A useful approach to software design and construction that allows for efficient, profitable development of high-quality products. Elements of the approach include specification development, customer relations, team management, design practices, development tools, and testing procedures. This approach is presented with the help of anecdotes and technical problems.


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60 von 68 Kunden fanden die folgende Rezension hilfreich
Format:Taschenbuch
As most other reviewers, I was drawn in by the glowing commentaries here on Amazon.

As background, I've been programming professionally for nine years now, on a variety of projects, but generally high-performance embedded stuff. I'm interested in improving my software development & management skills, and have read a number of other, better books (listed later) about these topics.

My first criticism is that the collection of 50-odd tips are simply too shallowly presented to be very interesting. Generally, if you agree, you say, "yeah, duh," and if you don't, there's no discussion of the point, and no attempt to address known difficulties with "good" practices. There also seemed to be no attempt to balance some of the points. For example, the authors repeatedly talk about writing your code so it's flexible. In general, a good idea. On the other hand, they really seem to think you should be writing everything, regardless of what sort of application it is, to run on different machines, under different operating systems, with and without concurrency, etc. This, to me, just seems foolish, extra work, extra code, extra bugs. The estimates I've seen (in other, better, books) say that just writing re-usable code takes three times more work than "normal" code, ignoring multi-platform complexities.

The old school comment (and I consider myself fairly old school) is there because they very obviously come from a Unix/command line environment. I will admit, they motivated me to improve my scripting skills, something I've been planning on doing for a while. But then they have inane advice, like "use only one editor *for everything*". This is perhaps nice, if you can, but on larger projects or organizations, this probably isn't possible. I use the IDE required by the project, a different editor for documentation (also required) and a third one for doing hex & advanced search and replace. Perhaps with emacs and 47 scripts this wouldn't be necessary, but I'm not convinced it would be efficient either.

All in all, the advice is generally good, but I think there are better books out there (e.g. Code Complete, Writing Solid Code, Rapid Development, The Mythical Man-Month, C++ Coding Standards). As a light book to get you thinking about your craft, it's not bad, but that's the best I can say about it.

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5 von 5 Kunden fanden die folgende Rezension hilfreich
Format:Taschenbuch
...and what's the difference? I've often felt that the difference was attitude. Programmers (or "professionals" if you prefer) were continually thinking about what they did, why they did it and how they could do it better. And I don't just mean searching for a new language ("maybe I should learn Java this week?").The rest of us are just tooling around doing the best we can and wondering why it sometimes doesn't work.

"The Pragmatic Programmer" is clearly written by and for professional programmers. Reading it with attention will force you to think deeply about the way you develop software. If your first response is "but this isn't pragmatic" or "I don't have time to do these things" then I encourage you to think again. Perhaps the barrier is change itself. Sure, applying the practices in this book may slow you down in the short term (you always go slower when you're learning a new skill) but the benefits to establishing these practices as habits are enormous.

We are working through this book as part of a weekly study group at our office. This seems to be a great way to investigate things you're uncomfortable. And I don't agree with every practice in this book, but please think about them as deeply as you can before you reject them!

Whenever I interview someone I ask them what book has most influenced the way they develop software. If they answer "The Pragmatic Programmer" (or "Zen and the Art of Motorcycle Maintenance") then they have the job!

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4 von 4 Kunden fanden die folgende Rezension hilfreich
Format:Taschenbuch
I think almost any programmer can benefit from reading this book. The book is extremely well written and inspiring. Readers of Kent Beck and Martin Fowler will recognize much of their philosophy (see xprogramming.com). Much of the wisdom in the book is condensed into a set of rules listed at the end which makes a very good summary. So even if you have only 20 minutes you will probably walk away inspired and with new insights. What distinguishes this book from other books about programming that I have read (like the Refactoring book by Martin Fowler) is that this book generalizes principles about coding in a very convincing way (many of the principles could probably be helpful for any engineer, not only programmers). Take for example the well known principle of not duplicating code. The authors generalize this principle and say that information should never be duplicated. This means for example that you should write documentation, but the documentation should not duplicate information that is easy to extract from the code (the documentation could for example present the purpose of code and give an overview). Check out the book for many other equally interesting principles!
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Die neuesten Kundenrezensionen
Good basics, but really outdated
Given it's age, this book is not bad, it is just plain old.

However, at least two groups of people might benefit from the book:
1. Lesen Sie weiter...
Vor 6 Monaten von Hans-Peter Jacobs veröffentlicht
Hervorragende Darstellung wichtiger Prinzipien und Methoden
Eine ganze Reihe der hier dargestellten Sachverhalte, Methoden, Prinzipien und Vorgehensweisen waren mir nicht neu - sind aber durchaus in der Mehrzahl der Projekte und bei einer... Lesen Sie weiter...
Veröffentlicht am 30. Mai 2009 von Henning Sprang
Excels in nothing
This book is neither actually bad or good. It makes nothing wrong but could do much better. If you count it up, is has it tells everything a good book for programmers should tell. Lesen Sie weiter...
Veröffentlicht am 26. Mai 2009 von Anonym
A "must" for every programmer
I found the book very intuitive and helpful, with a lot of real tips about software thinking and programming. Lesen Sie weiter...
Veröffentlicht am 27. November 2006 von Razvan Harsan
Ein Votum für guten Programmcode
Pragmatic Programmer sind eine eigene Stilrichtung der leichtgewichtigen Entwicklungsmethoden und eng mit den Extreme Programmern verwandt. Lesen Sie weiter...
Veröffentlicht am 10. März 2004 von M. Mueller-Rohde
Good but shallow advice
The book is full of small pieces of good advice. I kept reading them, noding my head sagely at most of them and thought 'yep, I do that, but how can I do it better?'. Lesen Sie weiter...
Am 17. November 2003 veröffentlicht
Must have
Das Buch beschreibt allgemein und nicht auf eine Sprache festgelegt Herangehensweisen, Verhaltensweisen und Ansichten, die ein Pragmatic Programmer sich zu eigen machen sollte. Lesen Sie weiter...
Am 1. September 2003 veröffentlicht
Mein Programmierbuch des Jahres
Wenn man die rein technischen Fähigkeiten des Programmierens in sich aufgesaugt hat und schon erste größere Projekte hinter sich hat ist es Zeit sich auf den Weg zu... Lesen Sie weiter...
Veröffentlicht am 5. April 2003 von Richard Lippmann
Ich will mehr
Bücher wie diese sollte es einfach mehr geben. Dies ist Lektüre, die man einfach verschlingt. Lesen Sie weiter...
Veröffentlicht am 26. Juni 2002 von Daniel Flück
Order it today !
This is an excellent book for all interested in software development. The author presents various techniques to write software in a pragmatic way. Lesen Sie weiter...
Veröffentlicht am 19. Januar 2002 von Christian Meier
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EVERY PIECE OF KNOWLEDGE MUST HAVE A SINGLE, UNAMBIGUOUS, AUTHORITATIVE REPRESENTATION WITHIN A SYSTEM. &quote;
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Two or more things are orthogonal if changes in one do not affect any of the others. &quote;
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Prototyping generates disposable code. Tracer code is lean but complete, and forms part of the skeleton of the final system. &quote;
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