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Game Scripting Mastery with CDROM (Premier Press Game Development) (Englisch) Taschenbuch – 18. Dezember 2002

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  • Taschenbuch: 1272 Seiten
  • Verlag: Thomson Learning; Auflage: Pap/Com (18. Dezember 2002)
  • Sprache: Englisch
  • ISBN-10: 1931841578
  • ISBN-13: 978-1931841573
  • Größe und/oder Gewicht: 23,1 x 19,4 x 4,9 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 475.210 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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It goes with saying that modern game development is a multi-faceted task. Lesen Sie die erste Seite
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6 von 8 Kunden fanden die folgende Rezension hilfreich Von Richard A am 20. Februar 2003
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Superlatives abound describing this book. This is a definite 5 star job - incredibly well done.
The author takes a challenging topic and walks the reader through it, starting at the very beginning of the scripting concept while simultaneously avoiding talking baby-talk to experienced developers and avoiding being condescending to those less experienced.
The author's writing is exceptional with an easy-to-read style that gets the information across clearly and concisely. If you have an interest in scripting for your applications (this material can apply to anything you develop not just for games) - this is the book for you.
If you have more than a passing interest in compiler theory and how this whole wonderful thing hangs together - this is the book for you.
As the author quite rightly declares at the very beginning of the book - this stuff isn't easy to get through. He does however do an admirable job as guide and tutor, and if you are willing to put in the work you will draw an immense amount of knowledge from it.
Always be cautious of 5 star reviews (this one included) but I'm afraid in this case I can only unreservedly recommend it.
As a footnote, those concerned about the windows orientation of this series will be pleasantly surprised. The content applies just as nicely to a *nix box as it does to a windows one. In fact the word linux is even mentioned if I remember correctly :-) The first third is not devoted to windows specific information as is normally seen in these books. The CD contains windows apps but the source code is still applicable - code is code after all.
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"Game scripting mastery" is a great example of what a beginners book should look like. The author starts at the very beginning by explaining how a simple command-based scripting system works. He then introduces more and more sophisticated topics until the reader finally reaches the point at which he is able to build a scripting system with a custom scripting language, a compiler and a virtual machine.
Of course the system is far from perfect and not very efficient, but it is more than enough for a hobby programmer. Especially considering that the book offers all the background information needed to extend the system and/or understand advanced literature on the topic of compiler theory.
At times the book can be kind of boring, because even simple concepts are explained in detail. On the other hand this lets you understand everything without problems, which is a good thing for a beginner. If you already have some experience concerning compiler theory, however, you may want to look for another book.
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6 von 6 Kunden fanden die folgende Rezension hilfreich
Good starting place but buggy example code 19. März 2004
Von Klaine Tong - Veröffentlicht auf Amazon.com
This is good will be a good start that give a beginner in the area of building VM, Assembler and Compiler and how things fit together . I would not suggest anyone to stop in this books as it is still rather incomplete .
The major flaws in this book is that the compiler, Assembler and VM examples included in this book all have serious bug which would confuse alot of newbies .
For example The assembler would not complain if it cannot find a variable and just skip the variable and would not push it to the stack. However, it still generates a pop instruction for the variable causing corruption in the stack.
The next serious bug would be in the VM's relative Index access code. It corrupts the stack if you have arrays in your code .
I would really appreciate if the author would have tested the code more thoroughly before releasing it in the book especially when the book is taegeted for newbies.
4 von 4 Kunden fanden die folgende Rezension hilfreich
The book is very easy to understand and yet spares no detail 24. Juli 2003
Von Bryan Tinsley - Veröffentlicht auf Amazon.com
I own most of the books in the Permier Press Game Development Series and I have read through most of them, but what I really appreciated about this book was the authors focus on the subject. As much as I enjoy brushing up on windows programming and re-learning a little bit of C/C++, the author wasted no time and got right to the focus of the book; game scripting.
8 von 10 Kunden fanden die folgende Rezension hilfreich
very good 27. Dezember 2002
Von Steve - Veröffentlicht auf Amazon.com
i had this book on preorder and it came the other day. all i can say is wow! so far. it is a big book (1200 pages!) which does mean it is a little overboard in some parts but thats ok beacuse it just means u will learn it better. the paper is thinner tho so its not like the book weighs 9000 pounds or something! this book covers EVERYTHING just look thru the table of contents and see all of the topics. here is what u will learn:
- how to make your own language and compiler!
- how to make a virtual machine
- how to put your virtual machine in a game to run it with scripts
plus theres more im pretty far into it now and have been learning a lot so i definately suggest u buy one if u think you need scripting. not everyone needs to script there games, but if u do its worth the buy.
3 von 3 Kunden fanden die folgende Rezension hilfreich
Good starting point 10. August 2005
Von Paulo V. W. Radtke - Veröffentlicht auf Amazon.com
This book was a nice read, following a coherent structure and didatic approach to present game scripting. The author does not only cover current scripting languages but also demonstrates the implementation of an actual virtual machine, so the reader can decide what is best for him while testing all approaches. The first part gives the insight needed for game scripting, why we need it, how it can be done in simple ways and why we need more advanced approaches. Next he discusses current languages, such as Lua (my favourite in this book), and their advantages and drawbacks. Finally the book starts detailing the implementation of an actual virtual machine, which is a very good compiler theory practice. In this sense, these chapters will make much more sense if you are is shape with Aho's Red Dragon book or Tremblay's green book. The book has its shortcomings as well, but overall it's a very well written text with good information on how to actually use scripting on games.
4 von 5 Kunden fanden die folgende Rezension hilfreich
Very nice. 27. Dezember 2002
Von "the_grass_monkey" - Veröffentlicht auf Amazon.com
My copy just arrived the other day, and holy crap! After the obligitory introduction
it goes on to explain the various types of scripting systems including Command Based Scripting and
high level languages. It even explains how to implement your own language, compiler, and virtual machine! You even get to
learn how to script with Lua, Python and Tcl! And the best part: How to integrate all of that into a complete game.
Although most of the book is quite accessible for beginners, towards the end it gets a bit too advanced... even still, it's a good learning tool.
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