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The Art of Battlefield 4 [Englisch] [Gebundene Ausgabe]

Martin Robinson

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5. November 2013
One of the most popular first-person-shooter franchises of all time, the critically and commercially acclaimed Battlefield series has sold over 27 million copies worldwide and been the recipient of numerous awards and accolades - including 'Best Shooter' and 'Best Multiplayer Game' and 'Best Graphics' in 2011. The high-octane series has been praised for its sandbox design and immersive multiplayer gameplay, as well as its gritty storylines and spectacular attention to detail. Its most recent entry, Battlefield 3, winner of over 60 industry awards, has been branded as "an unforgettable, world-class multiplayer suite that's sure to excite shooter fans" by IGN. Titan Books' The Art of Battlefield 4 will give readers an in-depth look at EA's enormously anticipated action-packed new game, featuring exclusive concept and development art, as well as detailed creator insights and commentary throughout.

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The Art of Battlefield 4 + The Art of Assassin's Creed IV: Black Flag
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"Excellently made and visually stunning look into the world of Battlefield." - Next Power Up

"Something you’re going to want to add to your collection" - Atomic Moo

"Compared to other art books based on popular video games, BF4′s art book is larger and packed with more content. Based on its size, the quality of the printing and art inside, The Art of Battlefield 4 is on par with a high-brow, coffee table art book you’d find at the bookstore." - Gaming Illustrated 

"Who knew that FPS could be so damned pretty? Fans of the series, or anyone who appreciates fine concept art, would be remiss to pass this one up." -  Delta Attack 

"If you’re a true Battlefield junkie, this full-page and and informative art book is definitely worth checking out." - MP1st 

"A gorgeous, detailed book." - Uproxx

"If you love the Battlefield series, and want to have a deeper understanding of what goes into creating it, then this book is for you!" - Nerdy But Flirty 

"If you’re fan of Battlefield, this book is a must." -  Retrenders 

"Features awesome art from and inspired by the game." - Game Informer

"No fan of the Battlefield series will want to miss out on this visually stunning high-end book!" - Under the Radar

"With its own personal story of the inner workings of the video game industry accompanied by some of the finest production art that money can buy, this book is strongly recommended for anyone seeking an in-depth peek at what it takes to make a great game series. 10 out of 10" - Critiques 4 Geeks

Über den Autor und weitere Mitwirkende

Martin Robinson is an award-winning journalist and Features Editor at Eurogamer. He's also responsible for the 10th anniversary celebration title Halo: The Art of Building Worlds and last year's The Art of Dead Space

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Amazon.com: 3.3 von 5 Sternen  3 Rezensionen
10 von 10 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen You might not like the style of art 22. November 2013
Von Parka - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe|Verifizierter Kauf
This is artbook chockful with art, however, the artworks do not not evoke a sense of marvel in me for some reason.

About 90 per cent of the artworks featured are for environment art. Places included are for Shanghai, the naval battle, airfield, prison, mountains, Dam City, Suez and a small portion for multiplayer. The setting is pretty much urban in cities with buildings with occasional breaks into the sea and mountains.

There are only a few pages of character design and they are of course soldiers decked out in full military gear. For a game with military elements, there are strangely no designs for any weapons and vehicles. Zilch, unless you want to count the arms that the soldiers carry in their hands. No 3D models or renders. The uniforms are quite cool though. Can't imagine how soldiers actually move while carrying so many stuff that weigh them down.

The environment art felt very clinical. There are detailed as well as rough pieces. Many, I think, are digital painting over 3D models, not a style that I'm fond of.

Lighting, atmosphere, textures and details are all captured well but something just do not feel right. Comparatively, I like the rougher pieces, such as those of battleships, or just anything that does not feel like they are painted over 3D models.

One interesting thing to note is they had only one concept artist for Battlefield 3 and five for this sequel.

My main gripe is on the style of the environment art. You might like it, you might not. So I'll definitely recommend that you look through the pages before buying.

3.5 out of 5 stars.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)
8 von 10 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen disappointing... 12. November 2013
Von Steev D. Kelly - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe|Verifizierter Kauf
i was expecting a book that presented the full process of creating the artwork for battlefield 4. this book contains loads of concept art, which is great. however, the artwork presented is almost exclusively "speed paints" or paintovers to roughly visualize an idea or mood of an environment, but there are hardly any finessed "final" pieces. also, out of 192 pages only around 10 pages are devoted to character art and none at all to equipment, vehicles and weapons. there are no examples of 3d models or sculpts(again - all 2d concept)and the bulk of the book is devoted to the single player campaign. this is very surprising since the battlefield series is mostly known for it's multiplayer, while campaign is mostly an afterthought. only the last, very small section of the book is mp-centric and again, all art is very rough concept work and nothing else. it would've been nice to see the progression from these rough "idea" pieces to the final in-game artwork.

the biggest offense comes in the fact that none of the artwork is attributed to the artist that created it. many "art of" books call out the specific artist to each single image within, this one doesn't. only the last page lists the handful of concept artists involved in the production of the game. sad...

i was expecting a lot more - 3d models, final concepts, character sheets, etc - but this is basically a collection of conceptart.org or deviantart.com quality environment concept work. unless you're a really big fan of the battlefield series or a budding concept artist looking for inspiration for "roughing in" environments - then skip this book.
4.0 von 5 Sternen A great book for the price 15. November 2013
Von W. Lucero - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe|Verifizierter Kauf
This book is really good, its mostly environment and landscape sketches and concepts, but still there
beautiful renderings. A few pages are spent on the actual soldier concepts as well as the stories behind
the camo and outfits. I wish they would have done vehicle sketches but again its mostly landscapes, but
still worth the price.
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