In 1993, Scott McCloud published an unexpected blast of pure genius, _Understanding Comics_: a monograph on comic books in the form of a comic book. Now he has created a sequel. I was leery at first; I wasn't sure that there was much more to be said, and I feared that the freshness of the first volume would be lacking. The first half of _Reinventing Comics_ somewhat fulfilled my fears; chapters dealing with the artistic and business side of comics seemed like afterthoughts to the first book, and chapters on issues of diversity, while interesting enough, didn't really jump off the page at me.
But the second half of the book, unexpectedly, brought back to me the excitement I felt in 1993. It covers new technology, especially the Internet: digital production, digital distribution, and the evolution of comics in the digital world. McCloud includes a brief history of computers, the internet, and computer graphics, and analyzes both the impact digitalization has had on comics, and the impact he expects it to have in the future. Always the optimist (see Zot!), McCloud is also terribly smart, and the future he envisions is exciting and provocative.
_Reinventing Comics_ is essential reading for anybody interested in comics, in the potentials of the Internet, in information theory, or simply in thinking.