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Svg Essentials [Englisch] [Taschenbuch]

J. David Eisenberg
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Produktinformation

  • Taschenbuch: 360 Seiten
  • Verlag: O'Reilly Media; Auflage: 1 (20. Februar 2002)
  • Sprache: Englisch
  • ISBN-10: 0596002238
  • ISBN-13: 978-0596002237
  • Größe und/oder Gewicht: 22,8 x 15,2 x 2,5 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 43.974 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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J. David Eisenberg
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Produktbeschreibungen

Amazon.co.uk

SVG Essentials is a programmer's guide to Scalable Vector Graphics, the official W3C recommendation for portable, scaleable images on the Web. SVG is an XML application, and has great potential as a standard, open and powerful technique for including rich graphics and animation in Web pages. Macromedia's proprietary Flash plug-in is widely used for the same purpose, but SVG is the official solution. Complete with hundreds of code examples along with both colour and black-and-white illustrations, this title describes the SVG specification and shows how to create and manipulate SVG documents. The book uses open-source technology throughout, and readers should already be familiar with both XML and Java.

The author begins with an overview of SVG, and goes on to describe the coordinate system, the basic shapes, and how documents are structured. Chapters on paths, patterns and gradients show how to create and fill any shape, including Bezier curves. Text gets a chapter of its own, explaining how to make text follow a path or even make it read right-to-left, for international language support. Sections on clipping, masking and filters cover these more advanced graphical techniques, and an important chapter covers animation and Javascript scripting. The book goes on to show how to generate SVG from other XML data, such as MathML, used to describe mathematical symbols and equations. Finally, there is a chapter on how to serve up SVG using Java servlets.

Clearly written and logically presented, this is an excellent choice for Web developers who want to get started with SVG. --Tim Anderson

Amazon.com

SVG Essentials opens the door to the rich language that underpins this emerging and fast-growing graphics language. Scalable Vector Graphics, which are described through text like a programming language and can be read on any computer platform with the appropriate viewer, hold great promise for the Web designer who knows how to take advantage of the latent power. This book helps to harness that power.

It's important to note that this book is not written for Web designers looking to add SVG graphics to their sites, but rather for Web programmers who need to add such graphics based on information extracted from a database, or who want to add them by hand. If you have or use an application that can export or embed SVG graphics, you may not need this book. However, if you are looking to create dynamic images that get created on the fly, or perhaps be able to draw graphics based on information from the user or from a database, you've come to the right book.

Although only 330 pages, the book offers 13 chapters and six appendices. Everything from a basic overview of the SVG language through practical examples to the finer points of serving SVG files over the Web is thoroughly detailed, and each chapter is concisely written and rich with screenshots, illustrations, and code examples.

O'Reilly has earned a positive reputation for publishing outstanding technical books, and SVG Essentials makes a fine addition to their lineup. The SVG graphics standard is rapidly gaining ground. Backed by important vendors as Adobe, SVG is poised to be a powerful tool in the arsenal of today's Web designer. Keep this book within arm's reach of any SVG developer or Web designer who wants to take advantage of this emerging and powerful technology. --Mike Caputo


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10 von 12 Kunden fanden die folgende Rezension hilfreich
Very good introduction 29. April 2002
Von Stephan Wiesner VINE™-PRODUKTTESTER
Format:Taschenbuch
The book starts with a very simple example. Right on the first pages is the stuff to create the first SVG picture. The following chapters explain the concepts in detail, followed by examples using Perl, Java and an XSLT Style. All examples are easy to understand and try out.

I bought the book and held a 30 minutes speach about the topic, showing and explaining examples, at my university the next day.
I did have a lot of experience with XML and XSLT to help me along, though.

One thing for the author: I can't imagine somebody who has never programmed before reading (and understanding) the book...

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19 von 23 Kunden fanden die folgende Rezension hilfreich
In a Nutshell 16. März 2002
Von Wesley T. Perkins - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This subject perfectly fits O'Reilly's "In a Nutshell" tradition, for SVG itself is just that: Web design, including text, graphics, animation, and programming, all in a nutshell -- concise, pithy, simple, and deep.

SVG, a refactoring of several generations of Web technology and a public standard approved by the World Wide Web Consortium, can be authored without any special tools and without any special background, other than the immediately productive background provided by this book.

Eisenberg swiftly, but with diverting variety, illuminates the process of drawing, assembling shapes, creating textures, transforming coordinates, structuring documents, enriching text, creating reusable components, fine tuning color, animating shapes and colors and structures, creating lighting effects, and programming user interactions. All of this is built upon the simple SVG architecture: arrange your elements in a hierarchy and set their attributes.

There is an art to conveying important points without belaboring them and Eisenberg moves from example to example with perfect pitch.

The book also contains an eight page section with full color images.

Some people have complained about the lack of reference books on SVG. The SVG reference is in fact widely available, all 500+ pages of it, on the W3C site. What is really needed, and would have been useful in this or any SVG book, is a five page guide to using that reference -- how do I, in ten seconds or so, determine whether this element can be a child of that element, or if this element supports this attribute?

While I was developing SVG Composer the only book available was Watt's "Designing SVG Web Graphics" (another fine book with a rather different pitch). When Eisenberg's work came out I happily relearned SVG, doing every example and picking up any number of new tricks.

I do have some reservations: I didn't care for the cat drawing (hated it!) and the final two chapters on generating and serving SVG seemed aimed at the wrong audience (adepts at Java, servlets, and Perl) though the material itself is perfectly fine.

At first I had the same feeling about the appendices, which include brief samples of subjects from programming to fonts to matrix algebra, that surely Eisenberg was misjudging his audience. However he may have things just right -- SVG may well become the greatest crossover hit ever in computer languages, a lingua franca for logic and art.

6 von 6 Kunden fanden die folgende Rezension hilfreich
In a Nutshell 16. März 2002
Von Wesley T. Perkins - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This subject perfectly fits O'Reilly's "In a Nutshell" tradition, for SVG itself is just that: Web design, including text, graphics, animation, and programming, all in a nutshell -- concise, pithy, simple, and deep.

SVG, a refactoring of several generations of Web technology and a public standard approved by the World Wide Web Consortium, can be authored without any special tools and without any special background, other than the immediately productive background provided by this book.

Eisenberg swiftly, but with diverting variety, illuminates the process of drawing, assembling shapes, creating textures, transforming coordinates, structuring documents, enriching text, creating reusable components, fine tuning color, animating shapes and colors and structures, creating lighting effects, and programming user interactions. All of this is built upon the simple SVG architecture: arrange your elements in a hierarchy and set their attributes.

There is an art to conveying important points without belaboring them and Eisenberg moves from example to example with perfect pitch.

The book also contains an eight page section with full color images.

Some people have complained about the lack of reference books on SVG. The SVG reference is in fact widely available, all 500+ pages of it, on the W3C site. What is really needed, and would have been useful in this or any SVG book, is a five page guide to using that reference -- how do I, in ten seconds or so, determine whether this element can be a child of that element, or if this element supports this attribute?

While I was developing SVG Composer the only book available was Watt's "Designing SVG Web Graphics" (another fine book with a rather different pitch).. When Eisenberg's work came out I happily relearned SVG, doing every example and picking up any number of new tricks.

I do have some reservations: I didn't care for the cat drawing (hated it!) and the final two chapters on generating and serving SVG seemed aimed at the wrong audience (adepts at Java, servlets, and Perl) though the material itself is perfectly fine.

At first I had the same feeling about the appendices, which include brief samples of subjects from programming to fonts to matrix algebra, that surely Eisenberg was misjudging his audience. However he may have things just right -- SVG may well become the greatest crossover hit ever in computer languages, a lingua franca for logic and art.

5 von 6 Kunden fanden die folgende Rezension hilfreich
Good introduction, needs more recipes 22. März 2004
Von Jack D. Herrington - Veröffentlicht auf Amazon.com
Format:Taschenbuch
The book provides a solid introduction to SVG through an increasingly complex set of examples of SVG use. It is well written and edited, it also provides a thorough description of the entirety of the standard. What it lacks is more depth in the area of recipes for commonly used image effects. It also needs more advice about how complex SVGs are organized and built for efficiency. I understand that SVG is still on the adoption curve, so perhaps we could see these improvements in a second version of the book when the standard has picked up a little more.

For the time being the book earns it's four stars by providing a nice learning curve and having high quality examples that demonstrates the concepts effectively.

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