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The Art of 3D Computer Animation and Effects (Englisch) Taschenbuch – 29. April 2009

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Produktinformation

  • Taschenbuch: 512 Seiten
  • Verlag: John Wiley & Sons; Auflage: 4. Auflage (29. April 2009)
  • Sprache: Englisch
  • ISBN-10: 0470084901
  • ISBN-13: 978-0470084908
  • Größe und/oder Gewicht: 19 x 2,2 x 23,2 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 195.191 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide
 
This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects-from creative development and preproduction to finished animation.
 
Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructivediagrams. Full-color examples are presented-including VFX and animated feature movies, games, and TV commercials-by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world.
 
This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing.
 
Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation.

Über den Autor und weitere Mitwirkende

ISAAC KERLOW is a director and animation expert with over ten years of production and executive experience at The Walt Disney Company in Los Angeles, California. He is the Founding Dean of the first professional film and animation school in Singapore at the Nanyang Technological University, and a longtime active member of SIGGRAPH and the Visual Effects Society.

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3 von 3 Kunden fanden die folgende Rezension hilfreich Von Parka TOP 500 REZENSENT am 11. März 2010
Format: Taschenbuch
Länge: 0:23 Minuten
For anyone's who getting into 3D animation and wants to learn about the industry, this is the book for you. It's a introductory course to 3D animation, aiming at provide readers with a general overview of the ever evolving industry, as well as getting close to the action showing the actual processes involved in making in. This is the fourth edition published in 2009.

In essence, this is a textbook with the objective to inspire and inform. It does so with many examples from the real world, and if you're interested in animation, you would have probably seen many of the movies or clips these examples are based on. The book goes on to explain what goes on behind that made these films possible, the people involved, what they do (jobs), what type of software they use and the different stages of development.

This isn't a tutorial style book or a software manual. For example in 3D modeling, it introduces techniques like modeling with curves, polygon, extrusion, etc, but it doesn't actually go telling you where to click and where to find commands from menus. This book isn't tied to any particular software package. The concepts are pretty foundational and universal stuff, which can be applied easily to different areas, like software.

You won't be able to create your own animation instantly after reading this book, but you'll what it takes to create one and where to hone your technical skills.

This book is recommended for students and anyone who wants an in depth introductory course into understanding 3D animation and its industry.

The list of contents:
1. Animation, Visual Effects, and Technology in Context
2. Creative Development and the Digital Process
3. Modeling Concepts
4. Modeling Techniques
5.
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)

Amazon.com: 17 Rezensionen
25 von 26 Kunden fanden die folgende Rezension hilfreich
In depth course to 3D animation and its industry 11. März 2010
Von Parka - Veröffentlicht auf Amazon.com
Format: Taschenbuch
For anyone's who getting into 3D animation and wants to learn about the industry, this is the book for you. It's a introductory course to 3D animation, aiming at provide readers with a general overview of the ever evolving industry, as well as getting close to the action showing the actual processes involved in making in. This is the fourth edition published in 2009.

In essence, this is a textbook with the objective to inspire and inform. It does so with many examples from the real world, and if you're interested in animation, you would have probably seen many of the movies or clips these examples are based on. The book goes on to explain what goes on behind that made these films possible, the people involved, what they do (jobs), what type of software they use and the different stages of development.

This isn't a tutorial style book or a software manual. For example in 3D modeling, it introduces techniques like modeling with curves, polygon, extrusion, etc, but it doesn't actually go telling you where to click and where to find commands from menus. This book isn't tied to any particular software package. The concepts are pretty foundational and universal stuff, which can be applied easily to different areas, like software.

You won't be able to create your own animation instantly after reading this book, but you'll what it takes to create one and where to hone your technical skills.

This book is recommended for students and anyone who wants an in depth introductory course into understanding 3D animation and its industry.

The list of contents:
1. Animation, Visual Effects, and Technology in Context
2. Creative Development and the Digital Process
3. Modeling Concepts
4. Modeling Techniques
5. Advanced Modeling and Rigging Techniques
6. Rendering Concepts
7. The Camera
8. Lighting
9. Shading and Surface Characteristics
10. Principles of Animation
11. Computer Animation Techniques
12. Advanced Computer Animation Techniques
13. Visual Effects Techniques
14. Retouching, Compositing and Color Grading
15. Image Resolution and Output
2 von 2 Kunden fanden die folgende Rezension hilfreich
FANTASTIC FOR THOSE NEEDING AN OVERVIEW 8. August 2013
Von PanicAttack - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
This book is a fantastic resource that gives a person interested in 3D Animation and effects a total overview of the entire process. It gives a great background of the history of computer animation. It even goes as far as to show how the production process is setup for any level of animation production from beginning to end. It takes away the mystery surrounding how to make an animated film. Although it explains the many methods employeed by the industry today, it's not devoted to describing how one set of tools work. This book is a must for anyone contemplating entering into 3D animation and effects on any level--including games. Or just someone curiuose to know how this stuff is done. A good read that will provide a headstart for those seriously interested in this diverst art.
2 von 2 Kunden fanden die folgende Rezension hilfreich
The Art of 3D Computer Animation and Effects 7. März 2012
Von Lorraina Guzman - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
This book is very detailed on the art of 3D animation and how it's done. I highly recommend to those who want to study 3D animation to get this book.
1 von 1 Kunden fanden die folgende Rezension hilfreich
an informative text 16. September 2011
Von Christopher M. Franqui - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I bought this book for my animation class and I have found it to be very interesting and informative. It is not hard to read for types who may not like reading. It goes from the history of animation and the history of the computer as it relates to computer use in animation and visual effects, to the different methods of animation. It uses references from many films and video games we are all familiar with. A good book for anyone interested in animation or visual effects.
1 von 1 Kunden fanden die folgende Rezension hilfreich
Not What I Expected 28. Februar 2014
Von FrozenTexans - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
This book was required for a class I took a while back. The text itself is interesting, but wasn't really topical to the class I took (3D modeling in 3ds Max). As an overview of the history of computer graphics in games and movies, it's great. As a college text for 3D modeling, not so much.
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