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The Ghost in the Shell Volume 1
 
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The Ghost in the Shell Volume 1 [Englisch] [Taschenbuch]

Shirow Masamune

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Masamune Shirow
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Produktbeschreibungen

Kurzbeschreibung

Deep into the twenty-first century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging landscape, cyborg superagent Major Motoko Kusanagi is charged to track down the craftiest and most dangerous terrorists and cybercriminals, including “ghost hackers” who are capable of exploiting the human/machine interface and reprogramming humans to become puppets to carry out the hackers’ criminal ends. When Major Kusanagi tracks the cybertrail of one such master hacker, the Puppeteer, her quest leads her into a world beyond information and technology where the very nature of consciousness and the human soul are turned upside down.

From Shirow Masamune, the award-winning creator of Appleseed and Dominion, comes The Ghost in the Shell, the breakthrough manga that inspired the internationally acclaimed animated film. An epic dystopian tale of politics, technology, and metaphysics, The Ghost in the Shell has been hailed worldwide as an unparalleled visionary work of graphic fiction. And now it’s ready to dazzle the imagination in its second millennium.

This edition includes a new Introduction from Dark Horse publisher Mike Richardson, and a fascinating Postscript from author Shirow Masamune, with his thoughts on the phenomenon that is The Ghost in the Shell!

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14 von 15 Kunden fanden die folgende Rezension hilfreich
Needlessly Censored 25. Oktober 2009
Von Carlos A. Ramos - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
The Ghost in the Shell has become a cult phenomenon. It transcends all sorts of media, from books, to TV, to video games. And most of these ventures have become fruitful efforts. The original manga that started it all has been re released, this time by Kodansha, and with some good and bad.

This edition of Ghost in the Shell is missing a two page lesbian threesome. I thought id get that out of the way first and foremost, since, believe it or not, its actually a big issue. The problem is not that a sex scene was removed (although ill be honest, it was sort of a bummer), but that 2 color pages were removed in a pointless effort to......to what? The manga is already rated 18+, hell even this current printing has the "Mature" rating on it. So what was the purpose of censoring a mature manga if it was still going to have some nudity, violence, cursing, and graphic content?

Now like i said before, its more the fact that Shirow's work is incomplete than simply missing a sex scene. Its needless censorship, and thats the last thing we need right now. (Uncensored version can be found here Ghost In The Shell Volume 1 - 2nd Edition (v. 1) NOTE: Its no longer in print)

Now the actual graphic novel is a very interesting piece. It deals with the value of life, corruption in politics, as well as what it means to be human, among other things. This is some pretty heavy stuff, and on the occasion i had to re-read certain sections, for two reasons.

One, the complexity of the content, and the other, the visualization of said concept. Certain pages flow as if some panels have been removed (although they weren't, nothing was changed other than the 2 pages we talked about). This is specially prevalent in some action scenes, although it tends to happen in low profile situations as well. Whenever the novel switches scene or location, some panels do a poor job of setting that across to the reader. Also, in some situations, the text boxes are also poorly or oddly placed. It can get confusing whenever 'cyber brain communication' is taking place, and the character speaking is off screen.

The art in GITS is a mixed bag. The manga has 348 pages, of which 64 are color. The color pages are amazing. Tiny details are presented in such a way that your staring at the page in awe. Characters are more lively, and the environments and locations are much more detailed (no more empty backgrounds :P). The B&W pages are much less interesting. Not only is the detail lessened, but clarity also takes a dip. Now you know why those 2 pages being removed is a bummer :D

The characters themselves are almost all empty. With the exception of Kusanagi and on occasion, Batou, the rest of the roster is blank and has little to no development whatsoever. Its a disappointment, but nothing too terrible. The novel revolves around the Major anyway, so no (arguably)important character is dull.

Despite all this, the book has a tendency to suck you in and not let go. I read it in several hours. The content and concept are both interesting and unique, and the art is, for the most part, well done. Like both the movies and SAC episodes, GITS requires multiple readings. With repeated reading, comes clarity, and a larger and better grasp of the concept.
16 von 18 Kunden fanden die folgende Rezension hilfreich
Censored edition 24. Oktober 2009
Von Mr. T. P. - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Unfortunately, Kodansha has decided to censor this release of Ghost in the Shell by changing artwork and removing entire scenes. If you would like to read the series in it's unedited entirety, you would be best tracking down Dark Horse's older 2005 release.

For more discussion on this books edits, you can read about it on page 25 of the AnimeOnDVD forum's "Edited Manga List" thread.
6 von 6 Kunden fanden die folgende Rezension hilfreich
Arguably a must-read even for those who don't usually take to the genre 8. Dezember 2009
Von GraphicNovelReporter.com - Veröffentlicht auf Amazon.com
Format:Taschenbuch
In his brief introduction to this first volume of a landmark series about a cyborg, Dark Horse president Mike Richardson cites all the thematic questions you'd expect--what makes people "human," what is a soul, are machines capable of authentic emotion? And while Shirow Masamune's masterful Ghost in the Shell certainly addresses such issues, often in profound ways, it's worth nothing that Richardson does leave out one question: What are the erotic implications of this blurring between the organic and the synthetic?

It's not an idle question, but rather one that confronts readers in several different forms, perhaps most obviously when the protagonist, the immanently capable Major Motoko Kusanagi, regularly appears in pinup-style poses. One senses, though, that these are bones thrown to a certain audience segment and, for better or worse, they're not apt to trouble hetero female readers who may be accustomed to a lot more cheesecake in manga (not to mention mainstream superhero comics). Moreover, it soon becomes apparent that Masamune is playing a much deeper game here as he goes about deliberately undermining the erotic--or at least conventional assumptions about it and conventional approaches to it in comics--by positioning readers to be hit hard by far more disturbing images. In one battle scene, Kusanagi loses an arm at the elbow, metallic tendrils dangling from the stump, and she barely misses a beat--to her, it's a spare part that can be fixed or replaced, but for readers, it destroys the integrity of the female form and disrupts the pleasure of any passive voyeurism that might be occurring. Similarly, at one point, an asexual cyber-nemesis known as "The Puppeteer" takes refuge in the body of a nude female cyborg and is later interrogated while constrained--but all that remains of her (it?) is the head and topless torso, which is in fact a good example of the "shell" referenced in the title.

A feminist read might contend that this is an instance of objectification in literal, even crude, terms. However, when viewed within the context of Masamune's thematic concerns, it makes complete sense. If nothing else, The Ghost in the Shell is about "programming" in the word's broadest possible meaning. That means not only the conflict between outside control versus autonomy in computers, networks, robots, and other cyber-entities, but also in groups and nations (it's subtly suggested that laws are a form of programming) and, of course, in individuals in that we're subject to the "instructions" written into us by culture, psychology, and language. Standing apart from this mechanistic view is Masamune's construct of the "ghost"--a term that roughly translates to "psyche" or "soul." That's not to say that ghosts can't be infiltrated or manipulated by criminal elements like any other part of an apparatus, but rather that this distinction between soul and "mecha" is central to nearly everything that takes place. Readers, too, are naturally going to follow a learned (i.e., installed) "program" when decoding manga or any other text and that includes reading its artwork. So when Masamune provides troubling images that don't map to our expectations, he is problemating the process and helping readers see our own programming for what it is, as an automatic reaction and not reflective of something essential either about ourselves or the images themselves. And that's true whether the input stimuli we're receiving is mildly erotic (it never really exceeds this level) or violent in nature.

That said, it's not as if the action in The Ghost in the Shell is abstract or presented as a token nod at genre conventions--it's vigorous, unapologetic, and often thrilling. As Kusanagi leads her small squad of government commandoes against terrorists, hackers, and corporate criminals, the dynamic page layouts and effortlessly fluid storytelling draw us into the firefights and chase sequences like few other works in the medium. However, on a scale that may be unparalleled in graphic fiction, there's also a tremendous density of ideas. Sometimes, as if realizing the challenge of delivering on both tracks, Masamune includes footnote-like clarifications in the gutters so as not to slow things down with expository dialogue or caption boxes. Then, as a bonus treat, there's a 14-page section of author's notes in the book's backmatter that's keyed to specific pages, with the creator providing annotations on his work that make for fascinating reading in their own right.

It's this combination of brain and brawn that causes The Ghost in the Shell to appeal, as the saying goes, to both the head and the heart. But that's not all. As the first volume concludes Masamune takes things in a wholly different direction: While the story has been rubbing up against the metaphysical throughout, in the final chapter, it breaks all the way through and goes for the out-and-out mystical. There's not much I can say that won't ruin things for newcomers to the franchise, so I'll leave it at that. In short, Ghost in the Shell is hard sci-fi of the best possible sort: the type that's so full of both undiluted artfulness and philosophy that it's arguably a must-read even for those who don't usually take to the genre.

-- Peter Gutiérrez

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