Since the coming out of the second generation of Rolemaster, the companions seem a bit over the age.. but in my opinion, these classical and excellent written companions, esp. Companion II, are a valuable and needful supplement a GM should own. Companion II has 13 new professions, 65 new spells and over 100 new optional skills. Also MasterTables are included. Because of the new professions, the companion is very valuable, including Scholar, Beastmaster, Paladin, Warrior-Mage, Necromancer, Witch, Sage, Shaman, Dancer, Trader, Dervish, Warlock, Conjuror and Runemaster. Additionally the base lists of these new professions. Very valuable to the users of Channeling and Essence companions also, because of the nice informations, backgrounds and spells.