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Shaping Things (Mediawork Pamphlet)
 
 
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Shaping Things (Mediawork Pamphlet) [Englisch] [Taschenbuch]

Bruce Sterling , Lorraine Wild
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Produktinformation

  • Taschenbuch: 149 Seiten
  • Verlag: Mit Press (11. November 2005)
  • Sprache: Englisch
  • ISBN-10: 0262693267
  • ISBN-13: 978-0262693264
  • Vom Hersteller empfohlenes Alter: Ab 22 Jahren
  • Größe und/oder Gewicht: 19 x 14,2 x 0,8 cm
  • Durchschnittliche Kundenbewertung: 3.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 88.738 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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Produktbeschreibungen

Pressestimmen

"Now, with Shaping Things, design gets full-court consideration in a powerfully argued thesis tracking the profession's trajectory toward a new product order... On top of being one of the most strikingly insightful little volumes on the design shelves, Shaping Things, designed by Lorraine Wild, is one of the most originally and empathically crafted pieces of evidence that artifacts do evolve, and that designers may hold the keys to a more sophisticated relationship to the things around us we take for granted." Architect's Newspaper " Shaping Things is full of entirely readable large ideas, made palatable by Lorraine Wild"s clean but evocative book design. The whole project exudes a confidence-building, you-too-can-be-an-architect-of-the-future tone, much like the work of Buckminster Fuller, who like Sterling was a practical visionary and often had to create a new language to describe his ideas... In the end, Shaping Things asks us to consider how we can create a sustainable future, using all the information available to us as consumers, without the preachiness that accompanies the environmental and sustainable lifestyle movements." Los Angeles Times Book Review " Shaping Things is really about shaping experiences. Sterling brilliantly makes you more aware of experiences that your customers have-or don"t have-with objects... Shaping Things presents a robust typology of technologies to inspire marketers and provoke innovators into rethinking their market offerings" essential qualities." Michael Schrage Across the Board Magazine "It's the most thought provoking thing I've read all year...I can tell that this is a book I'll return to again and again and get more out of it each time I do. It's a wonderful and timely work that is a must-read in an age of ubiquitous computation, universal information resources, and hacker-activist renaissance, there's no better primer for putting it all together." Cory Doctorow BoingBoing "A manifesto for the future of design, impeccably crafted by Bruce Sterling and enhanced by the delicately emphatic graphic intelligence of Lorraine Wild...*Shaping Things* hovers between science fiction and design fact, pushing forward into the future and showing how design happens."--Bill Moggridge, Cofounder, IDEO

Kurzbeschreibung

"Shaping Things is about created objects and the environment, which is to say, it's about everything," writes Bruce Sterling in this addition to the Mediawork Pamphlet series. He adds, "Seen from sufficient distance, this is a small topic."Sterling offers a brilliant, often hilarious history of shaped things. We have moved from an age of artifacts, made by hand, through complex machines, to the current era of "gizmos." New forms of design and manufacture are appearing that lack historical precedent, he writes; but the production methods, using archaic forms of energy and materials that are finite and toxic, are not sustainable. The future will see a new kind of object;we have the primitive forms of them now in our pockets and briefcases: user-alterable, baroquely multi-featured, and programmable;that will be sustainable, enhanceable, and uniquely identifiable. Sterling coins the term "spime" for them, these future manufactured objects with informational support so extensive and rich that they are regarded as material instantiations of an immaterial system. Spimes are designed on screens, fabricated by digital means, and precisely tracked through space and time. They are made of substances that can be folded back into the production stream of future spimes, challenging all of us to become involved in their production. Spimes are coming, says Sterling. We will need these objects in order to live; we won't be able to surrender their advantages without awful consequences.The vision of Shaping Things is given material form by the intricate design of Lorraine Wild. Shaping Things is for designers and thinkers, engineers and scientists, entrepreneurs and financiers;and anyone who wants to understand and be part of the process of technosocial transformation.

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Von daswolf
Format:Taschenbuch
Bruce Sterling is generally known for his Cyberpunk novels, which I found in most cases quite enjoyable. So what about this book?
As the title suggests it's not so much about a story being told, as about concepts being explained. No more fiction but a popular science book then? Not quite.
I think it would be best to classify this book as a vision. It's a hazy answer to the question: How can we see our current problems as problems of design and what does that contribute to our solutions? This already indicates the broad spectrum of questions this book means to adress. The general advocated solutions here are achieved by the help of RFID chips and smart ideas. This spirit of interaction between technology and smart solutions is quite in the mindset of California's IT pioneers.
If such solutions will really be applicable to the problems of the beginning 21st century one may doubt (which I do). But what is given with this book is a general guideline on how to face at least some of the problems of today and tomorrow in a smart way. It's only a vision, so in most places it is still lacking specifics (and in the realm of specifics it is, where 9 out of 10 visions fail). But it gets at least some points for its original presentation and creative ideas.
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Addresses modern reality in a convincing and fun way 10. Dezember 2005
Von Gordon E. Anderson - Veröffentlicht auf Amazon.com
Format:Taschenbuch
A "Spime" may or may not eventually exist in the real world of the near future. A Spime is an object plus it's RFID or wireless ID that tracks the object during it full lifecycle.

What Sterling is trying to do is close the loop on manufacture and design in the modern age. No wait, scratch that: He's really saying that closing the loop via a Spime or something like it will be inevitable.

What do I mean by "closing the loop"? In the book Sterling makes the convincing case that the full impact of industrial output and design is not currently accounted for in the cost and design of objects made and sold. Rather, we "export" a lot of the impact into the future in the form of industrial waste and so on.

Spimes will allow intelligence and statistics about the full impact and lifecycle of objects to be fedback into future capitalism and industry. In fact, Sterling argues that, for future designers and manufacturers, the data representation of an object is potentially far more valuable than the sale price or the object itself. And as crazy as that sounds, in some industries (most notably credit cards) that's already true.

And the strength of this book lays not in the eventual reality of Spimes or the industrial environment Sterling envisions, but in the fact that Sterling attempts to sketch out something akin to a solution to current social & envionmental problems that actually makes sense in the current economic climate of the world. It's a good try, at least.

In terms of the layout, typography and design of the book, it is a hell of a lot of fun. There's plenty of pithy, epigrammatic phrases sprnkled thoughout the book, but over against a backdrop that is large convincing. It's a cute little book that you will definitely spend some time thinking about.
6 von 7 Kunden fanden die folgende Rezension hilfreich
important work for more than just designers... 4. Juni 2006
Von Daniel W. Miller - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
...or perhaps it's just that "design" is an extremely broad category. Sterling presents a futurity that is at once realistic and utopian, frightening and hopeful.

This book would be useful for not just anyone designing anything, but anyone concerned with the future, how to achieve real sustainability, or how all that geeky stuff (you occasionally read about in the Wired you pick up at the airport) will really effect you.

I agree with another reviewer that the actual print design of the book is a hindrance, which is ironic; my distaste for it was only made worse by having already heard Sterling brag on it during a talk. But even with this beef, I have to give it a full five stars based on the content alone.
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SPIMES = Wired 31. Mai 2006
Von Scott Klinker - Veröffentlicht auf Amazon.com
Format:Taschenbuch
In `Shaping Things' Sterling shifts gears from fiction writer to activist. This concise book was written to inspire designers to visualize radical scenarios connecting information technology and sustainability. Sterling suggests new connections between the virtual world and the physical world that will have you rethinking many of your assumptions about how we relate to products. If you design artifacts, machines, gizmos or products, then read this book!

SPIMES = Wired.

Post-Industrial = Tired.

Industrial = Expired.
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