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The Complete Masks of Nyarlathotep: Adventures to Thwart the Dark God (Call of Cthulhu Role Playing Game Series)
 
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The Complete Masks of Nyarlathotep: Adventures to Thwart the Dark God (Call of Cthulhu Role Playing Game Series) [Englisch] [Taschenbuch]

Larry Ditillio , Jason C. Eckhardt , Penelope Love
4.0 von 5 Sternen  Alle Rezensionen anzeigen (4 Kundenrezensionen)

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Produktinformation

  • Taschenbuch: 228 Seiten
  • Verlag: Chaosium Inc; Auflage: 3rd (Juli 1996)
  • Sprache: Englisch
  • ISBN-10: 1568820690
  • ISBN-13: 978-1568820699
  • Größe und/oder Gewicht: 27,9 x 21 x 1,2 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (4 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 2.072.260 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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A slightly dated classic 13. Januar 2000
Von Ein Kunde
Masks of Nyarlathotep is one of those campaigns published in the 1980s gamers still speak with tones of admiration of, so it is good that Chaosium is keeping it in print. Unfortunately, compared to newer gaming material "Masks" fares not too well. Sure, it is massive, the book is very thick and rich of material. Unfortunately layout and organisation are far from perfect, so that the GM might have to leaf through the book quite some time to find a needed item of information. But not only big in size, the campaign's tone is one of grandeur; the PC's have to travel the world in search of information and they will have to prevent the evil cultists from achieving their goal of wholesale destruction, and this is where I see the book's biggest problems. The scope is too big, and to show the danger and level of adversity the designers made it one of the most difficult adventures available. The campaign is very deadly, even veteran players who are used to see their characters pass away in a Call of Cthulhu game will be surprised as to how high the mortality rate is. At every turn there seem to be monsters and mad cultists equipped with enchanted weapons, which gives it an atmosphere more resembling an AD&D than a Cthulhu adventure. For a much more atmospheric and successful adventure better check out "Beyond the Mountains of Madness". (Dies ist eine Amazon.de an der Uni-Studentenrezension.)
War diese Rezension für Sie hilfreich?
A slightly dated classic 10. Januar 2000
Von Ein Kunde
Masks of Nyarlathotep is one of those campaigns published in the 1980s gamers still speak with tones of admiration of, so it is good that Chaosium is keeping it in print. Unfortunately, compared to newer gaming material "Masks" fares not too well. Sure, it is massive, the book is very thick and rich of material. Unfortunately layout and organisation are far from perfect, so that the GM might have to leaf through the book quite some time to find a needed item of information. But not only big in size, the campaign's tone is one of grandeur; the PC's have to travel the world in search of information and they will have to prevent the evil cultists from achieving their goal of wholesale destruction, and this is where I see the book's biggest problems. The scope is too big, and to show the danger and level of adversity the designers made it one of the most difficult adventures available. The campaign is very deadly, even veteran players who are used to see their characters pass away in a Call of Cthulhu game will be surprised as to how high the mortality rate is. At every turn there seem to be monsters and mad cultists equipped with enchanted weapons, which gives it an atmosphere more resembling an AD&D than a Cthulhu adventure. For a much more atmospheric and successful adventure better check out "Beyond the Mountains of Madness". (Dies ist eine Amazon.de an der Uni-Studentenrezension.)
War diese Rezension für Sie hilfreich?
Masks is an adventure taking place in 1926-27 (game time of 1yr exactly). This is perhaps the most comprehensive and compelling storyline I have ever seen in a role-playing product. The story starts as a simple murder investigation, and deepens more and more until players are knee-deep in trouble, are chased by secret cults and have the chance to uncover terrible mysteries of forgotten civilizations. A great deal of emphasis has been given in historical accuracy and depth of atmosphere, so in every chapter (New York, London, Cairo, Kenya, Ausralia, Shanghai) you get loads of info as to how the region was at that era, political situation, important people-factions etc. Various elements of the Cthulhu mythos and some very well-known Lovecraft novel elements and plots are incorporated into the book. Loads of carefully prepared handouts await the players, as they are about to embark in the journey of a lifetime. A must have! There is absolutely no negative - this adventure, once carefully prepared, is the perfect campaign for experienced storytellers.
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