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Star Wars Knights of the Old Republic Volume 1: Commencement
 
 
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Star Wars Knights of the Old Republic Volume 1: Commencement [Englisch] [Taschenbuch]

John Jackson Miller , Brian Ching , Travel Foreman
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Star Wars Knights of the Old Republic Volume 1: Commencement + Flashpoint: Knights of the Old Republic: Flashpoint v. 2 (Star Wars: Knights of the Old Republic) + Star Wars - Knights of the Old Republic: Days of Fear, Nights of Anger v. 3 (Star Wars Knights of the Repub)
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Produktinformation

  • Taschenbuch: 152 Seiten
  • Verlag: Dark Horse Comics (15. November 2006)
  • Sprache: Englisch
  • ISBN-10: 1593076401
  • ISBN-13: 978-1593076405
  • Vom Hersteller empfohlenes Alter: 14 - 18 Jahre
  • Größe und/oder Gewicht: 25,9 x 16,9 x 0,9 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 126.404 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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John Jackson Miller
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Produktbeschreibungen

From School Library Journal

Grade 10 Up—On the opening page of this compilation, readers are reminded that "The events in this story take place approximately 3,964 years before the Battle of Yavin." Even though the action occurs before the traditional Star Wars saga, those familiar only with the first Star Wars characters won't feel lost: these stories are peopled with characters that represent the same worlds and situations laid down in the original framework. Zayne Carrick is one of five padawan who are about to take part in a ceremony to see which of them will be knighted, and Zayne thinks he has no chance because he is totally inept. The Mandolorian War is heating up and the Jedi council is split on whether to join or not. It is an exciting time and about to get more so. The "Knights of the Old Republic" stories explore the motives and reasoning that add a gray area to the black and white, good and bad, of Jedi versus Sith that the original stories lack. The artwork is colorful and kinetic. This book is a thrill ride not to be missed, a nonstop action story that will captivate readers.—Dana Cobern-Kullman, Luther Burbank Middle School, Burbank, CA
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Synopsis

Thousands of years before Luke Skywalker would destroy the Death Star in that fateful battle above Yavin 4, one lone Padawan would become a fugitive hunted by his own Masters, charged with murdering every one of his fellow Jedi-in-training! From criminals hiding out in the treacherous under-city of the planet Taris, to a burly, mysterious droid recovered from the desolate landscape of a cratered moon, Padawan Zayne Carrick will find unexpected allies in his desperate race to clear his name before the unmerciful authorities enact swift retribution upon him!

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3 von 3 Kunden fanden die folgende Rezension hilfreich
Von Sir Paul
Format:Taschenbuch
Wie mein Titel schon andeutet, halte ich Teil I der Knights of the old Republic Reihe, für eine gelungene Erweiterung des Star Wars Universum zur Zeit der alten Republik aus den PC-/Videospielen.
Dabei gewinnt die Story im Verlauf der Handlung zunehmend an Fahrt und gipfelt in einem furiosen Finale. Dabei bleibt die Spannung bis zum Schluss erhalten und die rätselhaften Handlungsstränge lösen sich logisch auf. Auch der, zwar offene, aber doch durch und durch zufriedenstellende Schluss kann daran nichts ändern.
Die Zeichnungen punkten dabei v.a. durch ihre Kolorierung, auch wenn das bisweilige Schielen der Protagonisten (zumindest mir) negativ aufgefallen ist. Zudem ist ein Teil offensichtlich von einem Gastzeichener gezeichnet worden ist, was eine unlogische, hässliche optische Verjüngungskur der Hauptfigur Zayne Carrick hin zum Milchbubi zur Folge hat und auch sonst besser vom Stammzeichner erledigt worden wäre.
Das jedoch mindert die Qualität der Zeichnungen und das Lesevergnügen nicht im Mindesten (daher trotzdem 5 Sterne)!
Schon allein wegen den Dialogen und Aussprüchen des Ganoven Gryph muss man es gelesen haben! Beispiel gefällig? So ruft er aus, nachdem er auf einem Steckbrief als Handlanger gesucht wird: "WAS? Ich bin kein Handlanger! Ich bin ein KRIMINELLES GENIE!!! "
Fazit:
Alles in allem halte ich daher diesen Auftakt der KOTOR Comic-Reihe für unbedingt und, so lang man Star Wars mag, auch uneingeschränkt empfehlenswert!
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8 von 9 Kunden fanden die folgende Rezension hilfreich
Great story! 16. Februar 2007
Von Adam Trash - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I just recently started playing KOTOR again, and saw this book at my local comic shop and decided to pick it up. I got home that same evening and was going to browse through it while I waited for the game to load. Instead, I ended up reading it cover to cover and forgot all about the game! It's great! I became so totally immersed in the story that the next day, I went out and picked up issues 7-12. I recommend it even if you've never played the games.
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More dumb Jedi in an otherwise well-done retread 5. Februar 2008
Von Daiho - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
It seems no one is able to come up with a fresh angle on Star Wars.

Here we have a new series set four millennia prior to the Anakin/Luke saga, a wonderful opportunity to do something different, to try on some new clothes, to even do an extensive makeover. What we get is a rearrangement of the essential elements: a Jedi-centric story featuring a white teenage boy set in the midst of a galaxy-wide war populated with the same old species playing the same tired roles.

The story is the film prequel in reverse. Our "hero," Zayne Carrick, is the evil chosen one, a padawan feared by a secret group of Jedi seers to be the next Sith Lord. Framing Carrick for murder, the Jedi cabal intends to arrest and then liquidate him - and all on a very flimsy pretense. In a seance-like trance, the seers have a joint vision of a Sith in a red suit. And, by gosh, Garrick has a red environment suit that looks eerily similar, in a trance induced dream-like way. Even George Bush had more credible evidence for his adventure in Iraq.

Zayne turns the tables by escaping and promising to hunt down every last one of the seers in order to clear his name. So rather than a chosen one who turns out to be the Jedi's nemesis, we have a supposed Sith Lord who appears set to save the Jedi - and the universe.

Admittedly, this is a clever plotting twist and not the only surprise writer John Jackson Miller has up his sleeve. In fact, given the warmed-over flavor of the concept, it's Miller's scripting and plotting chops that rescue the series from utter mediocrity. Besides a sharp wit and deft sense of comic timing, his writing is crisp and cinematic, with no exposition to slow the pace of events. He's aided and abetted by Brian Ching's pencils, some very sharp art that is sorely missed in Travel Forman's anime-style fifth chapter.

To be fair, Dark Horse and Miller may not be entirely to blame for the repackaged characters and plot devices. With two best-selling video games built around this era, Lucas Arts no doubt also had a say. While you need not have played the games to enjoy these comics, it might help if you haven't read or watched too much Star Wars. For those that have, you can play spot-the-retread:

+ Jedi obsessed with the reappearance, after a long period of inactivity, of the Sith
+ A Jedi council that despite its collection of big brains doesn't have a collective idea of what goes on among its members
+ Yoda leading the Jedi academy (actually, he has another name and a little more hair, but otherwise he's Yoda)
+ The Jedi council chamber looking the same as 1000 years later
+ A junk heap of a ship that breaks down at inopportune moments
+ Spaceships escaping pursuit in asteroid fields
+ Self-absorbed drifters and shady merchants who abandon the hero, only to return to rescue him from certain death

While Star Wars fans have come to expect this kind of patchwork storytelling in the EU, it would be of great service to the Star Wars universe as a whole if writers didn't borrow every latest addition and shoe-horn it into stories set in the far past. It makes for a static universe. In Commencement, for example, we have a Jedi talking about the "Living Force," a concept first introduced through Qui Gon Jinn. By the time it appears now in The Phantom Menace it is a tired and perhaps even trite conception. The same goes for "Shatterpoint," from the Clone Wars novel of the same name. Mace Windu's ability to perceive the universe as a woven object with points of stress, weakness, vulnerabilities - shatterpoints - is as a result of the millennial retrofit now stripped of any special associations with Windu or the Clone Wars. This same process of over-drawing from the idea-bank applies as well to species. One of Commencement's minor characters, a restaurant manager, is a Besalisk, who fans know most commonly as the four-armed biped Dex, the diner proprietor from Attack of the Clones. Besides robbing this species of a history that might have involved being discovered in the four thousand years between KOTOR and the Clone Wars, the Besalisk are now under threat for the next four millennia of being relegated to service in the food and beverage industry.

Miller and Dark Horse aren't the only ones guilty of this kind of clumsy universe crafting and I mention it here only because this volume offers a few choice examples. Despite its flaws, though, Commencement is a better than average comic and a lot more entertaining than the current novel series, Legacy of the Force. I'm looking forward to the next chapter - and hoping to see a little more originality.

#
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Pre-Luke, pre-Anakin excitement 26. März 2007
Von Tom Knapp - Veröffentlicht auf Amazon.com
Format:Taschenbuch
It's nearly 4,000 years before the birth of Luke Skywalker. Zayne Carrick is a Jedi initiate with some minor abilities in the Force and a ton of bad luck. Stationed with a team of Jedi masters and four peers in training on a planet on the outskirts of a war-torn region of space, Zayne is expecting to fail when the other initiates are knighted into the Jedi order. But when he arrives at the ceremony, he finds his friends dead at the hands of their masters. He escapes before he too can be murdered, and he soon finds himself on the run along with a handful of fellow fugitives.

This is the first chapter of what looks to be a fascinating story by John Jackson Miller. Brian Ching and Travel Foreman provide bold, colorful art to tell the tale. Zayne is an interesting character who, like the future Luke, is forced by circumstances to rise to the occasion. The question is, will he seek justice -- or revenge?

by Tom Knapp, Rambles.(n e t) editor
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