Möchten Sie verkaufen? Hier verkaufen
The Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor, Release 2 (OpenGL)
 
Größeres Bild
 
Den Verlag informieren!
Ich möchte dieses Buch auf dem Kindle lesen.

Sie haben keinen Kindle? Hier kaufen oder eine gratis Kindle Lese-App herunterladen.

The Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor, Release 2 (OpenGL) [Englisch] [Taschenbuch]

Josie Wernecke , Inventor Architecture Group Open , Open Inventor Architecture Group
4.0 von 5 Sternen  Alle Rezensionen anzeigen (3 Kundenrezensionen)

Erhältlich bei diesen Anbietern.



Produktinformation

  • Taschenbuch: 560 Seiten
  • Verlag: Addison Wesley Pub Co Inc; Auflage: First Edition, Later Impression (31. März 1994)
  • Sprache: Englisch
  • ISBN-10: 0201624958
  • ISBN-13: 978-0201624953
  • Größe und/oder Gewicht: 23,1 x 18,7 x 2,7 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (3 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 286.034 in Englische Bücher (Siehe Top 100 in Englische Bücher)

Mehr über den Autor

Josie Wernecke
Entdecken Sie Bücher, lesen Sie über Autoren und mehr

Besuchen Sie die Seite von Josie Wernecke auf Amazon

Produktbeschreibungen

Kurzbeschreibung

Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping. Open Inventor is an object-oriented 3D toolkit built on OpenGL that provides a 3D scene database, a built-in event model for user interaction, and the ability to print objects and exchange data with other graphics formats. The OpenGL Technical Library provides tutorial and reference books for OpenGL and Open Inventor. The library enables programmers to gain a practical understanding of these important software standards and shows how to unlock their full potential. 0201624958B04062001

Synopsis

Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping. Open Inventor is an object-oriented 3D toolkit built on OpenGL that provides a 3D scene database, a built-in event model for user interaction, and the ability to print objects and exchange data with other graphics formats. The OpenGL Technical Library provides tutorial and reference books for OpenGL and Open Inventor. The library enables programmers to gain a practical understanding of these important software standards and shows how to unlock their full potential. 0201624958B04062001

Tags

 (Was ist das?)
Bei einem Tag handelt es sich um ein Schlagwort, das zum Produkt passt.
Tags erleichtern allen Kunden die Suche und die Sortierung ihrer Lieblingsprodukte.
 

Eine digitale Version dieses Buchs im Kindle-Shop verkaufen

Wenn Sie ein Verleger oder Autor sind und die digitalen Rechte an einem Buch haben, können Sie die digitale Version des Buchs in unserem Kindle-Shop verkaufen. Weitere Informationen

Kundenrezensionen

Die hilfreichsten Kundenrezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
Von Ein Kunde
Format:Taschenbuch
This book gives a good overview of how to use Open Inventor to depict three-dimensional objects and scenes. To my knowledge, this is the only introductory book on Open Inventor. Since there are no tutorial books on Open Inventor, this is where many people start when they want to use the language.

This book describes the capabilities and features of Open Inventor and gives brief examples, often with code. By the end of the book, you have a good idea of what Open Inventor can do and what parts of the language you would use for each feature. Unfortunately, many of the descriptions leave much to be desired. The book does not go into detail on how to use any feature. Many descriptions are given a light, cursory treatment.

If your goal is to start programming in Open Inventor, you will find many omissions. You will need to compensate for this by writing test cases and experimental code. You will also need to purchase The Open Inventor C++ Reference Manual, which will fill in many of the gaps in this book.

If, however, your goal is to get an understanding of what Open Inventor is, this book is perfect.

War diese Rezension für Sie hilfreich?
I like the Book 19. Oktober 1999
Format:Taschenbuch
I've concluded that I like the Inventor Mentor Book. I've used the book to teach open inventor to Senior University students. I worked with students to demonstrate a comprehensive set of programs viewable at WSU Virtual Worlds. WSU Virtual Worlds illustrates a more comprehensive code explaination. If you have questions on concepts in the book, email me. Heres what we were able to accomplish: Cylinder in trackball with Examiner Widget, Orthographic Camera and explainations of Perspective Camera, Space station w/ Camera and Point Light, Space station w/ Copper Material, Space station w/ Text, Grids (callbacks to OpenGL Code), applying Texture maps, B-Spline, using the Elapsed-Time Engine, Two Time Counters, Keyboard Events (this was very challenging to learn), Sensors, Draggers, nurb surface figure (cool technology), Walking Figure, skeleton and nurb surface skin (the best subject of the book: node kits), Examiner Widget, Water Molecule with Draggers and Timer Sensors.
War diese Rezension für Sie hilfreich?
Von Ein Kunde
Format:Taschenbuch
I teach a five week course using this book. Students praise the material as being comprehensible, easy to understand, and creative. After each chapter the student should be able to perform certain open inventor tasks. I assign daily programming variations drived from the book. The accumulative effect is to have a student capable of maintain or developing applications in Open Inventor. The logical extension of the programming language is to develop using SGI tools or TGS tools. I think the Inventor Mentor book is one of the most prized Open Inventor books on the market. I adhere to the book when teaching Open Inventor exclusively. The Open Inventor book sheds a new light on the next five weeks which moves into VRML and Java. Interestingly, the mechanizms for controling nodes in the scene graph using Java are very similar to Open Inventor Node manipulation.
War diese Rezension für Sie hilfreich?
Kundenrezensionen suchen
Nur in den Rezensionen zu diesem Produkt suchen

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 


Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   
Ähnliche Foren


Lieblingslisten


Ähnliche Artikel finden


Anhand des Sachgebietes nach ähnlichen Produkten suchen:


Ihr Kommentar