When people talk of creating a Guild in and MMO they often talk about the types. So people talk about hardcore versus casual. Other people talk about PvP or PvE. This guide is for anyone that thinks that the two major categories of guilds are 1.) Those that get things done and 2.) Those that don't. If you follow this guide you'll be well on your way to creating a guild that not only gets things done, but has a lot of fun doing it!
This book treats guild creation and maintenance very seriously. In a lot of ways, it mimics several books that I've read on starting your own business. Well, in many ways, you are. You'll have a Guild Leader (CEO), Guild Officers (V.P.s), Veterans (Middle Management), and then your general membership (employees). In order to get anything done (creating a product) you'll have to keep the guild productive and drama at a minimum.
This book starts out simply. It asks one question: What kind of guild do you want to make? It defines many different types of guilds. It then moves on to the best ways to get people into your guild (and also lays out several ways NOT to get people into your guild).From there the topics range from guild events, alliances with other guilds, how to deal with drama in your guild, and even taking the guild out of the game and into the real world for face-to-face encounters.
There are only two things that I think detract from the book:
1.) It takes itself too seriously.
2.) It's all text.
A little humor included in the reading or a cartoon here and there giving a humorous glimpse into the subject matter would have been welcome.
These too shortcomings aside, I think this is a great read. It should be considered required reading for anyone considering starting a guild (and for many of the Guild Leaders already out there!) Thank you Mr. Andrews for a great read and wonderful incite into the world of Guild Management.