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New Rules for Classic Games [Englisch] [Taschenbuch]

R. Wayne Schmittberger
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Produktinformation

  • Taschenbuch: 256 Seiten
  • Verlag: John Wiley & Sons Inc (23. Juni 1992)
  • Sprache: Englisch
  • ISBN-10: 0471536210
  • ISBN-13: 978-0471536215
  • Größe und/oder Gewicht: 23,3 x 19,1 x 1,4 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 14.122 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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R. Wayne Schmittberger
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Produktbeschreibungen

Amazon.com

The shelf life of your favorite board games just got longer. R. Wayne Schmittberger--game inventor and frequent contributor to Games magazine--has canonized the house rules and variations of a plethora of games in this fascinating book. Imagine playing Toric Scrabble, where words can go off the right side of the board and "wraparound" to the left. Or how about a round of Tactical Nuclear Risk, where each player is given a couple of bombs to lob at enemy territory?

And if changing the rules isn't enough for you, you can change the object of the game, as in Extinction Chess, which is played exactly like normal chess except you lose if your opponent captures all of your pieces of a single type. Losing your king will still cost you the game, but so will losing your queen, your two rooks, or even all eight pawns!

Schmittberger has long been considered an expert of games, and he lives up to his title in this engrossing volume. New Rules for Classic Games contains not only clever twists on popular board games but also the rules for dozens of pastimes playable with common equipment, and even a section devoted to games that can be played with nothing more than a pencil and paper. This book is great in its own right, and it will give those board games that you have lurking in the closet a new lease on life. --Matthew Baldwin

From Library Journal

Purists will cringe at the author's contention that game rules need not always be followed. Others may hail his (and others') ingenuity, however, because he offers hundreds of new ways to make old games more challenging, fairer, and sometimes, well, just different. Players who have grown tired of playing the same games over and over may find new appeal when they vary Scrabble by allowing words to run off one side of the board and finish on the opposite side. Others may like to race their kings across a chessboard. Many versions of checkers and card, dice, and word games are also suggested for modification, as well as popular board games such as Monopoly and Trivial Pursuit. Highly recommended for public libraries.
- Will Hepfer, SUNY at Buffalo Libs.
Copyright 1992 Reed Business Information, Inc.

In diesem Buch (Mehr dazu)
Einleitungssatz
Game players are often game inventors at heart. Lesen Sie die erste Seite
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Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis | Rückseite
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2 von 2 Kunden fanden die folgende Rezension hilfreich
Von Ein Kunde
Format:Taschenbuch
Wayne Schmittberger is a longtime associate of Games Magazine. It's a lot of fun to tinker with games to see how they change. The growth in Chess Variants is just one aspect of this. He explains those well, along with variants on Go, Risk, Monopoly, and many other games. He introduces many games you probably haven't seen before. All of them are great games, too! If you are considering designing a game of your own, or if you just have a collection of games, you need this book.
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Von Ein Kunde
Format:Taschenbuch
This book is excellent. This book will open a gamer up to new possibilities and ideas. Lots of variants on common games like chess.
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Amazon.com:  6 Rezensionen
5 von 7 Kunden fanden die folgende Rezension hilfreich
A textbook on bringing new thinking to old games 17. November 1999
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Wayne Schmittberger is a longtime associate of Games Magazine. It's a lot of fun to tinker with games to see how they change. The growth in Chess Variants is just one aspect of this. He explains those well, along with variants on Go, Risk, Monopoly, and many other games. He introduces many games you probably haven't seen before. All of them are great games, too! If you are considering designing a game of your own, or if you just have a collection of games, you need this book.
Make the games you have fairer and more fun. 29. Dezember 2010
Von B. KAY - Veröffentlicht auf Amazon.com
Format:Taschenbuch
A great book. If you've struggled with classic games that are too slow, unbalanced, and otherwise flawed and less fun than you've like, this book is for you. A few hours of reading the lucid explanations of play variants and reviewing the clear diagrams of examples of play and you'll find those old games improved significantly.

The discussion of effective handicap design alone is worth the cover price. The text is also useful to get ideas on what new games in which you should consider investing. I'm mostly a German-style board game player but this book has me taking another look at classic board games. I highly recommend this out of print classic.
3 von 5 Kunden fanden die folgende Rezension hilfreich
I'll have mine with a twist! 24. Oktober 2000
Von Graham Wills - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
In this book we see games we have played many times, and have (maybe) become bored with, revitalized with clever ideas, enhancements and suggestions from the author. As an example, consider the section on balancing non-symmetric games (such as Chess and Go which have an inbuilt first person advantage). Bidding, simultaneous playing of two games and the ingeneous "I'll make a move and then you decide whether to play black or white" idea where one player makes a move that the other player has to decide is bad or good are suggestions that are useful not just in the context given, but in the design and evaluation of all games. Recommended for anyone who enjoys, studies, reviews or designs games -- especially strategy games.
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