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Stop Staring: Facial Modeling and Animation Done Right
 
 
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Stop Staring: Facial Modeling and Animation Done Right [Englisch] [Taschenbuch]

Jason Osipa
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Stop Staring: Facial Modeling and Animation Done Right Stop Staring: Facial Modeling and Animation Done Right
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Produktinformation

  • Taschenbuch: 352 Seiten
  • Verlag: Sybex Inc.,U.S.; Auflage: Bk&CD-Rom (22. August 2003)
  • Sprache: Englisch
  • ISBN-10: 0782141293
  • ISBN-13: 978-0782141290
  • Größe und/oder Gewicht: 22,4 x 18,8 x 1,8 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 337.698 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Produktbeschreibungen

Amazon.com

Lips, brows, frown lines--they’re all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims.

He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God’s gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized ’toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.)

Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general.

There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (they’re funny!) and enjoying Osipa’s debates as he works through animating his face telling a lame bartender joke or a sassy ‘toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what he’s talking about, even when it’s his own animated mug that’s doing the talking! --Angelynn Grant

Kurzbeschreibung

"No other book to date presents facial animation concepts, theory, and practical application with the authority that "Stop Staring" does." - TIEM. Design Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces. In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations. Reviewed and approved by Alias Wavefront, "Stop Staring: Facial Modeling and Animation Done Right", uses the Academy Award[registered] winning Maya[registered] 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation. Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include: understanding how the whole face affects expression; learning visimes and lip sync techniques; constructing a mouth and mouth keys; building emotion through the eyes and brows; building interfaces to easily connect and control your models; and skeletal setup, weighting, and rigging. CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Unbedingt lesen 18. März 2009
Von Amazon bestätigter Kauf
Es gibt soweit ich weiß zu diesem Thema kein besseres Buch.

Man merkt, daß der Autor ein Profi ist, der über langjährige praktische Erfahrung verfügt. Daß er zusätzlich ein sehr guter Lehrer ist, macht dieses Buch so wertvoll. Der Ton ist so sympathisch und humorvoll, daß ich das Buch in einem Rutsch durchgelesen habe.
Es vermittelt wertvolles Wissen, das anzuhäufen auf andere Weise ein halbes Leben dauern kann.
Die einzelnen Kapitel bauen dabei logisch aufeinander auf, man fühlt sich nie mit einder Frage allein gelassen, sondern wird behutsam an das Thema herangeführt.
Es werden die technischen Grundlagen der Gesischtsanimation erläutert, wobei das Ziel der Animation genau untersucht und in kleinere Teile heruntergebrochen wird, sodaß ein vereinfachtes System entsteht, das dem Anwender das Arbeiten erleichtert.
Die Modellierung von Augen und Mund wird getrennt behandelt und im Hinblick auf die spätere Animation erklärt.
Es wird genau beleuchtet, was einem Gesicht auf welche Weise ausdruck verleiht. Allein dieser Teil macht das Buch schon interessant. Nicht nur für 3D Grafiker, sondern auch für Zeichner oder Trickfilmer.
Typische Fehler werden aufgedeckt, und es werden bessere Wege gezeigt, das jeweils gewünschte Resultat zu erzielen.
Alle Ausführungen zur Modellierung, Animation und zu Morphtargets beziehen sich zwar auf die Software Maya, sind aber so allgemein gehalten, daß sie auch für Benutzer anderer Programme relevant sind. (Ich selbst bin auch kein Maya Anwender)

Ich kann dieses Buch jedem unbedingt empfehlen, der sich auch nur entfernt für das Thema interessiert. Aufschlußreich ist es Allemal.

Und jetzt noch mal in inglisch:

As far as I know there's no better book on this subject. You'll recognize right away that the author is a professionall who has been working in his field for years. What makes this book so valuable is the fact that on top of that he is a very good teacher with a fine sense of humor. I read through the whole book in one go.

It delivers knowledge that would take a lifetime to accumulate otherwise.
The chapters build on one another in a logical and intuitive way. You never feel left alone with any questions but carefully guided, while being brought closer to the subject.
The book explains the technical aspects of facial animation, it examins the goals and breaks them down into smaller pieces, leaving the reader with a set of rules and workflows that can easily be digested and put to use.
The eyes and the mouth are modelled seperately, regarding their specific parts in animating the face.
You will learn what gives expression to a face most effectively, what mistakes you have probably been making in the process of trying to achieve this expression and how to do it the right way.
All examples concearning modelling, animation, morphtargets and such refer to the software Maya, but they are relevant and useful to useres of other software all the same.

If you have only the slightest interest in the topic of this book I recommend that you read it. You will be delighted and enlightened.
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Just great! 10. September 2004
If you own only one book about facial animation it should be this one. A completely innovative approach to facial animation makes animating a talking head with emotions a breeze. Read it!
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Amazon.com:  31 Rezensionen
33 von 34 Kunden fanden die folgende Rezension hilfreich
Forty blend shapes... 7. Juli 2005
Von Michael H. Young - Veröffentlicht auf Amazon.com
Von Amazon bestätigter Kauf
Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.
14 von 14 Kunden fanden die folgende Rezension hilfreich
One of the best books on my shelf! 12. September 2004
Von John Sheffield - Veröffentlicht auf Amazon.com
I'd fallen into an uninspired rut of "it's as good as it's gonna get!" with regard to the facial animation work I've been doing, when I ordered this book because Amazon's Recommendation script has established some sort of fiendish control over my brain. I didn't expect to be moved too much, having read a fair amount on facial animation and lip synch and been presented with paraphrases of the same stuff over and over. As it turned out, I was hooked on "Stop Staring" after about a page. After a chapter or two, I was picking shards of my shattered animator's ego out of my palms. I'd also eagerly agreed to the idea of locking what I already knew away in a dark closet and starting from scratch, this time for real. The improvement in my work since doing so has been obvious and exciting. I love the controls he supplies as well. If you're still controlling your faces via lists of numeric fields, becoming acquainted with this puppeteer-like alternative is worth the price of the book even if you didn't read a word of the text!

As clichèd as the thought may be, the only negative feeling I get from this book is that, having learned so much from it, the lack of time available to go back and redo most of the work I've already completed on my current project is fairly traumatic.
14 von 15 Kunden fanden die folgende Rezension hilfreich
The best book on Virtual Human face animation design. 23. Juni 2004
Von Quinbould - Veröffentlicht auf Amazon.com
Von Amazon bestätigter Kauf
As author of "Virtual Humans" I'm always looking for good books that bring a higher level to face animation. This is it. Jason writes in an accessable style, good humor and the kind of authority you want in a book. Frankly most other books that cover this subject are pretty boring and the faces are ugly. Jason is a very talented pro who privides you with everything you need to create the best, most realistic facial animation in remarkably easy ways. I recommend it highly to those of you who want to perfect your face animation techniques. His approach is different and better than any other that I've seen. I especially recommend this book to anyone who has purchased "Virtual Humans"

Peter Plantec

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