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As for the actual content of this book the main themes of AI are touched on with very practical examples which do work. Theory aspects are quickly skimmed over (and therefore not as heavy-going as some of the more theoretical works), but that was the intention of the author anyway. He didn't want to focus on the mathematical "why it works" but rather the more practical "how to make it work" - with some good exercises and examples thrown in.
This is a refreshing approach, and execllent as a light-ish introduction to AI. So, if you want to watch a GA evolve your first neural net in easy steps without having to know all the formulas, then this might be just the ticket.
This book fits the bill perfectly. It is well written, humorous, clear and patient. The examples are interesting enough that you can see how they would be useful for solving other problems, not necessarily game related.
One caveat: if you don't have a decent intro to basic Win32 API programming, get Charles Petzold's Programming Win32 book and get busy. Yes, the first two chapters of AI Techniques are a Win32 refresher (which was good for me because I last wrote Win32 3 years ago...I now do Java only), but I'm pretty sure if you haven't seen it before you'll be lost.
BTW, just to give you an idea how clear the concepts were presented, I've recoded Chapters 3 and 5 as properly OOPed (MVC, etc) Java applications. Just MHO, but Java is a much better platform for this stuff. ...
The author has managed to squeeze in a pile of information about GAs and neural nets and yet managed to keep the math down to a minimum - which for a moron like me is especially good news! The source code is kept simple and is very easy to follow.
The example programs that accompany each chapter illustrate each technique very well, and more to the point have given me many ideas to try out with my own projects. The mouse gesture recognition example in particular is a great way of teaching backpropagation, something I had completely failed to understand until I read this book.
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