This book, Starting Out 1 d4!, may be the best of all my opening books. Why is this? It is because this book provides a repertoire that can be counted on to get you a solid plus out of the opening. I have been duped more than once into buying a "win with the opening that always wins in 20 moves, yet it has escaped that notice of Kramnik and Ponomariov." As we all know, these books do not provide a good, let alone adequete reptoire. So then we search for and then buy book with a reliable repertore and find out that it has lines that are very easy to learn, but only bring you equality as white or the famous "chances for both sides" as black. What makes Starting Out 1 d4! different is that it actually gives you lines that are played by grandmasters. The bayonet attack for the King's Indian, the Botvinnik variation of the slav. But then the eternal question comes up: "aren't these lines designated for grandmasters who study chess 25 hours each day?"
"Yes."
Actually, the secret is that you actually won't be play Veselin Topalov very soon, so you can afford to know just a little theory and the main ideas of the opening. And that's what this book gives you. As we know from the back of every opening book in the world, knowing the ideas of your opening is the most important thing blah blah blah. This book, however, is one of the few that effectively teaches the ideas well. John Cox has written a book that should be popular with chess players for years to come. (And you should be one of the players it's popular with)
Finally, here's what the contents of the book are:
Bibliography, two pages
Introduction, four pages
Kings Indian, twenty-nine pages
Introduction, one page
The Bayonet Attack, six pages
The Fashionable 7...Na6, three pages
Alternatives to 7...Nc6 and 7...Na6, three pages
Black Avoids 6...e5, two pages
Illustrative Games, thirteen pages
The Grünfeld, twenty pages
Introduction, two pages
Black Swipes the a-pawn, four pages
Black Develops with ...Nc6, three pages
Black's Alternative Plans, three pages
Illustrative Games, seven pages
The Nimzo-Indian, twenty-five pages
Introduction, one page
Black Plays 4...d5, four pages
Black Plays 4...0-0, four pages
Black Plays 4...c5, two pages
The Zürich Variation, two pages
Illustrative Games, eleven pages
The Benoni and Benko, eighteen pages
Introduction, one page
The Modern Benoni, four pages
The Benko Gambit, three pages
Illustrative Games, nine pages
The Queen's Gambit Declined, twenty-one pages
Introduction, one page
The Exchange Variation with Nge2, three pages
Black Deviates from the Main Line, three pages
The Tarrasch Defence, five pages
Illustrative Games, eight pages
The Queen's Gambit Accepted, twenty pages
Introduction, two pages
Black Plays 7...b5, three pages
Black Forces an IQP, three pages
Other Defences to 7 Bb3, one page
Early Black Alternatives, three pages
Illustrative Games, seven pages
The Slav, twenty-five pages
Introduction, two pages
The Bishop Sacrifice, four pages
Black Plays 6 Ne5 Nbd7, five pages
Black Avoids Bf5, three pages
The ...a6 Slav, four pages
Illustrative Games, six pages
The Semi-Slav, twenty-five pages
Introduction, one page
The Botvinnik Variation, six pages
The Anti-Moscow Gambit, three pages
The Cambridge Springs, two pages
The Marshall Gambit, five pages
Illustrative Games, seven pages
The Albin and the Chigorin, ten pages
Introduction and Rare Defences, one page
The Albin Counter-gambit, two pages
The Chigorin, three pages
Illustrative Games, three pages
The Dutch, fifteen pages
Introduction, one page
The Classical, three pages
The Stonewall, two pages
The Leningrad, three pages
Illustrative Games, five pages
Rare but Tricky Tries, fifteen pages
The Budapest, two pages (a quarter of a page on the Fajarowicz Gambit, which is perhaps a bit lacking)
The Modern, two pages
Black Plays 1...d6, two pages
Black Plays 1...e6, two pages
Miscellaneous, one page (Includes 1...Nc6, 1...e5, 1...c5 2 d5 f5, 1...b5, The Vulture and the Tango)
Illustrative Games, five pages
Index of Variation, four pages
Index of Complete Games, two pages