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Sketching User Experiences: The Workbook
 
 
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Sketching User Experiences: The Workbook [Englisch] [Taschenbuch]

Bill Buxton , Saul Greenberg , Sheelagh Carpendale , Nicolai Marquardt

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Bill Buxton
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Produktbeschreibungen

Pressestimmen

"In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works." -Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author of Bringing Design to Software "As an interaction designer who teaches, I've waited a while for a book like this! Sketching User Experiences - The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton's Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction." -Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine.

Kurzbeschreibung

Bill Buxton revolutionized the way people approach design in Morgan Kaufmanns Sketching User Experiences. The book was endorsed by Bill Gates, named the best innovation book of 2007 by Strategy+Business, has sold over 18,000 copies, and is still gaining momentum. Design sketching is what it sounds like: putting pencil to paper as a first step to design of any interactive technology - website, software application, or mobile devices. Buxtons book gives the compelling argument as to why sketching is an integral part of the design process, and then provides a series of methodologies for practitioners, researchers, and students. Buxton is now back with a how-to-sketch workbook that applies the methodologies in his book in a simple, straightforward manner. The book can be used as a complement to any book on UX design. It is designed for a 12-week course, but the exercises can be used as standalone modules for training and for practitioners who want to hone their skills. Its low price ensures it will not compete with, but will complement related texts. This is a unique contribution to the field by one of the most well-known names in the field.


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Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis
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One of a kind in it's field! 29. Januar 2012
Von M. Forr - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
Over the past two years I've spent many evenings and weekends teaching myself everything I can about IA/UX/IxD and so have surveyed many of the books available. For the most part those books can be broken into two categories. The first are theory books (About Face 3, Information Architecture for the World Wide Web) and design pattern books (Designing Interfaces, Designing Web Interfaces) (Not to mention user research books but that's a whole different step of the process).

Unfortunately, I haven't found too many books that focus on the skills of sketching a user experience. I have read and worked through Drawing on the Right Side of the Brain and Visual Meetings but found the first was really focused on fine art sketching and the later is really focused on meetings and sharing general ideas with people. Sketching User Experiences is a good in between that focuses on the practical skills of sketching interfaces and experiences and communicating that to others.

The book starts with very basic sketching exercises and by the end gets into really fun and tangible advanced techniques. Some of the more advanced techniques I loved involve creating sketches from photos, creating hybrid sketches (photos + sketches) and building poster board prototypes of physical devices. Each exercise in the book is discrete and has a clear set of instructions, an explanation of how it fits into the user-centered design process and references to follow up with. Each exercise was structured enough that if you want to pick and choose things to do it's perfect for that.

All in all I would recommend this book for IA/UX/IxD professionals of all levels and anyone else who needs to communicate user experiences to others. I especially think this book would be useful for developers who are looking for a better way to express their ideas (or frustration) to clients, designers and other stakeholders because there is a big enough range of exercises that he should be able to find something that works.

The other place I would recommend this book would be for an advanced user interfaces undergrad/graduate level college course. There's enough work in here to make for a -really- fun semester's worth of work. I hope a professor picks this up and builds a course around it :)

Happy sketching :)
THE LOST BOOK OF SKETCHING REAL USER EXPERIENCES!! 19. Mai 2012
Von John R. Vacca - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Are you a person who wants to learn, understand, practice and even teach experience design? If you are, then this book is for you! Authors Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt and Bill Buxton, have done an outstanding job of writing a book that will serve as a how-to guide to actual sketching methods.

Greenberg, Carpendale, Marquardt and Buxton, begin by explaining why user experience designers need to consider sketching, and how sketching user experiences differs from normal sketching. In addition, the authors show you how to capture, store, organize and review ideas inspired by photos, magazine cutouts, web pages, and other found objects. They then show you how to use common office supplies to create designs that are easily altered on the fly. The authors then, introduce the sequential storyboard as a visual narrative that captures key ideas as a sequence of frames unfolding over time. They continue by explaining how to animate a single interaction sequence as a slide show through image registration. Finally, the authors show you several review processes ranging from the informal to the formal, where you can get others to react to your designs.

The methods in this most excellent book do not require high or even intermediate levels of artistic skills. Perhaps more importantly, this book is richly illustrated with many sketches, all which the authors created, using the various sketch methods they introduced.
"Hands-on" Workbook 25. März 2012
Von K. Fosson - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
The Workbook is a great hands-on way to learn the thought process of UX design. It is very easy to follow, and it will get you in the habit of observing interfaces around you...and definitely get you sketching.

I found that a lot of their suggestions for collecting images, ideas, etc could be done with Pinterest, but as I said before, this is a very hands-on book, and the authors seem to prefer physical collections over virtual ones.

Great ideas for creating templates to work from, using office supplies to make iterations, and more :)
As someone interested in becoming a UX designer I know this will be a valuable resource!

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