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The Official Guide to 3D Gamestudio
 
 
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The Official Guide to 3D Gamestudio [Englisch] [Taschenbuch]

Mike Duggan
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Produktinformation

  • Taschenbuch: 400 Seiten
  • Verlag: Thomson Learning; Auflage: 1 Pap/Cdr (27. Februar 2007)
  • Sprache: Englisch
  • ISBN-10: 1598633627
  • ISBN-13: 978-1598633627
  • Größe und/oder Gewicht: 23,4 x 18,7 x 2,9 cm
  • Durchschnittliche Kundenbewertung: 2.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 63.346 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

Kurzbeschreibung

If you're a video game enthusiast, then you've probably thought more than once about creating your own games. Now you can develop your own 3D games using 3D GameStudio! The Official Guide to 3D GameStudio will help you develop the skills you need to create a variety of games, including first-person shooter and fantasy role-playing. Learn how to make a game from start to finish using the most readily found tools in the industry. You'll cover the fundamentals of character animation, level building, and programming various effects. You'll even get tips on the game industry as a whole, including how video games are made, what job opportunities exist, and how you can break into the industry. Whether you want to make games for your own enjoyment or to build your career portfolio, this all-in-one guide covers everything you need to know to make amazing 3D games!

Synopsis

If you're an avid video game fan, chances are you've thought about creating your own game but a lack of experience kept you from tackling it. Now there's nothing stopping you! "The Official Guide to 3D GameStudio" shows you how you can use this amazing tool to master world building, establishing characters, and developing program codes. Inside this all-in-one book, easy step-by-step lessons show how to make your very own standalone role-playing game and also sell and distribute it. You'll use the popular 3D GameStudio game engine from Conitec. The accompanying CD-ROM includes a trial version of 3D GameStudio as well as all the source code, 3D models, images and sound files you need to build your very own entertainment product from start to finish!

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1 von 1 Kunden fanden die folgende Rezension hilfreich
Hätte mehr erwartet.... 12. September 2009
Format:Taschenbuch
In dem Buch sind entgegen meinen Erwartungen kaum Beispiele.
Ich hatte die Hoffnung, dass sich einige Tutorials in der Lektüre befinden.
Es wird zwar sehr ausführlich berichtet, was ein gutes Spiel alles haben sollte,
wie man es aufbauen sollte usw usw...aber das nützt mir nichts, wenn ich nicht weiss wie es genau geht.
Und genau aus diesem Grund kaufte ich mir das Buch.
Leider ist das hier nicht der Fall.
Tipp: AUM-Magazine auf der Gamestudio-Seite im Internet durch-arbeiten. Das beste was man machen kann.
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Amazon.com:  8 Rezensionen
8 von 8 Kunden fanden die folgende Rezension hilfreich
A good book for those starting out ... 15. Dezember 2007
Von H. Abreu - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I've owned 3D Game Studio for several years and hadn't seen an English language book, so I picked this up with some excitement. I've created art assets and done some level design in 3DGS but for the most part, I haven't tackled the programming in any significant way. I mention this since, after several years of waiting, I approached the book with some preconceptions about what it should be. Because of this it is not surprising it initially fell short of the 'vision' I had in my brain of a guru-like book of ultimate 3DGS wisdom. I've since taken a step back, considered what other software products 'official guides' were like and prepared what I hope is a balanced review. This is important since whether you love, or just like this book, is going to depend on what you expected out of it.

In my opinion this book is a good 'light' introduction to 3DGS and game programming concepts. In review of other official guides I find they range from minimalist, "hello world" type books -that seem to have been created only to satisfy customer expectation of a manual- to full fledged product bibles crammed with every detail. This book, like most, falls somewhere in-between. If you are brand new to 3DGS, or a student taking a first course on game programming, you'll find that the author has taken considerable effort to provide helpful details about game history, interface design, and playability issues; he also touches on game psychology, the importance of story and marketing. All of these are essential concepts.

The book is well written, easy to understand and adequately illustrated. The chapters on modeling using MED (the 3D Game Studio model editor), skinning and animating your model are satisfactory. The level design chapters are also appropriate and the included project walks you through successfully designing, creating and texturing a level.

The scripting chapters cover some of the basics of scripting, but this is the area that left me wanting for more. In fairness, after reviewing the official guide (for a much more expensive animation and design product I use at work) I find that the level of detail covered is similar.

It is likely that the author generalized or covered some of the programming material lightly because, at the time this book was written a very significant update to 3DGS was on the horizon (and has since been released). A7 is a substantial step forward for the game engine and suite of tools that comprise 3D Game Studio. A large part of that is the inclusion of the Lite-C programming language. This may explain the light c-script coverage since it is likely that c-script, even if in continues to be supported, will become much less important than the much more powerful Lite-C. Having said that, some c-script is covered and basic interactivity walked through in the relevant chapters. There is also some additional material and scripts on the disk.

So we are back to my first paragraph. Whether this book is for you or not depends on what your expectations and point of departure are. If you are a student (or a teacher) using 3D Game Studio as part of an introductory game development class then this book could be a good choice. The coding material would have to be supplemented, in my opinion, by Conitec's in depth written documentation, by guru George Pirvu's free and excellent AUM user magazine and by the extremely active and friendly official user forums.

This book, along with an instructor guided project, could also satisfy the course requirements for an introduction to game programming based on the 3DGS engine.

It's usefulness to people that already have some game dev experience is going to vary by individual and skill level, so look at the TOC, any other reviews and get feedback from the 3DGS forum members who have the book - then make you own determination.

I am generally satisfied with the book, with the sole exception of my desire for more substantial programming tutorials.

If the next version of the book is updated to include good material on Lite-C programming, or perhaps a second companion volume with more significant programming information is created, it would increase the value of the book immensely and likely drag in many of the thousands of current users who are eager to use Lite-C.

The Official Guide to 3D GameStudio
Decent for starters. 29. Juni 2011
Von Michael - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
Being the 'official' game studio book you'd figure there would be a lot better coverage of this product. It almost seems as there are no chapters on creating a game but more chapters about what games are, how other games have been a success and so on. In fact most of Michal Duggans books start this way. Very easy reading and was not bad to read. But way to much detail on things the avaerage buyer of this book could care less about. When I purchased this book I wanted 3D Game Studio coverage. Not coverage on different types of games, what makes a character memorable, etc. If I wanted a book on game types or what goes into making a game, I would of purchased that book. I wanted this book to gain knowledge of 3D Game Studio, and thats it.

I would recommend this book to someone starting out, it does show you how to create basic indoor scenes, as well as how to model a 3D character in the MED that ships with 3DGame Studio. For a beginner, this is a good pick. For a season person who knows there way around, and can make a basic level with some cutomization look elsewhere.
Guide to 3D Gamestudio- A Starting Place 11. September 2010
Von Joseph R. Sellers - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
The Official Guide to 3D Gamestudio is a useful reference work for anyone who already has the 3D game creation programs which fall under the blanket label of 3d Gamestudio. Having personally used 3d Gamestudio on my own for more or less hobby games, none of which have been published, I thought having this to refer to would be a good idea. And so it was.
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