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Starcraft: Queen of Blades (Starcraft (Unnumbered))
 
 
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Starcraft: Queen of Blades (Starcraft (Unnumbered)) [Englisch] [Taschenbuch]

Aaron Rosenberg
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Produktinformation

  • Taschenbuch: 384 Seiten
  • Verlag: Pocket Star; Auflage: First THUS (23. Mai 2006)
  • Sprache: Englisch
  • ISBN-10: 0743471334
  • ISBN-13: 978-0743471336
  • Größe und/oder Gewicht: 17,6 x 10,7 x 2,7 cm
  • Durchschnittliche Kundenbewertung: 4.3 von 5 Sternen  Alle Rezensionen anzeigen (3 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 97.338 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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Produktbeschreibungen

Kurzbeschreibung

Former marshal-turned-rebel Jim Raynor has broken away from the power-crazed Emperor Arcturus Mengsk. Enraged over Mengsk's betrayal of the powerful telepath, Sarah Kerrigan, to the ravenous Zerg, Raynor has lost all faith in his fellow humanity.

Yet, in the aftermath of Mengsk's treachery, Raynor is plagued by strange visions of Char -- a deadly, volcanic world haunted by horrifying alien creatures. As the nightmares grow in intensity, Raynor begins to suspect that they may not be figments of his imagination -- but a desperate form of telepathic contact. Convinced that the woman he loves is still alive, Raynor launches a hasty mission to rescue Kerrigan from Char. But deep beneath the planet's smoldering surface, Raynor finds a strange chrysalis...and is forced to watch in horror as a terrible, all-too-familiar entity rises from it.

Before him stands a creature of depthless malice and vengeance...

Sarah Kerrigan: the Zerg Queen of Blades.

Leseprobe. Abdruck erfolgt mit freundlicher Genehmigung der Rechteinhaber. Alle Rechte vorbehalten.

PROLOGUE

The world went dark.

Not just a darkened sky -- no mere nightfall could produce such utter darkness. No, this was the dark of captivity, confinement, blindness. Nothing visible, no light, no shadow, only a smothering visual shroud. A stark contrast to the blinding lights and sudden bursts of color from just before.

I struggle to make sense of my surroundings. Where am I?

Nothing but blankness answers, and an instant later a far larger question looms up, erasing the first. Who am I?

A wave of panic rises deep within, bile carried along its edge, threatening to drown me as I realize I cannot remember. I do not know who I am!

Calm, I tell myself. Calm. I force the panic down, pushing it back by sheer will, refusing to let it envelop me. What do you remember, then?

Nothing. No, brief flashes. A battle. A war. Horrid, horrible foes, great monstrous beings surrounding me, dwarfing me. Betrayal -- though I cannot recall the act itself I can still taste the bitter realization of it. Abandonment. Desperation, a last frenzied struggle. The feel of sinewy flesh pinning me, choking me, killing me. The light fading around me as the numbness creeps in.

And now this.

Where am I? I stretch my senses to their limit, probing my surroundings. The results, though hazy and disjointed, form a single conclusion.

I am being carried.

I can feel the movement, the gentle rocking motion. Not directly -- something cushions me, envelops me, holds me all around. But that cushioning is moving, and me with it.

I try lashing out, but my limbs will not cooperate. I feel sluggish, drained -- drugged. Senses dulled, body leaden, but nerves oddly on fire. I am burning from within! My flesh crawls, creeps, melts, morphs -- I have no control over my own form anymore. I am changing.

Around me I can feel others shifting. They are not confined as I am -- they are free to move, though their minds are oddly blunted. They are my captors, conveying me in my confinement.

I can hear their thoughts, slithering across me, through me. A part of me recoils but another part -- a newer part -- welcomes their intrusion. Vibrates in tune with their gibbering, allowing the patterns to resonate through me. Changing me further, bringing me closer to those waiting just beyond.

The part that is still me, the old me, recoils in horror. I cannot, I will not become one of these! I must escape! I must be free! My body is captive but my mind soars, reaching out for help, any help. I scream, desperate for anyone to hear.

And, far away, I know that my pleas have been heard.

Help me!

Rubble lay everywhere, evidence of a city in flames, a world in demise. Buildings had fallen, vehicles were crashed and crushed, bodies littered the ground. A sign still stood near the edge of the destruction, its scorched surface reading "Welcome to" -- the name New Gettysburg only a jagged hole with blackened edges. All manner of bodies, from the pale flesh of the Terrans to the smooth hides of the protoss to the sinewy blades of the zerg. People, those not yet dead and unable to evacuate, ran screaming, wailing for help. Some brandished weapons, crazed beyond rational thought, desperate to defend themselves and their families. Others cowered, weeping, unable to face the end of their world. A few hid or ran, hoping to escape their fate.

The Swarm ignored them. It had a higher agenda.

The battle had not gone as expected. The Terrans had put up a strong fight but with fewer soldiers than anticipated. The protoss, the hated protoss, had appeared as always, gleaming in their battle suits and glowing in their arrogance, but had rapidly lost focus, dividing their attentions as if facing not one but two opponents. In some places the Swarm had sighted Terrans battling protoss, a strange but welcome sight. Yes, it had been a strange battlefield, the sides constantly shifting. But that was for the Overmind to consider and digest. For now, the conflict was over, the battle won. The remaining Terrans posed little threat and the protoss had vanished once the outcome was clear. For some reason they had not razed the planet, a fact which had allowed the Swarm to discover and claim a previously unexpected prize.

Now, their linked minds already turned from this conflict to those stretching out before them, the zerg marshaled their forces and prepared for their victorious departure.

One brood cleared a path, removing any obstructions, whether flesh or stone or metal. A second brood followed close behind, its ranks protectively closed around its prize. Near the center several ultralisks moved in close formation, their back-spikes almost touching. Between them were four hydralisks, thick arms linked to support the large oblong they held. Through its rough, sticky shell the cocoon pulsed with light, though its faint glow was lost amid the fires and flares and explosions that had once been this city.

"Carefully," warned the brood's cerebrate, observing their progress through the overlord floating just above the sphere. Because the celebrant itself could not move, the airborne overlords served as its eyes, ears, and mouth. "The Chrysalis must not be harmed!"

Obedient to its will, the ultralisks shifted slightly closer and slowed their pace, allowing more time for the brood before them to open the way. Their heavy feet crushed bone and metal and wood without thought or pause as they lumbered on, shielding the Chrysalis from attack.

"We have it, Master," the cerebrate announced in the depths of its own mind. "We have your prize."

"Good." The reply echoed from within, rising from the deep well of the zerg hive-mind. "You must watch over the Chrysalis, and ensure that no harm comes to the creature within it. Go now and keep safe my prize."

Accepting the Overmind's orders as always, the cerebrate redoubled its efforts, making sure its brood's defenses were secure. The Chrysalis would be protected at all costs.

On the zerg marched, the city burning around them. At last the Swarm had gathered itself within a vast crater where once the city's vaunted lake had stretched. Now the surface was glass-smooth, seared by the force of the protoss's landing ships and unmarred by the heavy feet that had trekked across toward the city under siege.

"We are ready, Master," the cerebrate declared, arraying its brood around the Chrysalis.

"I am well pleased, young Cerebrate," the Overmind answered, the warm glow of its benediction washing over the cerebrate and through it all the members of its Swarm. "And so long as my prize remains intact, I shall remain pleased. Thus, its life and yours shall be made as one. As it prospers, so shall you. For you are part of the Swarm. If ever your flesh should fail, that flesh shall be made anew. That is my covenant with all cerebrates."

As the cerebrate swelled with pride, a great darkness descended upon the crater, a shadow of the mass that drifted into view high above them. Beyond the upper reaches of the planet's dying atmosphere hung a massive storm, a swirl of orange and violet gases that spun around strange flickering lights. They moved faster and faster, the colors merging in their fury, until the center of the storm collapsed in upon itself, light and color giving way to a shadowy circle far darker than even the space hovering beyond.

"Now you have grown strong enough to bear the rigors of warp travel with the Swarm," the Overmind stated, its words sending a thrum of power through the Swarm. "Thus we shall make our exit from this blasted world and secure the Chrysalis within the Hive Cluster upon the planet Char."

As one the first brood rose, soaring high above the ruined city. They broke free of the planet's weak, fading grasp and approached the storm above, pulled into that yawning, beckoning darkness at its center, and...


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Jimmy! "Aaahh!" ". . . but of course Mengsk-pardon me, Emperor Arcturus the First-claims this was all necessary. Lesen Sie die erste Seite
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Echt zu empfehlen! 22. September 2010
Von Tom
Format:Taschenbuch|Von Amazon bestätigter Kauf
Mir hat das Buch wirklich gut gefallen, ein absolutes muss wenn man die Vorgeschichte zu Starcraft 2 besser verstehen will. Das Englisch ist ziemlich einfach'.Schulenglisch reicht vollkommen.
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Best SC novel outta there 31. Januar 2007
Format:Taschenbuch
On the contrary to the previous speaker, who ranked this book 3/5 stars, I think this book is the best out of the ones I read until now.

All 3 StarCraft books and the PC-game belong to my collection and I just bought the "Nova" one aswell, which I haven't read yet however.

I finished "Queen of Blades " one day ago and I think the storyline to be fairly good in comparison to , for example " Speed of Darkness ".

The content is about the battle on the planet Char with all of its facets, from the landing of Jim Raynor's away team to the escape from the ash world. Old comrades from the game are met, among them is Tassadar, as well as Zeratul and of course the title-bearer of the book, Kerrigan, herself. It develops the story between Jimmy and Sarah a little deeper and explains how the light and dark side of the Protoss are finally reunited.

One that has played the PC-Game will soon find himself in the middle of the zerg campaign and some conversation parts of the protoss campaign. I for one think that this is exactly the thing people like to read as it brings up memories from things you might already know, besides you can get some background infos on why, how and under which circumstances the events after Char take place.

The only thing that strikes me as a kind of a bad thing is the relatively open end. I would have liked to read onwards and know what happens then ( that is if you dont know from the PC-game already of course ). I would be pleased to see a sequel being made to the here ending storyline.

Who already played all the campaigns of the original StarCraft will be overjoyed by taking another look at the story from the terran side this time. For all the rest of the Sci-Fi freaks out there who did not yet play the game or know any of the prequel-books, "Queen of Blades " is , although this is of course only my personal opinion , the best StarCraft novel outta there until now.

As a matter of fact this means 5 of 5 possible stars for this book!
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0 von 2 Kunden fanden die folgende Rezension hilfreich
Von Klaus
Format:Taschenbuch
Ich habe mit Begeisterung die ersten 3 Starcraft Bücher Gelesen und jedes einzenlne davon war Spitzte!!!

Dieses Starcraft Buch ist jedoch weitaus schlechter.

Die Story beginnt etwa 6 Wochen nach dem Fall von Tarsonis auf dem Schlachtkreuzer Hyperion.

James Rayner und seine Ehemalige Kolonialmiliz von Mar Sara, haben dieses Schiff einige Tage nach den Ereignissen von "Libertys Kreuzzug" in den Werften von Dylar gestohlen.

Seitdem irren sie kreuz und quer im Korpulu-Sektor um, ohne irgen etwas zu unternehmen.

Erst nachdem Raynor immer intensivere Träume von Sarah Kerrigan hat, entschließt er sich mit seiner kleinen Flotte nach Char zu fliegen und Sarah zu retten.

Queen of Blades ist wie "Libertys Kreuzzug" eigentlich nur die verschriftlichung eines Starcraft-Kapitels.

Doch "Libertys Kreuzzug" war erheblich besser als dieser neue Teil!!!

Die Handlung ist zu Langwierig, es gibt dort viel zu viele Konversationen die in den Missionsbesprechungen des 2. Kapitels vorzufinden sind und Action gibt es nur wenig.

Tja schade, da hätte man mehr draus machen können.

Bleibt nur zu hoffen, dass Nova besser wird!!
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