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Super Mario (Englisch) Taschenbuch – 25. September 2012


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Produktinformation

  • Taschenbuch: 320 Seiten
  • Verlag: Penguin (25. September 2012)
  • Sprache: Englisch
  • ISBN-10: 1591845637
  • ISBN-13: 978-1591845638
  • Vom Hersteller empfohlenes Alter: Ab 18 Jahren
  • Größe und/oder Gewicht: 14,1 x 2,3 x 21,5 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 104.436 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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Über den Autor und weitere Mitwirkende

Jeff Ryan, a lifelong gamer, has been featured on Salon.com and All Things Considered. He reviewed over 500 video games and covered four console launches as the games editor for Katrillion, a popular dotcom-era news and entertainment Web site. He lives in Bloomfield, New Jersey.

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1 von 1 Kunden fanden die folgende Rezension hilfreich Von Edmond Dantes am 13. August 2013
Format: Gebundene Ausgabe Verifizierter Kauf
Jeff Ryans „Super Mario: How Nintendo Conquered America“ behandelt die steile Karriere des wohl berühmtesten Maskottchens der Welt. Die wichtige Rolle Super Marios während Nintendos kometenhaften Aufstiegs während der 80er und 90er Jahre in Amerika ist nicht von der Hand zu weisen und auf den 304 Seiten ausführlich beschrieben.

Super Mario ist heute bekannter als Mickey Maus und spielt mehr Geld in die Kassen, als so manche Musikband oder Filmfranchises. Von den bescheidenen Anfängen eines japanischen Spielzeugherstellers bis zum heutigen einflussreichen milliardenschweren Unternehmen spielte der italienische Klempner stets eine Schlüsselrolle für Nintendo.

Doch was geschah hinter den verschlossenen Türen? Welche Rolle spielte gerade Hiroshi Yamauchis Schwiegersohn Minoru Arakawa, als dieser Präsident von Nintendo of America wurde? Wieso wurde Shigeru Miyamoto bei Nintendo eingestellt?

Viele dieser Fragen werden beantwortet und es ist faszinierend zu erfahren, was Nintendo vor gut 30 Jahren alles auf sich nahm, um in Übersee erfolgreich zu werden. Das kleine Lagerhaus in dem die Donkey Kong Arcade Maschinen zusammengebaut wurden, die Gerichtsverhandlung zwischen Universal und Nintendo und der Schachzug. um sich die Tetrislizenz zu sichern sind nur ein paar der vielen Themen.

Das Buch berichtet über die Zeitspanne vom ersten Donkey Kong Automaten bis zur Nintendo Wii.
Über 30 Jahre Mario Geschichte werden dabei behandelt, ebenso auch bekannte Persönlichkeiten wie Gunpei Yokoi, Horoshi Yamauchi, Shigeru Miyamoto, Satoru Iwata und und und.

Schade ist jedoch, dass sich Ryan zu oft in Rand-Trivia verstrickt.
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50 von 54 Kunden fanden die folgende Rezension hilfreich
Super Mario 11. August 2011
Von KingGeorge24 - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe Verifizierter Kauf
The best part of this book, by far, is the cover. It's an arresting piece of artwork for anyone who grew up with a Nintendo: Mario paused in mid-jump, a perfectly Nintendo shade of blue wallpapered behind him. It's an image that promises more than the book offers.

The writing is clean and straightforward but far too often Ryan resorts to pop culture jokes (the intro to Sonic the Hedgehog is particularly brutal) or cultural stereotypes (in the section detailing with the creation of the first Mario arcade game are the inevitable references to yin and yang and Japanese Zen). It's a style that should be familiar to anyone who's read Wired magazine. There are also a few spelling errors sprinkled throughout the book, nothing terrible, although Konami is referred to as Komani.

As a history of Nintendo it's a worthy primer but don't expect anything as in-depth or meticulously researched as David Sheff's "Game Over: How Nintendo Conquered the World," from which "Super Mario" paraphrased a cover image and a subtitle. "Game Over" was a video game book but also a business book. At nearly 500 pages it offered a level of detail and character necessary to understand the under-scrutinized subject. Ryan too often focuses on the trivial and skates by the interesting; multiple page bios on historical footnotes like Captain Lou Albano and Billy Mitchell yet a single paragraph of background on Shigeru Miyamoto. For a more compelling look at the history of Nintendo and Miyamato, I'd first refer one to "Game Over" and "Master of Play" by Nick Paumgarten from the New Yorker.

Ryan's greatest mistake is in his disregard for any description of the actual act of playing video games. There's never any sense of what it's like to hold a controller in one's hands and play a game. Although it's safe to assume that most everyone who reads this book will have played most of the games described within, there is something missing to a book that covers such an intensely interactive activity without any mention of what it's like to participate. It's like writing a book about football and never describing what happens on the field. The other recent mainstream book about video games, last year's "Extra Lives" by Tom Bissell, details the peculiar mix of immersion and passivity that goes into playing video games as does Nicholson Baker's "Painkiller Deathstreak" from the New Yorker magazine.

It's been nearly twenty years since Sheff's book and since then there's been an explosion of innovation and expansion in the video game industry, largely undocumented by anyone other than industry trade magazines and online publications. Ryan's book is good video game journalism, but it needs to be better than that. It needs to be good journalism.
26 von 29 Kunden fanden die folgende Rezension hilfreich
Suitable for non-gamers 2. Oktober 2011
Von M. Lin - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe Verifizierter Kauf
I am rarely moved to share my opinions on things, but there's a lot about this book that I can't keep quiet about.
As far as the content of the book, I agree with what other reviewers have said in that the author's telling of Nintendo's history up until about the SNES, at most N64 era, is the book's strongest. For Nintendo's history after that, you're not much better off than asking a Gamestop employee for it. As for this writing style, I also felt he was trying too hard to be hip and witty and detracted from the book. To call a past Japanese NOA president "Grandpa Ojisan" (Grandpa grandpa?) and then Reggie Fils-Aime "Will Smith" was about as funny as a Hiroshima joke. But that's his writing style and I've already bought the book, and that's not what really bothered me.
What really irked me with this book is the misinformation. This book seems more like a 200 page wikipedia entry than a published work. A few mistakes is forgivable but the amount this book has makes me wonder who proof-read it. For being written by a 'life-long gamer' and focusing on Nintendo, it's amazing how he can misspell the system that was the catalyst for video games throughout the whole book - the Famicom (FAMily COMputer) not Famicon. Also, it's the DSLL (or DSXL), not DSX (it's still on store shelves for crying out loud). There's also a lot of other wrong info and misspellings, but a few standouts were claiming the original PSP had 16gb of memory built in, that the Xbox 360 and PS3 both required $100 of extra charges to play online at launch, that the original Pokemon's types were fire, water and ice (assuming he was referring to Charmander, Squirtle and Bulbasaur) or claiming that both Final Fantasy and Dragon Quest were made by Square during the N64 era.
All in all, it seems the only explanation would be that the author did much of his research with current facts, that the author wrote a history book without actually knowing too much of video game history.
This book might be ok for readers not so in-the-know about video games, but if you want more solid facts I would highly suggest reading David Scheff's "Game Over" (I believe he has an updated edition, but the original goes up to about 1993) and the recently published Nintendo Magic by Osamu Inoue. Although those two books will be at least double, maybe triple the current $16 buy-in on this book, at least you'll have real information.
22 von 25 Kunden fanden die folgende Rezension hilfreich
Terrible, full of misinformation 10. September 2012
Von Nicholas J. Castellina - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
The author obviously did zero research when putting this together. As other reviewers have mentioned, it is full of inaccuracies. I know it sounds nitpicky, but the author consistently calls the "Famicom" the "Famicon". (Also repeatedly refers to "Konami" as "Komani". Here are a few examples of facts that are incorrectly stated:

1. There is a princess at the end of every four levels in Super Mario Bros.
2. You have to push a button to use the hammer in Donkey Kong
3. Bowser is the end boss in the United States' Super Mario Bros. 2.

I've heard most of the stories in this book, so it wasn't too much of an issue to me, but it makes me wonder if the things I didn't know were completely inaccurate. Additionally, for some reason people like Billy Mitchell and Captain Lou Albano get more thorough biographies than Shigeru Miyamoto.

This is just a really poor effort, and it pains me that there are so few books about Nintendo history that something like this may endure and give misinformation to future generations.
11 von 12 Kunden fanden die folgende Rezension hilfreich
PAPER MARIO 24. Oktober 2011
Von Thomas E. O'Sullivan - Veröffentlicht auf Amazon.com
Format: Gebundene Ausgabe
Some day someone is going to sit down and write a truly intensive, well researched, deeply illuminating history of NINTENDO; as a company that started off with playing cards and ended up playing the global domination card by creating a cast of mascots that have become as much a part of world as the air we breath - Jeff Ryan's SUPER MARIO is not that book, it doesn't even come close to the idea of being that book. It's merely a cursory look at Nintendo and their history - a simple by the numbers approach time line, with already well established stories, backgrounds, ready mixed histories and tidbits - lots of tidbits. In fact, one of the worst problems with this book is the clear short selling of the material in favor of quick blog-style chapters and vapid web based prose that leaves you either bored or wishing for something more.

Despite Mario on the covering jumping over his own title the book has little in the way of action - I find it hard to believe that the rise of Nintendo was as cut and dry as it's laid out here; but Ryan seems content with delivering just a hands off, white glove, face front prose that - despite the facts - feels like fiction. The book is a book of lists - this came first, then was followed by this, which begat that, which bore this, which brought us to this moment here and no more. I wanted background, I wanted details, I wanted to know how the company ran, was run, is run now and if its hallways ever ran with blood - in a company of this size, with its long history, there have to be some bodies stockpiled somehwere. Ryan does not feel the need to dig - the book is landfill; shiny bits, glossy moments, glimmers of a bygone empire, with a hazy horizon at its summit and little else.

The book is neither SUPER or MARIO - it's a low scoring disappointment without an extra life; PRESS START and try again.
9 von 11 Kunden fanden die folgende Rezension hilfreich
Inaccurate. Avoid it. 23. Dezember 2012
Von The Litigator - Veröffentlicht auf Amazon.com
Format: Taschenbuch
I suggest Mr. Ryan choose a new profession. His cursory treatment of the video game industry is the literary equivalent of an hour-long made-for-TV documentary. A little cheesy, mildly entertaining, but lacking in both depth and substance.

Several inaccuracies contained in this book have already been mentioned by other reviewers. Here are a few more that I've found, without having to do any research. And I haven't even finished the book yet.

In the movie "The Wizard," Christian Slater's character does not go on a road trip to the video game competition with his two brothers. Slater's character is instead with the boys' father and they are trying to catch the two boys before a hired private investigator does.

Bowser does not make an appearance as the end "boss" in Super Mario Bros. 2. It's some kind of frog or toad that you fight (I remember this from playing the game back when I was a kid. What a shame that Mr. Ryan didn't remember the same thing, assuming he ever made it that far or played the game to begin with.)
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