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Serious Play: How the World's Best Companies Simulate to Innovate
 
 

Serious Play: How the World's Best Companies Simulate to Innovate [Kindle Edition]

Michael Schrage
4.8 von 5 Sternen  Alle Rezensionen anzeigen (11 Kundenrezensionen)

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Forget the old saying, all work and no play. World-class companies today need play--serious play--if they want to make truly innovative products, argues Michael Schrage, an MIT Media Lab fellow and Fortune magazine columnist. In Serious Play he writes, "When talented innovators innovate, you don't listen to the specs they quote. You look at the models they've created". Whether it's a spreadsheet that tests a new financial model or a foam prototype of a calculator, what interests Schrage is not the model itself, but the behaviour that play--be it modelling, prototyping, or simulation--inspires.

Schrage examines the approaches to successful prototyping at companies such as AT&T, Boeing, Microsoft and DaimlerChrysler and describes the kind of culture that's needed for encouraging innovation. In the last chapter, he lays out the 10 rules of serious play, including: be willing to fail early and often; know when the costs outweigh the benefits; know who wins and who loses from an innovation; build a prototype that engages customers, vendors and colleagues; create markets around prototypes; and simulate the customer experience. Well written and inspiring, Serious Play, is a first-rate user's guide for managers, project leaders and other innovators. --Dan Ring, Amazon.com

Amazon.com

Recall the old saying about all work and no play making Jack a dull boy? World-class companies today need play--serious play--if they want to make truly innovative products, argues Michael Schrage, an MIT Media Lab fellow and Fortune magazine columnist. In Serious Play he writes, "When talented innovators innovate, you don't listen to the specs they quote. You look at the models they've created." Whether it's a spreadsheet that tests a new financial model or a foam prototype of a calculator, what interests Schrage is not the model itself, but the behavior that play--be it modeling, prototyping, or simulation--inspires.

Schrage examines the approaches to successful prototyping at companies such as AT&T, Boeing, Microsoft, and DaimlerChrysler and describes the kind of culture that's needed for encouraging innovation. In the last chapter, he lays out the 10 rules of serious play, including: Be willing to fail early and often; know when the costs outweigh the benefits; know who wins and who loses from an innovation; build a prototype that engages customers, vendors, and colleagues; create markets around prototypes; and simulate the customer experience. Well-written and inspiring, Serious Play, is a first-rate user's guide for managers, project leaders, and other innovators. --Dan Ring


Produktinformation

  • Format: Kindle Edition
  • Dateigröße: 461 KB
  • Seitenzahl der Print-Ausgabe: 282 Seiten
  • ISBN-Quelle für Seitenzahl: 0875848141
  • Verlag: Harvard Business School; Auflage: 1 (1. Dezember 1999)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • ASIN: B000SEOMEI
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • Durchschnittliche Kundenbewertung: 4.8 von 5 Sternen  Alle Rezensionen anzeigen (11 Kundenrezensionen)
  • Amazon Bestseller-Rang: #138.848 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

  •  Ist der Verkauf dieses Produkts für Sie nicht akzeptabel?

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Format:Gebundene Ausgabe
Ein interessantes Buch, sehr lesenswert. Innovationsmanagement auf den Punkt gebracht. Ginge auch kürzer. Tom Peters nannte es in ReImagine das beste Buch zu schnellem Innovationsmanagement das er kennt. Sicher nicht das beste Buch insgesamt, aber ein gutes, dem es an Alternativen fehlt.
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Von Donald Mitchell TOP 500 REZENSENT
Format:Gebundene Ausgabe
:'Serious play is not an oxymoron; it is the essence of innovation.'

Serious Play is one of those rare books that will change the paradigms that many companies and other organizations have, enable them to learn faster and more effectively, and then make better decisions.

In the foreword, Tom Peters connects the concepts in this book to one that Bob Waterman and he wrote about in In Search of Excellence: Ready, Fire, Aim! The idea is that we can learn a lot by trying things out before they are finalized. In the process, our aim improves. This is an elegant description of some of the advantages of simulation.

The book is rich in examples of how companies use simulation. These examples are clustered around financial models (both spreadsheets and more advanced computer models) for transaction decisions, creating three-dimensional models of new products for development and testing (Boeing's 777 and DaimlerChrysler's new cars), improving choices around environmental changes (Royal Dutch/Shell's planning process), and examining business model alternatives (demand and scheduling simulations for airlines and hotels, and combining better cost information from activity-based costing to identify strategic alternatives). Each of these clusters is examined in some detail, with lots of lessons of what works and what does not.

Here are the book's organizational structure and key ideas:

Part I: Getting Real

1. The New Economics of Innovation (it's usually cheaper to spend time and money on simulations than to make mistakes in the marketplace)

2. A Spreadsheet Way of Knowledge (spreadsheets allow companies to look at more alternatives and explain them better, but there are dangers in relying on faulty ones)

Part II: Model Behavior

3. Our Models, Ourselves (models reflect how we think about innovation and our assumptions more than the real world)

4. Productive Waste (the more we waste in thinking through alternatives, the better the final result and eventual economic returns are as long as we are focused on speed to implementation)

5. Preparing for Surprise (the most valuable benefits come from surprises we don't expect -- be sure to keep your eyes open and follow up)

6. Perils of Pathological Prototyping (ways to make simulations worthless or harmful -- lessons of what to avoid doing)

Part III: S(t)imulating Innovation

7. S(t)imulating Interventions (creating shared space and information flows allows more types of stakeholders to participate including suppliers, other internal functions, and customers)

8. Measuring Prototyping Paybacks (understanding how you generate the most value from your project can improve your process)

9. Going Meta: Evolution as a Business Practice (future steps for simulation improvements)

User's Guide (10 key lessons):

(1) Ask who benefits? This may create bias. Eliminate or reduce the bias.

(2) Decide what the main paybacks should be and measure them. Rigorously. Without this focus, your process can miss the most important elements of the activity for you.

(3) Fail early and often. Iterations are more important than making the most progress with each prototype.

(4) Manage a diversified prototype portfolio. Each way you prototype will have biases and errors in it. By duplication of prototypes in different forms, you can avoid those mistakes.

(5) Commit to a migration path. Honor that commitment. This means that you integrate simulations into a business process.

(6) Prototypes should encourage play. Otherwise, finished models simply cast ideas in concrete (clay models of cars often had this effect)

(7) Create markets around the prototype. This means getting customers involved through methods such as beta testing.

(8) Encourage role playing. This is an effective way to create empathy and a shared view of the problem.

(9) Determining the points of diminishing return. This means to spend your time and efforts in those areas that are most productive, and to manage your total time to implementation against the cost of errors you can eliminate.

(10) Record and review relentlessly and rigorously. This is the idea of how to improve your overall simulation process.

What, then, are the limitations of this book? As someone who has worked with simulations and studied them for over 25 years, I believe the author missed some important points:

A- Simulations are even more valuable for choosing what technologies to pursue than they are for any of the applications described here. By combining factors like the expected rate of cost decline, effectiveness enhancement, inherent demand for the technology, price elasticities, and functionality, one can estimate likely paths for one technology to dominate others. Then you can plan your development path to take advantage of those paths.

B- All public companies can benefit from simulations involving polling of current and potential shareholders, but most limit themselves to financial models and spreadsheets which produce misleading results.

C- A major advantage of simulations for looking at external scenarios outside your control is that those using the scenarios begin to think of strategies that will outperform under all these circumstances (Arie de Geus taught me this from his experience at Royal Dutch/Shell, but it was not reported in this book).

D- Simulations are also very useful for generating new technology concepts. I often use these in my consulting practice to help R & D organizations to locate new technologies that are worth developing.

E- Simulations work best because the play has no immediate 'real world' consequences. In several places, the author seems to suggest that people be evaluated for how well they perform in simulations (the military does this). Those real world consequences will harm the value of the simulation for creativity purposes. See Creativity in Context. As a result, I find the title a little off target. I think a better one would have been Seriously Improving Results from Playful Play.

F- Simulations do not have to be numbers, model, or prototype based. Some of the most useful ones I have seen are based on having people create their own stories and story boards. Although story boards are described here as a method, they are not explored nearly enough.

G- The author isn't careful enough about his use of terms. As a result (although he warns us to be careful), it isn't always clear what he means by a 'model' or a 'prototype.' I was surprised by this weakness in an otherwise well-done book.

H- Simulations using analogies are among the most powerful. I did not see any of these described here. You can read the Synectics literature to get ideas for how to do this.

Despite these limitations, I strongly urge you to read and apply this book. Simulation is a major step forward in improving innovation and communications. Those who fail to master simulation methods are doomed to be overcome by them.

After you have finished reading the book, think about the 5 areas where an improved result would be most valuable to your company. Then think about how you could use simulations to help you create those improvements. Be sure to set high goals (like 2,000 percent solutions)! Then get started today! You'll be amazed at what you can learn!

Donald Mitchell (donmitch@irresistibleforces.com)

War diese Rezension für Sie hilfreich?
Great Book 11. Juli 2000
Format:Gebundene Ausgabe
Serious Play superbly articulates what many of us probably already have thought was true, but haven't looked at in such a well-connected and insightful manner. Michael Schrage brilliantly shows that we're all not crazy - that the act of developing ideas with multiple iterations is not the result of disorganized minds, but is the way true innovation flourishes. He connects all the various way we model and develop ideas from financial spreadsheets to clay figures. A must for anyone involved with teams and the creative process.
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Die neuesten Kundenrezensionen
The way we play defines our success in innovation
Do innovative companies make a lot of use of proto-typing and modelling or does a culture of proto-typing stimulate the development of an innovative culture? Lesen Sie weiter...
Veröffentlicht am 8. Juni 2000 von Bill Godfrey
Great book for people who prototype
This book is terrific for helping people understand the culture and environment necessary for modelling, simulation, and prototyping. Lesen Sie weiter...
Veröffentlicht am 15. Mai 2000 von "mpmcdonald"
Serious Play is Serious Fun
Prototypes, simulations, beta versions, these, according to author Michael Schrage, are the stuff of Serious Play. Lesen Sie weiter...
Veröffentlicht am 20. März 2000 von Bernard Dekoven
It's about time...
Michael Shrage has long been my most favorite wild and crazy writer. Tom Peters was very, very smart to team up with him - long overdue movement into simulation - HUGE... Lesen Sie weiter...
Veröffentlicht am 18. März 2000 von Patricia E. Moody CMC
A good read, and thought-provoking too
When I first heard of this book, it didn't interest me: I work for a company that specializes in simulation software, and most of the books on this topic that I've seen focus on... Lesen Sie weiter...
Am 17. März 2000 veröffentlicht
The new professional services nomenclature
Michael Schrage has a written a book that is a must read for knowledge workers who are serious about creating value for themselves and their clients. Lesen Sie weiter...
Veröffentlicht am 10. Dezember 1999 von Todd Neal
The Big Picture
Schrage makes strong arguments for the value of simulating/modeling/prototyping. By treating these terms as synonyms, he is able to avoid being dragged down in the minutae of... Lesen Sie weiter...
Veröffentlicht am 2. Dezember 1999 von Greg Clay (gregory.r.clay@ac.com)
This book changed how I think about simulation
This is one of the best books on simulation that I've read. Through many intriguing examples, Serious Play shows how simulation can accelerate and improve decision-making. Lesen Sie weiter...
Veröffentlicht am 18. November 1999 von Michael P. Bean
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Beliebte Markierungen

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&quote;
its far easier for clients to articulate what they want by playing with prototypes than by enumerating requirements. &quote;
Markiert von 16 Kindle-Nutzern
&quote;
the key to successful collaborations was the creation and management of shared space. &quote;
Markiert von 11 Kindle-Nutzern
&quote;
In world-class companies, an interesting prototype emits the social and intellectual equivalent of a magnetic field, attracting smart people with interesting ideas about how to make it better. &quote;
Markiert von 11 Kindle-Nutzern

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