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The Art of Maya: An Introduction to 3D Computer Graphics [Englisch] [Taschenbuch]

Autodesk Maya Press

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Kurzbeschreibung

4. Mai 2007
* An official book from the makers of Maya, this updated edition covers new Maya features such as Full Body Inverse Kinematics, an enhanced Polygonal Modeling toolset, Maya Unlimited Features, and more
* Explores the key components of Maya, the industry-leading 3D animation and effects software that is used to add amazing special effects and characters
* Clearly demonstrates the critical concepts of 3D time and space, and helps explain the principles of 3D modeling, animation, dynamics, and rendering
* Includes an Industry Experts Gallery with real-world images from professional Maya artists, along with interviews from the experts on the accompanying DVD
* Includes a DVD with Maya Personal Learning Edition, enabling readers to utilize the software as they apply the material from the book

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  • Studienbücher: Ob neu oder gebraucht, alle wichtigen Bücher für Ihr Studium finden Sie im großen Studium Special. Natürlich portofrei.


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Produktbeschreibungen

Synopsis

An official book from the makers of Maya, this updated edition covers new Maya features such as Full Body Inverse Kinematics, an enhanced Polygonal Modeling toolset, Maya Unlimited Features, and more. This title explores the key components of Maya, the industry leading 3D animation and effects software that is used to add amazing special effects and characters. It clearly demonstrates the critical concepts of 3D time and space, and helps explain the principles of 3D modeling, animation, dynamics, and rendering. It includes an Industry Experts Gallery with real world images from professional Maya artists, along with interviews from the experts on the accompanying DVD. It includes a DVD with Maya Personal Learning Edition, enabling readers to utilize the software as they apply the material from the book.

Buchrückseite

The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need.

Understand:

  • 3D Computer Graphics
  • Time and Space
  • Animation
    • Setting Keys
    • Non-linear Animation
    • Rigid Body Dynamics
  • Modeling
    • NURBS
    • Polygons
    • Subdivision Surfaces
  • Deformations
    • Deforming Objects
    • Lattices and Clusters
  • Character Animation
  • Materials and Textures
    • Shading Networks
    • Texture Maps
    • Bumps and Displacements
  • Digital Cinematography
    • Shadows
    • Lighting
    • Cameras
  • Rendering
  • Effects
    • Particle Effects
    • Paint Effects
    • Maya Fluid Effects
    • Maya Cloth
    • Maya Long Hair
  • Interactive 3D
    • Game Creation
    • Building Levels

The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations.

Get an inside look at the use of Maya by:

  • The Canadian Broadcast Corporation
  • Turner Studios
  • Digital Domain for the making of I-Robot
  • Weta Digital in the making of The Lord of the Rings: The Return of the King
  • The AOES Medialab
  • BioDigital
  • The Mill
  • Oddworld Inhabitants in the making of Oddworld Stranger's Wrath
-- Dieser Text bezieht sich auf eine vergriffene oder nicht verfügbare Ausgabe dieses Titels.

In diesem Buch (Mehr dazu)
Ausgewählte Seiten ansehen
Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis | Rückseite
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Kundenrezensionen

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Amazon.com: 3.8 von 5 Sternen  5 Rezensionen
7 von 7 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Not for noobs 29. Oktober 2007
Von Stuart Bausman - Veröffentlicht auf Amazon.com
Well let me start by saying this book is a great technical reference. If you're an absolute beginner like me than you'll find this book unbecoming of its title as an introduction to 3D graphics. With merely a single chapter devoted to explaining 3D computer graphics and a short synopsis in the beginning of each subsequent chapter it left me puzzled and I couldn't really understand why they would call this an introductory book. If your really interested in what every tool in Maya 8 does and what the software is capable of doing then you'll get lots of use out of this book as each tool is explained in detail. No tutorials, no work along projects and no beginners guide make this more of an intermediary book best suited for people who already have basic knowledge of computer graphics who are also using a learning series book or some other guide to teach themselves Maya. This book alone is definitely not intended to teach Maya or basic principals of computer graphics but does give you a great understanding of what the buttons in Maya do... now if it would only explain WHY I'd use that button, but I guess that's where the learning series books comes into play. I'll be ordering one or two of those next...
5 von 6 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Poorly conveyed information.. 28. April 2008
Von Eric - Veröffentlicht auf Amazon.com
Often Autodesks recommended path for learning Maya is not so hot, and this is an example of an innacurate assessment on their part of who should be reading this book. In fact there are aspects of many Autodesk books that I feel were not well planned, so you might want to explore other Maya books as well as Autodesks to see what works for you.
Apparently Autodesk sees this as an "introductory" book, and really it isn't, at all. Here's why. This book doesn't tell you "how" to do anything. It does tell you "what" things are and "why" you would use them in a very specific way, but nothing is explained in a user friendly way.
Essentially this is a book of quick overviews, but with almost nothing that will guide the reader through a step-by-step process to achieve any kind of end result. In fact many aspects of the book are almost stupidly ambiguous.
Here is a metaphor of how this book works. It's like if somebody was instructing you on how to build something but they only told you WHAT to do, but not HOW to do it. For example, say somebody decided to help you build a car. So the first thing they tell you is to "Put the engine together". You think great, here we go! Your first step is "to connect the transmission to the engine block." But you realize that the transmission isn't put together, so you ask "How do I build a transmission?" The response you get is, "put those parts together"... and that's all you get. In other words the information isn't wrong, it's just useless because it doesn't give you any genuine instruction. It doesn't tell you what parts go where or in what order, and often it doesn't even tell you where to find them. Much of this book works exactly in this manner.
With that said, if you already have an intermediate/advanced working knowledge of most everything Maya has to offer, this is probably a good book, because it gives specific overviews and general explanations on almost every aspect of Maya.
If you are new to Maya this book is completely useless. Maya calls this an "introductory" book, but it's so poorly thought out that the information comes across as being jumbled and incomplete.
5.0 von 5 Sternen Great learning scenarios on cd! 14. Februar 2010
Von Kehn John Hermano - Veröffentlicht auf Amazon.com
Von Amazon bestätigter Kauf
this book gave me lots of things to learn off it, i havent finished it but i tooked so many notes off this that i need to write up my own notes on a book... i have like too many stickies on it that i cant really keep track off it. This book is great!
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