| |||||||||||||||
![]() Gutschein erhalten
Tauschen Sie jetzt Svg Essentials gegen einen Amazon-Gutschein in Höhe von EUR 6,60 ein - einlösbar für Tausende von Artikeln bei Amazon.de. Entdecken Sie mehr eintauschbare Bücher im Bücher Trade-In Shop. Bitte beachten Sie die Teilnahmebedingungen.
Jetzt für Amazon Student anmelden und um 20% erhöhten Eintauschwert sichern. |
Produktinformation
Möchten Sie die Produktinformationen aktualisieren oder Feedback zu den Produktabbildungen geben?
Ist der Verkauf dieses Produkts für Sie nicht akzeptabel? |
The author begins with an overview of SVG, and goes on to describe the coordinate system, the basic shapes, and how documents are structured. Chapters on paths, patterns and gradients show how to create and fill any shape, including Bezier curves. Text gets a chapter of its own, explaining how to make text follow a path or even make it read right-to-left, for international language support. Sections on clipping, masking and filters cover these more advanced graphical techniques, and an important chapter covers animation and Javascript scripting. The book goes on to show how to generate SVG from other XML data, such as MathML, used to describe mathematical symbols and equations. Finally, there is a chapter on how to serve up SVG using Java servlets.
Clearly written and logically presented, this is an excellent choice for Web developers who want to get started with SVG. --Tim Anderson
It's important to note that this book is not written for Web designers looking to add SVG graphics to their sites, but rather for Web programmers who need to add such graphics based on information extracted from a database, or who want to add them by hand. If you have or use an application that can export or embed SVG graphics, you may not need this book. However, if you are looking to create dynamic images that get created on the fly, or perhaps be able to draw graphics based on information from the user or from a database, you've come to the right book.
Although only 330 pages, the book offers 13 chapters and six appendices. Everything from a basic overview of the SVG language through practical examples to the finer points of serving SVG files over the Web is thoroughly detailed, and each chapter is concisely written and rich with screenshots, illustrations, and code examples.
O'Reilly has earned a positive reputation for publishing outstanding technical books, and SVG Essentials makes a fine addition to their lineup. The SVG graphics standard is rapidly gaining ground. Backed by important vendors as Adobe, SVG is poised to be a powerful tool in the arsenal of today's Web designer. Keep this book within arm's reach of any SVG developer or Web designer who wants to take advantage of this emerging and powerful technology. --Mike Caputo
Vorgeschlagene Tags zu ähnlichen Produkten(Was ist das?)Setzen Sie den ersten relevanten Tag hinzu (ein Schlüsselwort, das mit diesem Produkt in engem Zusammenhang steht).
|
I bought the book and held a 30 minutes speach about the topic, showing and explaining examples, at my university the next day.
I did have a lot of experience with XML and XSLT to help me along, though.
One thing for the author: I can't imagine somebody who has never programmed before reading (and understanding) the book...
SVG, a refactoring of several generations of Web technology and a public standard approved by the World Wide Web Consortium, can be authored without any special tools and without any special background, other than the immediately productive background provided by this book.
Eisenberg swiftly, but with diverting variety, illuminates the process of drawing, assembling shapes, creating textures, transforming coordinates, structuring documents, enriching text, creating reusable components, fine tuning color, animating shapes and colors and structures, creating lighting effects, and programming user interactions. All of this is built upon the simple SVG architecture: arrange your elements in a hierarchy and set their attributes.
There is an art to conveying important points without belaboring them and Eisenberg moves from example to example with perfect pitch.
The book also contains an eight page section with full color images.
Some people have complained about the lack of reference books on SVG. The SVG reference is in fact widely available, all 500+ pages of it, on the W3C site. What is really needed, and would have been useful in this or any SVG book, is a five page guide to using that reference -- how do I, in ten seconds or so, determine whether this element can be a child of that element, or if this element supports this attribute?
While I was developing SVG Composer the only book available was Watt's "Designing SVG Web Graphics" (another fine book with a rather different pitch). When Eisenberg's work came out I happily relearned SVG, doing every example and picking up any number of new tricks.
I do have some reservations: I didn't care for the cat drawing (hated it!) and the final two chapters on generating and serving SVG seemed aimed at the wrong audience (adepts at Java, servlets, and Perl) though the material itself is perfectly fine.
At first I had the same feeling about the appendices, which include brief samples of subjects from programming to fonts to matrix algebra, that surely Eisenberg was misjudging his audience. However he may have things just right -- SVG may well become the greatest crossover hit ever in computer languages, a lingua franca for logic and art.
SVG, a refactoring of several generations of Web technology and a public standard approved by the World Wide Web Consortium, can be authored without any special tools and without any special background, other than the immediately productive background provided by this book.
Eisenberg swiftly, but with diverting variety, illuminates the process of drawing, assembling shapes, creating textures, transforming coordinates, structuring documents, enriching text, creating reusable components, fine tuning color, animating shapes and colors and structures, creating lighting effects, and programming user interactions. All of this is built upon the simple SVG architecture: arrange your elements in a hierarchy and set their attributes.
There is an art to conveying important points without belaboring them and Eisenberg moves from example to example with perfect pitch.
The book also contains an eight page section with full color images.
Some people have complained about the lack of reference books on SVG. The SVG reference is in fact widely available, all 500+ pages of it, on the W3C site. What is really needed, and would have been useful in this or any SVG book, is a five page guide to using that reference -- how do I, in ten seconds or so, determine whether this element can be a child of that element, or if this element supports this attribute?
While I was developing SVG Composer the only book available was Watt's "Designing SVG Web Graphics" (another fine book with a rather different pitch).. When Eisenberg's work came out I happily relearned SVG, doing every example and picking up any number of new tricks.
I do have some reservations: I didn't care for the cat drawing (hated it!) and the final two chapters on generating and serving SVG seemed aimed at the wrong audience (adepts at Java, servlets, and Perl) though the material itself is perfectly fine.
At first I had the same feeling about the appendices, which include brief samples of subjects from programming to fonts to matrix algebra, that surely Eisenberg was misjudging his audience. However he may have things just right -- SVG may well become the greatest crossover hit ever in computer languages, a lingua franca for logic and art.
For the time being the book earns it's four stars by providing a nice learning curve and having high quality examples that demonstrates the concepts effectively.
|
Das Forum zu diesem Produkt
Fragen stellen, Meinungen austauschen, Einblicke gewinnen Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
|
Ähnliche Foren
|
||||||||||||||||||||||||||||||||||
|