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SVG Essentials (Classique Us) [Englisch] [Taschenbuch]

J David Eisenberg
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Kurzbeschreibung

20. Februar 2002 Classique Us
Scalable Vector Graphics - or SVG - is the XML-based graphics standard from the W3C that enables Web documents to be smaller, faster and more interactive. This book goes through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device - from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths. SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses. SVG simplifies tasks like: creating Web sites whose graphics reflect the content of the page; changing automatically if the content changes; generating graphs and charts from information stored in a wide variety of sources; exchanging detailed drawings, from architectural plans to CAD layouts to project management diagrams; creating diagrams that users can explore by zooming in and panning around; generating bitmap images for use in older browsers using simple automatable templates; managing graphics that support multiple languages or translations; and creating complex animation. By focusing sharply on the markup at the foundation of SVG, the book offers a solid base on which to create custom tools. Explanations of key technical tools - like XML, matrix math, and scripting - are included as appendices, along with a reference to the SVG vocabulary.

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Produktinformation

  • Taschenbuch: 364 Seiten
  • Verlag: O'Reilly & Associates; Auflage: 1 (20. Februar 2002)
  • Sprache: Englisch
  • ISBN-10: 0596002238
  • ISBN-13: 978-0596002237
  • Größe und/oder Gewicht: 2,4 x 15 x 22,5 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 44.700 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

Amazon.de

SVG Essentials opens the door to the rich language that underpins this emerging and fast-growing graphics language. Scalable Vector Graphics, which are described through text like a programming language and can be read on any computer platform with the appropriate viewer, hold great promise for the Web designer who knows how to take advantage of the latent power. This book helps to harness that power.

It's important to note that this book is not written for Web designers looking to add SVG graphics to their sites, but rather for Web programmers who need to add such graphics based on information extracted from a database, or who want to add them by hand. If you have or use an application that can export or embed SVG graphics, you may not need this book. However, if you are looking to create dynamic images that get created on the fly, or perhaps be able to draw graphics based on information from the user or from a database, you've come to the right book.

Although only 330 pages, the book offers 13 chapters and six appendices. Everything from a basic overview of the SVG language through practical examples to the finer points of serving SVG files over the Web is thoroughly detailed, and each chapter is concisely written and rich with screenshots, illustrations, and code examples.

O'Reilly has earned a positive reputation for publishing outstanding technical books, and SVG Essentials makes a fine addition to their lineup. The SVG graphics standard is rapidly gaining ground. Backed by important vendors as Adobe, SVG is poised to be a powerful tool in the arsenal of today's Web designer. Keep this book within arm's reach of any SVG developer or Web designer who wants to take advantage of this emerging and powerful technology. --Mike Caputo

Synopsis

Scalable Vector Graphics - or SVG - is the XML-based graphics standard from the W3C that enables Web documents to be smaller, faster and more interactive. This book goes through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device - from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths. SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses.

SVG simplifies tasks like: creating Web sites whose graphics reflect the content of the page; changing automatically if the content changes; generating graphs and charts from information stored in a wide variety of sources; exchanging detailed drawings, from architectural plans to CAD layouts to project management diagrams; creating diagrams that users can explore by zooming in and panning around; generating bitmap images for use in older browsers using simple automatable templates; managing graphics that support multiple languages or translations; and creating complex animation. By focusing sharply on the markup at the foundation of SVG, the book offers a solid base on which to create custom tools. Explanations of key technical tools - like XML, matrix math, and scripting - are included as appendices, along with a reference to the SVG vocabulary.


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11 von 13 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Very good introduction 29. April 2002
Von Stephan Wiesner VINE-PRODUKTTESTER
Format:Taschenbuch
The book starts with a very simple example. Right on the first pages is the stuff to create the first SVG picture. The following chapters explain the concepts in detail, followed by examples using Perl, Java and an XSLT Style. All examples are easy to understand and try out.
I bought the book and held a 30 minutes speach about the topic, showing and explaining examples, at my university the next day.
I did have a lot of experience with XML and XSLT to help me along, though.
One thing for the author: I can't imagine somebody who has never programmed before reading (and understanding) the book...
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Amazon.com: 4.3 von 5 Sternen  10 Rezensionen
22 von 26 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen In a Nutshell 16. März 2002
Von Wesley T. Perkins - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This subject perfectly fits O'Reilly's "In a Nutshell" tradition, for SVG itself is just that: Web design, including text, graphics, animation, and programming, all in a nutshell -- concise, pithy, simple, and deep.
SVG, a refactoring of several generations of Web technology and a public standard approved by the World Wide Web Consortium, can be authored without any special tools and without any special background, other than the immediately productive background provided by this book.
Eisenberg swiftly, but with diverting variety, illuminates the process of drawing, assembling shapes, creating textures, transforming coordinates, structuring documents, enriching text, creating reusable components, fine tuning color, animating shapes and colors and structures, creating lighting effects, and programming user interactions. All of this is built upon the simple SVG architecture: arrange your elements in a hierarchy and set their attributes.
There is an art to conveying important points without belaboring them and Eisenberg moves from example to example with perfect pitch.
The book also contains an eight page section with full color images.
Some people have complained about the lack of reference books on SVG. The SVG reference is in fact widely available, all 500+ pages of it, on the W3C site. What is really needed, and would have been useful in this or any SVG book, is a five page guide to using that reference -- how do I, in ten seconds or so, determine whether this element can be a child of that element, or if this element supports this attribute?

While I was developing SVG Composer the only book available was Watt's "Designing SVG Web Graphics" (another fine book with a rather different pitch). When Eisenberg's work came out I happily relearned SVG, doing every example and picking up any number of new tricks.
I do have some reservations: I didn't care for the cat drawing (hated it!) and the final two chapters on generating and serving SVG seemed aimed at the wrong audience (adepts at Java, servlets, and Perl) though the material itself is perfectly fine.
At first I had the same feeling about the appendices, which include brief samples of subjects from programming to fonts to matrix algebra, that surely Eisenberg was misjudging his audience. However he may have things just right -- SVG may well become the greatest crossover hit ever in computer languages, a lingua franca for logic and art.
6 von 7 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen In a Nutshell 16. März 2002
Von Wesley T. Perkins - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This subject perfectly fits O'Reilly's "In a Nutshell" tradition, for SVG itself is just that: Web design, including text, graphics, animation, and programming, all in a nutshell -- concise, pithy, simple, and deep.
SVG, a refactoring of several generations of Web technology and a public standard approved by the World Wide Web Consortium, can be authored without any special tools and without any special background, other than the immediately productive background provided by this book.
Eisenberg swiftly, but with diverting variety, illuminates the process of drawing, assembling shapes, creating textures, transforming coordinates, structuring documents, enriching text, creating reusable components, fine tuning color, animating shapes and colors and structures, creating lighting effects, and programming user interactions. All of this is built upon the simple SVG architecture: arrange your elements in a hierarchy and set their attributes.
There is an art to conveying important points without belaboring them and Eisenberg moves from example to example with perfect pitch.
The book also contains an eight page section with full color images.
Some people have complained about the lack of reference books on SVG. The SVG reference is in fact widely available, all 500+ pages of it, on the W3C site. What is really needed, and would have been useful in this or any SVG book, is a five page guide to using that reference -- how do I, in ten seconds or so, determine whether this element can be a child of that element, or if this element supports this attribute?

While I was developing SVG Composer the only book available was Watt's "Designing SVG Web Graphics" (another fine book with a rather different pitch).. When Eisenberg's work came out I happily relearned SVG, doing every example and picking up any number of new tricks.
I do have some reservations: I didn't care for the cat drawing (hated it!) and the final two chapters on generating and serving SVG seemed aimed at the wrong audience (adepts at Java, servlets, and Perl) though the material itself is perfectly fine.
At first I had the same feeling about the appendices, which include brief samples of subjects from programming to fonts to matrix algebra, that surely Eisenberg was misjudging his audience. However he may have things just right -- SVG may well become the greatest crossover hit ever in computer languages, a lingua franca for logic and art.
5 von 6 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Good introduction, needs more recipes 22. März 2004
Von Jack D. Herrington - Veröffentlicht auf Amazon.com
Format:Taschenbuch
The book provides a solid introduction to SVG through an increasingly complex set of examples of SVG use. It is well written and edited, it also provides a thorough description of the entirety of the standard. What it lacks is more depth in the area of recipes for commonly used image effects. It also needs more advice about how complex SVGs are organized and built for efficiency. I understand that SVG is still on the adoption curve, so perhaps we could see these improvements in a second version of the book when the standard has picked up a little more.
For the time being the book earns it's four stars by providing a nice learning curve and having high quality examples that demonstrates the concepts effectively.
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great book 4. April 2013
Von Patrick E. Martin - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I don't usually take the time to write book reviews, however, this is a great book for getting started with SVG. It is clearly written, concise and includes relevant examples throughout. As frameworks like D3JS emerge, a working knowledge of SVG is imperative if you wish to grasp web-graphics.

This is a great, gentle, and appropriately deep introduction into the topic for those who would rather spend a few bucks for easily accessible knowledge in one convenient location. If you'd rather dig and delve through various sources on the internet have at it. I don't know about you, but my time is worth more than that. Spoon feed me please :-)
5.0 von 5 Sternen Best ORA book since HTML: The Definitive Guide 2. Oktober 2002
Von "ano202" - Veröffentlicht auf Amazon.com
Format:Taschenbuch
While it's difficult to separate my excitement over SVG from the contents of this book, it's quite possible that the two are so directly related as to be inseperable. Within a few hours of buying this book, I was producing and printing extremely high quality images that I had found all but impossible to produce w/other technologies (JPEG codecs, etc.). If you are familiar with the basic mark-up language concepts, then you should have no trouble gleaning the essential elements of SVG.
After an excellent introductory chapter that provides a general overview, subsequent chapters cover aspects of SVG in detail, such as how to create basic shapes or generate text. One thing I particularly liked was that the author mostly uses a single example (SVG code to create a picture of a cat) to illustrate new concepts, creating a sense of cohesiveness that tied the chapters together. This book is *not* just a scattershot collection of essays that characterizes so many other technical books -- the text is clear, concise, and to the point. Finally, there is a very uselful appendix that summarizes the most frequently used attributes.
Perhaps the only drawback is that if you are coming to SVG from a non-technical background, you might find this book a little too gear-headed for your liking. For technical readers that want a thorough introduction (i.e., not a PhD thesis) to this exciting and useful technology, however, this book is a must.
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