Pressestimmen
"In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works." -Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author of Bringing Design to Software "As an interaction designer who teaches, I've waited a while for a book like this! Sketching User Experiences - The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton's Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction." -Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine.
Kurzbeschreibung
Bill Buxton revolutionized the way people approach design in Morgan Kaufmanns Sketching User Experiences. The book was endorsed by Bill Gates, named the best innovation book of 2007 by Strategy+Business, has sold over 18,000 copies, and is still gaining momentum. Design sketching is what it sounds like: putting pencil to paper as a first step to design of any interactive technology - website, software application, or mobile devices. Buxtons book gives the compelling argument as to why sketching is an integral part of the design process, and then provides a series of methodologies for practitioners, researchers, and students. Buxton is now back with a how-to-sketch workbook that applies the methodologies in his book in a simple, straightforward manner. The book can be used as a complement to any book on UX design. It is designed for a 12-week course, but the exercises can be used as standalone modules for training and for practitioners who want to hone their skills. Its low price ensures it will not compete with, but will complement related texts. This is a unique contribution to the field by one of the most well-known names in the field.
Über den Autor
PhD, Full Professor, Department of Computer Science, University of Calgary Sheelagh Carpendale is a Professor at the University of Calgary where she holds a Canada Research Chair in Information Visualization and an NSERC/AITF/SMART Industrial Research Chair in Interactive Technologies. She is the recipient of several major awards, including the NSERC University Faculty Award (UFA) and the British Academy of Film and Television Arts Award (BAFTA) for Off-line Learning. She directs the Innovations in Visualization (InnoVis) research group and the Computational Media Design interdisciplinary graduate group. Her research on information visualization, large interactive displays, and media art draws on her dual background in Computer Science (Ph.D. Simon Fraser University) and Visual Arts (Sheridan College and Emily Carr University of Art and Design). Nicolai Marquardt is a PhD candidate at the University of Calgary working with Dr. Saul Greenberg. He graduated in Media Systems from the Bauhaus University in Weimar, and joined Microsoft Research in Cambridge and Redmond as an intern during his graduate studies. He uses sketches extensively when designing novel interactive systems.