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5 von 5 Kunden fanden die folgende Rezension hilfreich:
5.0 von 5 Sternen
Tired of Gibson (not Debbie) Clones? Check out Snow Crash!, 9. April 1997
Von Ein Kunde
I thought that I'd used up the cyberpunk genre. Every bookI've picked up in the past year is about a strung out so-and-solooking for one last fix, or one last cybernetic implant, or looking to pull off that one great cyber-heist. I thought that we'd become a mass of Gibson clones. Then I read Snow Crash. From Cosa Nostra Pizza to personal nuclear devices to *ahem* "butt pirates," Stephenson creates his world out of the throw-away jokes and put-downs of our own. The result is that Stephenson's isn't a far-flung future...it's what's right around the corner, it's what we're going to be calling home. Snow Crash is a brilliant blend of tounge-in-cheek humor, authorial self-awareness (never mind that the main character is called Hiro Protagonist!), and hard edge science fiction. Stephenson's characters, while starting out as cultural cliche's--the skate punk, the godfather--turn out to be people that you care about and, in some way, can identify with. Granted, for Stephenson fans (or those of you that have read at least one other of his novels), the plot and shape of Snow Crash will be quite predictable, the names have only been changed to protect the innocent. But, that can't change the fact that Stephenson delivers a top notch performance with more car chases, online intriuge, random violence, freaky antagonists, Sumerian myth, "nice doggies," and punk humor than you can shake a katana at. For those of you looking for the next leve of cyberpunk, put down that applesauce...you've got it right here.
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6 von 7 Kunden fanden die folgende Rezension hilfreich:
5.0 von 5 Sternen
Sehr spannender Cyberpunk-Klassiker, 21. Oktober 2003
Rezension bezieht sich auf: Snow Crash (Taschenbuch)
Hiro Protagonist, laut seiner Visitenkarte "der weltbeste Schwertkämpfer", wohnt zusammen mit einem Trash-Metal-Gitarristen in einem Lagercontainer. Er arbeitet als Turbo-Pizza-Ausfahrer und eine Art Informationssammler. Außerdem hat er das "Metaverse" mit erschaffen - die VR-Welt, in der sich alles und jeder tummelt. Doch dann geschehen böse Dinge: Eine Droge mit dem Namen "Snow Crash" taucht auf - und treibt einen der Metaverse-Mitgründer in den Wahnsinn. Snow Crash scheint mehr als eine Droge zu sein - sie ist auch Religion, Computervirus und biologischer Virus ... Hiro hat es auf einmal mit ganz anderen Gefahren als nur halb kalten Pizzen zu tun. Neal Stephenson hat mit "Snow Crash" einen der Cyberpunk-Klassiker erschaffen, der von der ersten bis zur letzten Seite spannend ist. Viele auch für den IT-Bereich wegweisende Ideen sind in das Buch mit eingeflossen - unter anderem hat sich die im VR-Bereich tätige Firma "Black Sun" nach der "Blaxxun" aus dem Roman benannt. Nur die für Stephenson-Romane übliche viele Gewalt wäre nicht wirklich nötig gewesen. Trotzdem sehr sehr lesenswert!
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2 von 2 Kunden fanden die folgende Rezension hilfreich:
3.0 von 5 Sternen
Good ideas, but surpassed by time, 5. Januar 2002
The author sets the novel "Snow Crash" into a future scenario, where the governmental system has crashed and people live in franchises that have the same look all over the country. Protection is given not by the police, but by the Mafia or any other employer. Unfortunately, there is no explanation what led to this scenario and once again, an American author forgets to think about the rest of the world outside North America. The first 200 pages of the book are pretty slowly paced. It didn't quite catch my attention until the second half of the book, where the story gets more action-oriented and something actually happens. I found this set-up for the story being too lengthy. One star off for this. The second star off comes from the fact that the author has taken some technological and political developments, extrapolated them into the future and exaggerated them. He forgot about plausibility and working out the details. The novel is a product of its time. Many of the things described in the book were probably science-fictiony in the early ninetys, but they look outdated today. Wearable computers, all-accesible information, computer viruses, the Internet - it's common technology today. Therefore, I didn't get many new ideas reading this book in December 2001. On the other hand, the author has collected a lot of historical information about the Sumerian and other cultures. Around these archeological findings, he builds the center of the story, which is about neuro-linguistic programming and a virus that can contaminate the operating system of the human brain. Great idea and very well done right into the tiniest detail. I liked that. Overall, it was not sensational, but nevertheless an entertaining read.
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